Player Matchup

Kukulkan
Kukulkan
BonkersJewel101
Kukulkan
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
24W - 38L
1,297 Elo+
Party 2
Cthulhu
Cthulhu
KeeblerEmpire16
Cthulhu
Level 60
God Stats
5W - 7L
1,385 SR
Queue Stats
35W - 53L
1,288 Elo+
Party 2
Gilgamesh
Gilgamesh
Lywra
Gilgamesh
Level 66
God Stats
4W - 6L
1,273 SR
Queue Stats
263W - 294L
1,408 Elo+
Party 3
Nike
Nike
MagmaPengu
Nike
Level 66
God Stats
4W - 1L
1,570 SR
Queue Stats
387W - 422L
1,396 Elo+
Party 3
Izanami
Izanami
reokia
Izanami
Level 34
God Stats
10W - 24L
1,227 SR
Queue Stats
150W - 183L
1,336 Elo+
Party 3
Team Averages
Level 49
1,391 SR
1,345 Elo+

VS

Team Averages
Level 42
1,611 SR
1,373 Elo+
Cthulhu
Cthulhu
Exspiredmilk
Cthulhu
Level 23
God Stats
19W - 21L
1,440 SR
Queue Stats
33W - 34L
1,381 Elo+
Party 4
Kumbhakarna
Kumbhakarna
SnX-Jager
Kumbhakarna
Level 61
God Stats
2W - 1L
1,826 SR
Queue Stats
76W - 84L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
TheSpoopyEmuTTV
Nu Wa
Level 47
God Stats
9W - 5L
1,796 SR
Queue Stats
62W - 69L
1,360 Elo+
Party 1
Heimdallr
Heimdallr
traerozier
Heimdallr
Level 29
God Stats
1W - 1L
1,699 SR
Queue Stats
26W - 35L
1,313 Elo+
Party 1
Loki
Loki
xRamen8012
Loki
Level 51
God Stats
6W - 7L
1,292 SR
Queue Stats
193W - 194L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
0 / 3 / 6
10,076
458
2,465
9,525
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 1 / 16
11,729
533
10,581
21,292
26,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Lywra
Gilgamesh
19
9 / 0 / 12
11,952
543
14,299
15,898
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 3 / 9
10,923
497
9,425
16,134
10,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
reokia
Izanami
17
15 / 4 / 8
11,676
531
20,238
23,202
10,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exspiredmilk
Cthulhu
9
1 / 1 / 2
7,593
345
2,709
7,058
2,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
SnX-Jager
Kumbhakarna
11
1 / 10 / 3
8,372
381
6,478
24,899
16,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 5 / 4
10,582
481
12,186
12,156
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
traerozier
Heimdallr
9
1 / 10 / 2
7,451
339
8,738
13,778
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 9 / 2
9,682
440
7,952
15,689
4,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
21
35
Kills
8
11
Deaths
35
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
0
3
6
1
L
Cthulhu
Exspiredmilk
Cthulhu
1
1
2
2
W
7
1
16
15
W
Gilgamesh
Lywra
Gilgamesh
9
0
12
15
W
4
3
9
2.83
L
Kumbhakarna
SnX-Jager
Kumbhakarna
1
10
3
0.25
L
2
5
4
0.8
W
Izanami
reokia
Izanami
15
4
8
4.75
L
Heimdallr
traerozier
Heimdallr
1
10
2
0.2
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,008
Damage
38,063
86,051
Taken
73,580
56,262
Mitigated
32,171
28,612
Healing
8,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
2,465
190
0
881
9,525
4,253
2,613
3,304
5,751
58,193
0
L
Cthulhu
Exspiredmilk
Cthulhu
2,709
309
0
386
7,058
2,911
124
355
6,489
16,758
0
W
10,581
1,390
1,166
4,765
21,292
26,478
1,789
2,231
17,281
44,558
0
W
Gilgamesh
Lywra
Gilgamesh
14,299
2,325
0
6,528
15,898
4,970
1,023
3,439
10,454
0
89,666
W
9,425
776
929
3,467
16,134
10,092
794
4,377
9,205
5,273
61,051
L
Kumbhakarna
SnX-Jager
Kumbhakarna
6,478
863
382
2,894
24,899
16,979
0
7,011
17,743
21,425
0
L
12,186
2,374
0
1,101
12,156
3,642
346
1,593
10,521
55,780
0
W
Izanami
reokia
Izanami
20,238
15,552
1,002
9,874
23,202
10,469
7,739
6,597
16,248
0
75,118
L
Heimdallr
traerozier
Heimdallr
8,738
2,802
0
1,044
13,778
3,670
0
3,299
10,334
0
31,425
L
7,952
2,174
293
1,995
15,689
4,969
333
1,972
13,433
0
46,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,356
Gold Earned
43,680
558
Minions Killed
278
0
Camps Cleared
0
2,152,135
Distance Traveled
1,462,601
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,076
458
129
6
0
373,077
7
L
Cthulhu
7,593
345
37
2
0
186,428
2
W
Cthulhu
11,729
533
48
2
0
413,154
7
W
Gilgamesh
11,952
543
127
6
0
534,981
3
W
Nike
10,923
497
124
6
0
407,924
3
L
Kumbhakarna
8,372
381
26
1
0
330,399
1
L
Nu Wa
10,582
481
108
5
0
291,339
2
W
Izanami
11,676
531
130
6
0
422,999
3
L
Heimdallr
7,451
339
39
2
0
260,343
1
L
Loki
9,682
440
68
3
0
394,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role