Player Matchup

Vulcan
Vulcan
Gamzî
Vulcan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 46L
1,520 Elo+
Party 3
Loki
Loki
Redmohawk357
Loki
Level 23
God Stats
3W - 4L
1,603 SR
Queue Stats
45W - 51L
1,427 Elo+
Party 3
Eset
Eset
Synessy Hope
Eset
Level 31
God Stats
0W - 2L
1,256 SR
Queue Stats
51W - 41L
1,373 Elo+
Solo
Fenrir
Fenrir
WeaponizedCheese
Fenrir
Level 88
God Stats
21W - 20L
1,534 SR
Queue Stats
209W - 185L
1,467 Elo+
Party 3
Neith
Neith
freeicecream1
Neith
Level 101
God Stats
9W - 11L
1,459 SR
Queue Stats
251W - 255L
1,401 Elo+
Party 3
Team Averages
Level 55
1,471 SR
1,438 Elo+

VS

Team Averages
Level 75
1,573 SR
1,538 Elo+
Bastet
Bastet
Chatonade
Bastet
Level 29
God Stats
14W - 2L
1,935 SR
Queue Stats
135W - 117L
1,591 Elo+
Party 1
Odin
Odin
MonGoLoko312
Odin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 107L
1,510 Elo+
Party 2
Olorun
Olorun
ShutTheDoorVince
Olorun
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
315W - 287L
1,560 Elo+
Party 1
Rama
Rama
drixudc
Rama
Level 88
God Stats
2W - 3L
1,345 SR
Queue Stats
59W - 65L
1,483 Elo+
Party 2
Sobek
Sobek
yslatouche69
Sobek
Level 102
God Stats
10W - 7L
1,584 SR
Queue Stats
149W - 137L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Gamzî
Vulcan
12
1 / 4 / 0
7,240
483
4,141
6,793
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 5 / 0
5,364
358
977
6,822
1,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 5 / 0
6,286
419
5,134
9,261
3,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 5 / 0
5,833
389
2,927
8,165
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 4 / 0
6,575
438
4,903
8,031
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chatonade
Bastet
16
9 / 1 / 6
9,562
637
10,238
9,073
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
4 / 1 / 4
8,371
558
4,986
9,234
6,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 1 / 4
8,579
572
7,113
7,033
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
drixudc
Rama
14
2 / 0 / 2
8,643
576
3,523
8,425
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 0 / 4
8,419
561
2,824
6,672
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
3
Kills
23
23
Deaths
3
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
Chatonade
Bastet
9
1
6
12
L
Vulcan
Gamzî
Vulcan
1
4
0
0.25
W
4
1
4
6
L
0
5
0
0
W
5
1
4
7
L
1
5
0
0.2
L
1
5
0
0.2
W
Rama
drixudc
Rama
2
0
2
3
L
0
4
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
28,684
39,072
Taken
40,437
14,551
Mitigated
20,514
7,459
Healing
20,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Chatonade
Bastet
10,238
2,383
0
5,647
9,073
3,130
19
929
8,144
0
64,158
L
Vulcan
Gamzî
Vulcan
4,141
1,879
0
943
6,793
2,073
640
415
6,000
34,538
0
W
4,986
808
0
3,260
9,234
6,218
279
3,440
5,794
3,334
31,852
L
977
247
0
1,632
6,822
1,492
0
1,690
5,087
0
15,154
W
7,113
3,794
373
3,834
7,033
3,231
1,332
1,718
5,315
56,106
6,763
L
5,134
273
0
1,736
9,261
3,039
33
4,488
4,728
24,234
0
L
2,927
722
0
1,436
8,165
5,171
0
891
7,274
0
19,597
W
Rama
drixudc
Rama
3,523
2,675
0
3,903
8,425
2,987
5,481
1,154
7,271
0
53,438
L
4,903
1,559
0
1,712
8,031
2,776
31
2,023
6,008
0
45,988
W
2,824
327
0
3,169
6,672
4,948
0
2,034
4,638
28,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,298
Gold Earned
43,574
287
Minions Killed
473
0
Camps Cleared
0
1,272,009
Distance Traveled
1,420,309
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,562
637
108
7
0
340,044
3
L
Vulcan
7,240
483
75
5
0
263,040
8
W
Odin
8,371
558
81
5
0
287,215
4
L
Loki
5,364
358
33
2
0
314,083
0
W
Olorun
8,579
572
121
8
0
254,991
2
L
Eset
6,286
419
46
3
0
252,974
3
L
Fenrir
5,833
389
45
3
0
195,079
0
W
Rama
8,643
576
111
7
0
236,388
0
L
Neith
6,575
438
88
6
0
246,833
4
W
Sobek
8,419
561
52
3
0
301,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role