Player Matchup

Arachne
Arachne
Silver I
Krispy Ice101
Arachne
Silver I
Level 160
God Stats
14W - 7L
1,623 SR
Queue Stats
126W - 125L
1,185 MMR
Solo
Sol
Sol
Silver III
Krodin987
Sol
Silver III
Level 104
God Stats
6W - 10L
1,607 SR
Queue Stats
9W - 17L
1,153 MMR
Solo
Bacchus
Bacchus
Silver III
MrSmiteMain
Bacchus
Silver III
Level 67
God Stats
2W - 1L
1,125 SR
Queue Stats
31W - 37L
1,114 MMR
Solo
Rama
Rama
Silver III
Xx_LeftNutMan_xX
Rama
Silver III
Level 103
God Stats
6W - 5L
1,480 SR
Queue Stats
226W - 250L
859 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Yexted
Erlang Shen
Silver II
Level 78
God Stats
14W - 14L
1,653 SR
Queue Stats
132W - 142L
1,123 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,497 SR
1,087 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,471 SR
956 MMR
Freya
Freya
Gold IV
 
Freya
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
AAA_Kid_Slayer
Bakasura
Silver I
Level 123
God Stats
0W - 1L
1,294 SR
Queue Stats
78W - 94L
1,111 MMR
Party 1
Hel
Hel
Bronze V
Ancinet Bows
Hel
Bronze V
Level 122
God Stats
90W - 167L
1,394 SR
Queue Stats
107W - 194L
-500 MMR
Solo
Ares
Ares
Gold V
GameStories1
Ares
Gold V
Level 65
God Stats
20W - 29L
1,475 SR
Queue Stats
31W - 51L
1,402 MMR
Party 1
Vulcan
Vulcan
Gold V
YouAintReady_x_
Vulcan
Gold V
Level 121
God Stats
25W - 11L
1,692 SR
Queue Stats
132W - 136L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
8 / 2 / 6
9,609
601
10,250
13,821
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 0 / 6
8,866
554
9,921
9,308
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
MrSmiteMain
Bacchus
12
2 / 4 / 15
7,782
486
7,118
11,110
13,232
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
10 / 3 / 4
9,516
595
12,233
12,275
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Yexted
Erlang Shen
16
3 / 0 / 0
9,599
600
3,187
5,495
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ApolloGilgameshPoseidon

VS

Bans
CliodhnaAthenaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
4 / 3 / 3
7,072
442
6,593
12,067
3,972
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
12
1 / 8 / 0
7,102
444
5,317
16,144
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
5,969
373
581
4,071
2,181
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
4 / 7 / 3
7,316
457
6,581
14,685
11,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 6 / 0
6,644
415
9,337
10,296
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
27
Kills
9
9
Deaths
27
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
3
3
1.83
L
Bakasura
1
8
0
0.13
L
0
3
0
0
L
4
7
3
0.79
W
Arachne
8
2
6
5.5
W
4
0
6
7
W
Bacchus
MrSmiteMain
Bacchus
2
4
15
2.38
W
10
3
4
4
W
Erlang Shen
Yexted
Erlang Shen
3
0
0
3
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,709
Damage
28,409
52,009
Taken
57,263
29,783
Mitigated
26,508
19,230
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
6,593
2,137
0
4,550
12,067
3,972
190
2,342
9,725
32,919
0
L
Bakasura
5,317
3,990
0
4,688
16,144
5,766
0
3,002
13,142
0
41,842
L
581
87
102
147
4,071
2,181
0
1,562
2,509
13,310
513
L
6,581
241
0
2,413
14,685
11,050
393
3,796
10,889
19,895
0
W
Arachne
10,250
7,758
0
6,112
13,821
5,525
1,341
5,045
8,506
0
67,072
W
9,921
3,325
44
3,994
9,308
3,342
3,067
5,302
3,926
56,879
6,026
W
Bacchus
MrSmiteMain
Bacchus
7,118
1,308
849
1,086
11,110
13,232
472
4,586
6,524
19,103
0
W
12,233
10,594
0
4,368
12,275
4,005
1,160
6,874
5,401
0
56,078
W
Erlang Shen
Yexted
Erlang Shen
3,187
1,454
0
2,777
5,495
3,679
1,834
1,269
4,080
0
66,932
L
9,337
2,612
0
728
10,296
3,539
0
5,394
4,902
49,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,372
Gold Earned
34,103
492
Minions Killed
306
0
Camps Cleared
0
1,593,418
Distance Traveled
1,388,456
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,072
442
56
4
0
290,908
3
L
Bakasura
7,102
444
102
6
0
314,435
4
L
Hel
5,969
373
33
2
0
192,229
7
L
Ares
7,316
457
25
2
0
299,337
1
W
Arachne
9,609
601
120
8
0
365,849
6
W
Sol
8,866
554
121
8
0
314,303
3
W
Bacchus
7,782
486
20
1
0
319,545
3
W
Rama
9,516
595
91
6
0
285,155
1
W
Erlang Shen
9,599
600
140
9
0
308,566
4
L
Vulcan
6,644
415
90
6
0
291,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role