Player Matchup

Neith
Neith
Alexon19932017
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,173 Elo+
Solo
Cerberus
Cerberus
GManubisTR
Cerberus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 77L
1,383 Elo+
Solo
Guan Yu
Guan Yu
Hacksorce101
Guan Yu
Level 8
God Stats
1W - 1L
1,768 SR
Queue Stats
7W - 14L
1,694 Elo+
Party 2
Thanatos
Thanatos
gilly100
Thanatos
Level 61
God Stats
2W - 1L
1,387 SR
Queue Stats
6W - 7L
1,374 Elo+
Party 2
Scylla
Scylla
wealthycarton91
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,374 Elo+
Party 2
Team Averages
Level 23
1,531 SR
1,400 Elo+

VS

Team Averages
Level 23
1,622 SR
1,509 Elo+
Hercules
Hercules
Dav3b
Hercules
Level 17
God Stats
2W - 0L
1,817 SR
Queue Stats
3W - 1L
1,426 Elo+
Party 1
Loki
Loki
GetHunted
Loki
Level 29
God Stats
2W - 0L
1,691 SR
Queue Stats
14W - 9L
1,615 Elo+
Party 1
Anubis
Anubis
JMace91
Anubis
Level 33
God Stats
20W - 17L
1,590 SR
Queue Stats
20W - 20L
1,570 Elo+
Party 1
Ares
Ares
LAVA4D
Ares
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
TopKor
Neith
Level 29
God Stats
34W - 37L
1,512 SR
Queue Stats
106W - 103L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,462
420
3,600
5,803
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
GManubisTR
Cerberus
10
2 / 2 / 2
6,405
493
4,488
9,007
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Hacksorce101
Guan Yu
8
0 / 5 / 0
5,565
428
2,361
8,187
3,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
gilly100
Thanatos
10
2 / 5 / 1
6,696
515
4,704
9,186
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 7 / 0
5,553
427
1,451
7,210
1,094
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dav3b
Hercules
12
1 / 0 / 6
6,953
535
3,654
7,985
3,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
14
11 / 1 / 0
8,461
651
6,480
7,409
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
JMace91
Anubis
14
9 / 1 / 2
8,427
648
8,779
4,405
1,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
LAVA4D
Ares
9
2 / 2 / 2
6,137
472
3,315
7,083
5,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
TopKor
Neith
10
1 / 1 / 4
6,327
487
5,675
5,337
1,730
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
24
24
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Hercules
Dav3b
Hercules
1
0
6
4
L
Cerberus
GManubisTR
Cerberus
2
2
2
1.5
W
Loki
11
1
0
11
L
Guan Yu
Hacksorce101
Guan Yu
0
5
0
0
W
Anubis
JMace91
Anubis
9
1
2
10
W
Ares
LAVA4D
Ares
2
2
2
1.5
W
Neith
TopKor
Neith
1
1
4
3
L
Thanatos
gilly100
Thanatos
2
5
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
27,903
39,393
Taken
32,219
13,694
Mitigated
14,484
9,959
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,600
875
0
677
5,803
1,697
540
686
5,088
0
21,948
W
Hercules
Dav3b
Hercules
3,654
901
0
1,854
7,985
3,821
724
135
7,609
0
33,148
L
Cerberus
GManubisTR
Cerberus
4,488
373
0
3,096
9,007
5,514
148
2,216
6,791
29,046
0
W
Loki
6,480
2,171
0
4,194
7,409
2,056
0
237
7,098
0
43,728
L
Guan Yu
Hacksorce101
Guan Yu
2,361
745
21
690
8,187
3,566
0
2,082
5,866
0
17,280
W
Anubis
JMace91
Anubis
8,779
45
0
1,634
4,405
1,494
176
246
4,131
46,899
0
W
Ares
LAVA4D
Ares
3,315
334
161
1,261
7,083
5,383
54
3,047
4,016
8,142
0
W
Neith
TopKor
Neith
5,675
2,619
71
1,970
5,337
1,730
674
2,178
3,151
0
40,404
L
Thanatos
gilly100
Thanatos
4,704
1,346
0
5,026
9,186
1,823
0
3,759
5,385
0
26,821
L
1,451
291
0
449
7,210
1,094
168
3,351
3,859
22,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,681
Gold Earned
36,305
249
Minions Killed
334
0
Camps Cleared
0
1,151,009
Distance Traveled
1,212,034
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,462
420
41
3
0
237,197
0
W
Hercules
6,953
535
71
5
0
243,499
1
L
Cerberus
6,405
493
64
5
0
247,727
2
W
Loki
8,461
651
84
6
0
254,185
3
L
Guan Yu
5,565
428
48
4
0
237,565
3
W
Anubis
8,427
648
95
7
0
249,231
4
W
Ares
6,137
472
11
1
0
226,923
0
W
Neith
6,327
487
73
6
0
238,196
2
L
Thanatos
6,696
515
47
4
0
245,160
0
L
Scylla
5,553
427
49
4
0
183,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role