Player Matchup

Jormungandr
Jormungandr
NyanCat58
Jormungandr
Level 26
God Stats
4W - 5L
1,801 SR
Queue Stats
54W - 66L
1,352 Elo+
Party 3
Charybdis
Charybdis
StanisStanaway
Charybdis
Level 28
God Stats
6W - 7L
1,535 SR
Queue Stats
124W - 116L
1,549 Elo+
Party 4
Merlin
Merlin
TasteMyBlade28
Merlin
Level 59
God Stats
7W - 4L
1,663 SR
Queue Stats
178W - 150L
1,558 Elo+
Party 4
Loki
Loki
XI DBZ XI
Loki
Level 64
God Stats
8W - 7L
1,538 SR
Queue Stats
224W - 260L
1,356 Elo+
Party 3
Sun Wukong
Sun Wukong
thomas101399
Sun Wukong
Level 89
God Stats
7W - 9L
1,598 SR
Queue Stats
355W - 331L
1,596 Elo+
Party 4
Team Averages
Level 53
1,627 SR
1,482 Elo+

VS

Team Averages
Level 49
1,427 SR
1,424 Elo+
Cupid
Cupid
N0_BRA_TATA_SAG
Cupid
Level 107
God Stats
24W - 25L
1,295 SR
Queue Stats
631W - 684L
1,403 Elo+
Party 2
Sylvanus
Sylvanus
TorgonTTV
Sylvanus
Level 27
God Stats
10W - 18L
1,695 SR
Queue Stats
275W - 344L
1,373 Elo+
Party 1
Sol
Sol
YumekooUwU
Sol
Level 63
God Stats
3W - 7L
1,121 SR
Queue Stats
53W - 39L
1,452 Elo+
Party 1
Mercury
Mercury
ll_DEEBO_ll
Mercury
Level 20
God Stats
5W - 5L
1,563 SR
Queue Stats
88W - 80L
1,498 Elo+
Party 2
Chaac
Chaac
vZeTa
Chaac
Level 27
God Stats
20W - 18L
1,464 SR
Queue Stats
129W - 133L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NyanCat58
Jormungandr
14
1 / 3 / 4
8,503
387
3,059
10,261
11,611
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charybdis
StanisStanaway
Charybdis
17
1 / 0 / 8
10,574
481
15,082
14,944
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
10 / 1 / 3
13,040
593
16,450
12,888
5,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
17
3 / 6 / 4
10,969
499
11,901
13,813
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
thomas101399
Sun Wukong
20
4 / 1 / 4
12,494
568
12,362
15,719
13,205
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 1
9,812
446
9,603
13,494
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
TorgonTTV
Sylvanus
16
1 / 2 / 5
9,943
452
4,981
16,846
13,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 4 / 3
11,074
503
13,536
19,352
6,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
ll_DEEBO_ll
Mercury
20
2 / 5 / 4
11,698
532
7,652
17,821
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
vZeTa
Chaac
16
1 / 4 / 3
10,246
466
8,270
17,728
18,714
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
19
Kills
11
11
Deaths
19
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Jormungandr
NyanCat58
Jormungandr
1
3
4
1
W
Charybdis
StanisStanaway
Charybdis
1
0
8
5
W
10
1
3
11.5
L
Sylvanus
TorgonTTV
Sylvanus
1
2
5
1.75
W
Loki
3
6
4
0.83
L
2
4
3
0.88
L
Mercury
ll_DEEBO_ll
Mercury
2
5
4
0.8
W
Sun Wukong
thomas101399
Sun Wukong
4
1
4
6
L
Chaac
vZeTa
Chaac
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,854
Damage
44,042
67,625
Taken
85,241
40,359
Mitigated
53,605
26,162
Healing
29,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,603
4,733
81
4,139
13,494
5,909
434
2,449
11,045
0
63,678
W
Jormungandr
NyanCat58
Jormungandr
3,059
1,043
0
0
10,261
11,611
192
1,355
8,906
26,214
0
W
Charybdis
StanisStanaway
Charybdis
15,082
9,503
0
10,236
14,944
5,206
1,142
3,147
11,797
0
78,342
W
16,450
930
282
4,894
12,888
5,429
0
4,349
8,539
97,936
0
L
Sylvanus
TorgonTTV
Sylvanus
4,981
2,392
1,415
5,104
16,846
13,526
319
3,592
13,254
44,134
0
W
Loki
11,901
3,727
0
3,817
13,813
4,908
0
4,285
9,528
0
79,324
L
13,536
4,765
0
9,969
19,352
6,909
455
3,059
16,293
85,943
0
L
Mercury
ll_DEEBO_ll
Mercury
7,652
3,632
0
4,664
17,821
8,547
1,633
5,196
12,625
0
108,440
W
Sun Wukong
thomas101399
Sun Wukong
12,362
2,806
0
6,933
15,719
13,205
20
5,381
10,338
0
91,817
L
Chaac
vZeTa
Chaac
8,270
1,214
0
4,421
17,728
18,714
0
5,213
12,515
0
67,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,580
Gold Earned
52,773
659
Minions Killed
660
0
Camps Cleared
0
2,165,403
Distance Traveled
1,988,022
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,812
446
102
5
0
329,232
7
W
Jormungandr
8,503
387
46
2
0
406,123
0
W
Charybdis
10,574
481
149
7
0
406,328
0
W
Merlin
13,040
593
163
7
0
420,947
4
L
Sylvanus
9,943
452
75
3
0
362,329
1
W
Loki
10,969
499
109
5
0
440,454
0
L
Sol
11,074
503
157
7
0
388,207
4
L
Mercury
11,698
532
176
8
0
460,454
4
W
Sun Wukong
12,494
568
192
9
0
491,551
2
L
Chaac
10,246
466
150
7
0
447,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role