Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold III
 
Nox
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
BigGolly
Thanatos
Gold V
Level 46
God Stats
7W - 6L
1,604 SR
Queue Stats
48W - 63L
1,530 MMR
Solo
Danzaburou
Danzaburou
Bronze III
XxSkinnyxX
Danzaburou
Bronze III
Level 96
God Stats
0W - 2L
1,742 SR
Queue Stats
12W - 12L
1,646 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,569 SR
1,535 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,526 SR
1,594 MMR
Artio
Artio
Gold II
Backlie
Artio
Gold II
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 28L
1,637 MMR
Solo
Tyr
Tyr
Silver I
FinalCrisis
Tyr
Silver I
Level 124
God Stats
1W - 1L
1,421 SR
Queue Stats
84W - 80L
1,540 MMR
Solo
Arachne
Arachne
Gold III
Houndzoo
Arachne
Gold III
Level 65
God Stats
2W - 1L
1,689 SR
Queue Stats
19W - 16L
1,680 MMR
Solo
Medusa
Medusa
Bronze III
l3ost_yt
Medusa
Bronze III
Level 48
God Stats
1W - 1L
1,319 SR
Queue Stats
40W - 68L
1,506 MMR
Solo
Merlin
Merlin
Gold III
shuoe
Merlin
Gold III
Level 134
God Stats
1W - 0L
1,699 SR
Queue Stats
27W - 23L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 3 / 1
9,001
563
10,853
14,780
8,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nox
 
Nox
13
3 / 5 / 2
7,907
494
5,517
9,601
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
 
Cabrakan
5
0 / 0 / 0
5,327
333
0
1,701
746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
BigGolly
Thanatos
14
6 / 3 / 4
9,038
565
8,920
11,222
4,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
XxSkinnyxX
Danzaburou
14
4 / 4 / 2
8,881
555
7,116
11,807
4,262
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
NikeCharybdisGilgameshGeb

VS

Bans
CliodhnaSolTiamatMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Backlie
Artio
13
3 / 0 / 7
8,465
529
3,096
7,460
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 4 / 1
9,047
565
6,519
14,882
10,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Houndzoo
Arachne
15
4 / 4 / 6
9,419
589
8,192
12,454
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
l3ost_yt
Medusa
13
0 / 6 / 3
8,191
512
6,700
10,059
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
shuoe
Merlin
17
7 / 3 / 2
10,350
647
8,415
7,338
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
17
Kills
15
15
Deaths
17
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Nox
 
Nox
3
5
2
0.8
L
Cabrakan
 
Cabrakan
0
0
0
0
W
Artio
Backlie
Artio
3
0
7
6.5
L
Thanatos
BigGolly
Thanatos
6
3
4
2.67
W
1
4
1
0.38
W
Arachne
Houndzoo
Arachne
4
4
6
1.75
L
Danzaburou
XxSkinnyxX
Danzaburou
4
4
2
1.25
W
Medusa
l3ost_yt
Medusa
0
6
3
0.25
W
Merlin
shuoe
Merlin
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,406
Damage
32,922
49,111
Taken
52,193
21,014
Mitigated
28,714
18,579
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,853
2,194
0
4,971
14,780
8,102
0
1,528
12,695
5,333
51,430
L
Nox
 
Nox
5,517
597
0
667
9,601
3,064
0
6,161
3,137
48,025
0
L
Cabrakan
 
Cabrakan
0
0
587
215
1,701
746
0
0
1,701
4,412
0
W
Artio
Backlie
Artio
3,096
269
354
2,862
7,460
7,206
93
1,095
6,233
18,782
0
L
Thanatos
BigGolly
Thanatos
8,920
2,032
0
9,503
11,222
4,840
0
2,506
8,564
0
53,487
W
6,519
1,090
0
5,220
14,882
10,925
0
631
14,251
6,263
56,426
W
Arachne
Houndzoo
Arachne
8,192
5,206
0
3,812
12,454
5,460
27
1,979
10,274
0
58,745
L
Danzaburou
XxSkinnyxX
Danzaburou
7,116
2,137
0
2,636
11,807
4,262
0
1,399
10,386
0
65,186
W
Medusa
l3ost_yt
Medusa
6,700
2,580
0
1,326
10,059
2,261
470
0
9,963
0
50,942
W
Merlin
shuoe
Merlin
8,415
611
0
1,581
7,338
2,862
384
2,695
4,573
74,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,154
Gold Earned
45,472
450
Minions Killed
518
0
Camps Cleared
0
1,271,859
Distance Traveled
1,548,238
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,001
563
116
7
0
279,297
4
L
Nox
7,907
494
102
6
0
286,291
4
L
Cabrakan
5,327
333
8
1
0
123,376
0
W
Artio
8,465
529
27
2
0
292,548
3
L
Thanatos
9,038
565
93
6
0
303,709
1
W
Tyr
9,047
565
139
9
0
313,597
2
W
Arachne
9,419
589
95
6
0
357,840
2
L
Danzaburou
8,881
555
131
8
0
279,186
4
W
Medusa
8,191
512
104
7
0
270,054
0
W
Merlin
10,350
647
153
10
0
314,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role