Player Matchup

Yemoja
Yemoja
AlphaGamma297
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
DrZebra63
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
Seinaru_Hi
Tsukuyomi
Level 23
God Stats
4W - 1L
1,751 SR
Queue Stats
20W - 18L
1,491 Elo+
Solo
Artemis
Artemis
eljimmy05
Artemis
Level 18
God Stats
18W - 10L
1,625 SR
Queue Stats
36W - 27L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
sheedsan
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,593 Elo+
Solo
Team Averages
Level 12
1,575 SR
1,501 Elo+

VS

Team Averages
Level 12
1,205 SR
1,069 Elo+
Hel
Hel
CubicSphere23
Hel
Level 7
God Stats
0W - 12L
916 SR
Queue Stats
1W - 12L
953 Elo+
Party 1
Serqet
Serqet
Daintysaint
Serqet
Level 22
God Stats
7W - 10L
1,400 SR
Queue Stats
33W - 44L
1,280 Elo+
Party 1
Hun Batz
Hun Batz
RedSonjaMae
Hun Batz
Level 7
God Stats
1W - 2L
1,425 SR
Queue Stats
1W - 13L
968 Elo+
Party 1
Olorun
Olorun
kiraburnettxx
Olorun
Level 7
God Stats
1W - 9L
1,056 SR
Queue Stats
1W - 13L
968 Elo+
Party 1
Cthulhu
Cthulhu
noahthestudent
Cthulhu
Level 18
God Stats
1W - 5L
1,228 SR
Queue Stats
9W - 24L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 10
9,438
629
6,584
6,036
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 1 / 7
9,409
627
7,288
5,960
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Seinaru_Hi
Tsukuyomi
15
14 / 0 / 3
9,935
662
8,782
7,717
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
eljimmy05
Artemis
15
17 / 0 / 5
10,393
693
18,882
11,823
4,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
sheedsan
Baron Samedi
12
3 / 2 / 9
8,046
536
5,978
5,750
4,675
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
5,304
354
631
9,474
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
10
0 / 6 / 0
5,971
398
1,150
10,434
3,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
RedSonjaMae
Hun Batz
8
0 / 11 / 0
5,504
367
2,730
12,424
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 11 / 1
6,725
448
5,810
12,633
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 11 / 0
6,467
431
5,088
17,159
10,635
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
4
48
Kills
3
3
Deaths
48
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
L
0
9
0
0
L
Serqet
0
6
0
0
W
7
1
7
10.5
L
Hun Batz
RedSonjaMae
Hun Batz
0
11
0
0
W
Tsukuyomi
Seinaru_Hi
Tsukuyomi
14
0
3
15.5
W
Artemis
eljimmy05
Artemis
17
0
5
19.5
L
1
11
1
0.14
L
2
11
0
0.18
W
Baron Samedi
sheedsan
Baron Samedi
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,514
Damage
15,409
37,286
Taken
62,124
17,918
Mitigated
29,614
15,043
Healing
8,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,584
2,781
1,519
1,203
6,036
3,206
1,135
412
5,624
24,958
0
L
631
248
720
1,188
9,474
7,457
0
3,164
6,216
4,378
0
L
Serqet
1,150
318
0
210
10,434
3,575
599
2,204
7,974
0
25,804
W
7,288
846
382
2,269
5,960
2,312
1,444
2,079
3,881
51,672
0
L
Hun Batz
RedSonjaMae
Hun Batz
2,730
718
0
1,292
12,424
3,578
0
5,517
6,867
0
19,167
W
Tsukuyomi
Seinaru_Hi
Tsukuyomi
8,782
1,417
164
3,312
7,717
2,828
33
735
6,982
0
53,275
W
Artemis
eljimmy05
Artemis
18,882
12,879
0
4,033
11,823
4,897
10,402
5,012
6,571
0
78,350
L
5,810
2,410
261
1,501
12,633
4,369
689
2,989
9,381
29,826
2,809
L
5,088
1,937
51
3,241
17,159
10,635
352
5,312
11,836
23,196
0
W
Baron Samedi
sheedsan
Baron Samedi
5,978
1,392
470
1,691
5,750
4,675
817
2,591
3,159
25,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,221
Gold Earned
29,971
400
Minions Killed
187
0
Camps Cleared
0
1,399,146
Distance Traveled
1,242,043
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,438
629
36
2
0
267,703
0
L
Hel
5,304
354
10
1
0
237,596
0
L
Serqet
5,971
398
55
4
0
288,574
1
W
Ra
9,409
627
106
7
0
311,650
4
L
Hun Batz
5,504
367
35
2
0
243,172
0
W
Tsukuyomi
9,935
662
99
7
0
315,828
0
W
Artemis
10,393
693
126
8
0
258,115
0
L
Olorun
6,725
448
41
3
0
221,608
2
L
Cthulhu
6,467
431
46
3
0
251,093
0
W
Baron Samedi
8,046
536
33
2
0
245,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role