Player Matchup

Sol
Sol
Death_Jr7
Sol
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 202L
1,472 Elo+
Party 1
Nemesis
Nemesis
Senteil
Nemesis
Level 15
God Stats
7W - 4L
1,768 SR
Queue Stats
10W - 13L
1,294 Elo+
Party 1
Chaac
Chaac
princessprvybrd
Chaac
Level 122
God Stats
6W - 4L
1,537 SR
Queue Stats
605W - 747L
1,396 Elo+
Solo
Team Averages
Level 94
1,602 SR
1,387 Elo+

VS

Team Averages
Level 33
1,572 SR
1,357 Elo+
Bastet
Bastet
BoomyMonster737
Bastet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,300 Elo+
Party 2
Odin
Odin
Bosstheory
Odin
Level 17
God Stats
2W - 2L
1,715 SR
Queue Stats
43W - 43L
1,421 Elo+
Solo
Bakasura
Bakasura
SmashAho
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 6
15,746
875
26,423
16,746
5,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Senteil
Nemesis
14
1 / 7 / 8
11,629
646
8,539
18,178
11,380
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 7 / 8
13,411
745
10,357
25,644
34,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 12 / 10
11,528
640
7,728
19,038
7,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 2 / 16
12,418
690
16,981
17,772
16,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
SmashAho
Bakasura
18
13 / 6 / 4
13,807
767
22,806
27,141
14,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
48
19
Kills
18
19
Deaths
20
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
12
10
0.58
L
3
2
16
5.5
W
12
5
6
3
W
Nemesis
Senteil
Nemesis
1
7
8
0.71
L
Bakasura
SmashAho
Bakasura
13
6
4
2.5
W
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,319
Damage
47,515
60,568
Taken
63,951
51,204
Mitigated
37,636
16,755
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,728
2,910
0
1,046
19,038
7,082
8
6,535
12,503
0
25,206
L
16,981
4,051
0
2,096
17,772
16,121
969
9,182
8,590
0
41,385
W
26,423
9,189
0
6,811
16,746
5,456
3,025
394
15,951
87,348
0
W
Nemesis
Senteil
Nemesis
8,539
1,675
0
3,813
18,178
11,380
289
0
17,473
6,907
17,626
L
Bakasura
SmashAho
Bakasura
22,806
15,487
454
12,248
27,141
14,433
1,018
13,761
13,380
0
64,156
W
10,357
2,093
189
5,942
25,644
34,368
646
655
23,567
0
27,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,786
Gold Earned
37,753
178
Minions Killed
166
6
Camps Cleared
7
896,820
Distance Traveled
983,180
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,528
640
36
2
1
276,963
0
L
Odin
12,418
690
41
2
1
360,104
0
W
Sol
15,746
875
119
7
3
301,842
2
W
Nemesis
11,629
646
28
2
0
278,181
0
L
Bakasura
13,807
767
89
5
5
346,113
3
W
Chaac
13,411
745
31
2
3
316,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role