Player Matchup

Ymir
Ymir
Franckitoo094
Ymir
Level 24
God Stats
4W - 2L
1,535 SR
Queue Stats
89W - 67L
1,588 Elo+
Solo
Sol
Sol
PooChute69
Sol
Level 12
God Stats
2W - 0L
1,812 SR
Queue Stats
10W - 3L
1,742 Elo+
Party 2
Guan Yu
Guan Yu
just a big nut
Guan Yu
Level 104
God Stats
29W - 15L
1,712 SR
Queue Stats
115W - 119L
1,515 Elo+
Party 2
Hun Batz
Hun Batz
nestor0511
Hun Batz
Level 16
God Stats
2W - 0L
1,516 SR
Queue Stats
20W - 23L
1,427 Elo+
Solo
Bastet
Bastet
x718x Massacre
Bastet
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 122L
1,444 Elo+
Solo
Team Averages
Level 37
1,615 SR
1,543 Elo+

VS

Team Averages
Level 15
1,785 SR
1,501 Elo+
Cthulhu
Cthulhu
LeeRoyJenkinz69
Cthulhu
Level 27
God Stats
3W - 1L
1,780 SR
Queue Stats
124W - 142L
1,584 Elo+
Solo
Mulan
Mulan
Syfyky
Mulan
Level 10
God Stats
2W - 1L
1,836 SR
Queue Stats
23W - 14L
1,597 Elo+
Solo
Thanatos
Thanatos
antonSaYajin13
Thanatos
Level 5
God Stats
2W - 1L
1,821 SR
Queue Stats
6W - 10L
1,383 Elo+
Party 1
Da Ji
Da Ji
ttv DrDiabeto
Da Ji
Level 27
God Stats
14W - 9L
1,831 SR
Queue Stats
45W - 53L
1,506 Elo+
Solo
Medusa
Medusa
xLS-Kroos_8
Medusa
Level 8
God Stats
10W - 5L
1,657 SR
Queue Stats
12W - 17L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 3
11,853
624
8,075
14,904
14,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 2 / 3
10,797
568
9,144
9,133
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 6
10,197
537
6,709
18,012
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
nestor0511
Hun Batz
15
4 / 4 / 6
10,548
555
8,172
14,245
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
13 / 0 / 3
11,765
619
11,415
12,907
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
9,114
480
11,079
15,567
10,027
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mulan
Syfyky
Mulan
11
6 / 3 / 0
8,117
427
8,419
9,905
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
7
0 / 9 / 3
6,289
331
2,827
8,235
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 7 / 5
8,236
433
4,134
16,011
3,584
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
5
1 / 5 / 1
5,972
314
2,003
5,231
1,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
27
Kills
13
13
Deaths
27
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
3
1.63
L
3
3
5
1.83
W
2
2
3
1.75
L
Mulan
Syfyky
Mulan
6
3
0
2
L
Thanatos
0
9
3
0.17
W
3
3
6
2
W
Hun Batz
nestor0511
Hun Batz
4
4
6
1.75
L
3
7
5
0.79
W
13
0
3
14.5
L
Medusa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,515
Damage
28,462
69,201
Taken
54,949
43,755
Mitigated
19,662
25,499
Healing
9,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,075
2,184
0
1,209
14,904
14,905
1,090
4,074
10,830
63,441
4,651
L
11,079
267
79
2,058
15,567
10,027
0
7,384
8,183
59,786
0
W
9,144
2,118
0
5,463
9,133
3,844
10,918
1,538
7,595
72,686
9,547
L
Mulan
Syfyky
Mulan
8,419
2,052
0
3,792
9,905
3,117
0
1,386
8,519
0
33,145
L
Thanatos
2,827
1,044
0
1,221
8,235
1,798
181
2,773
5,462
0
12,141
W
6,709
1,128
2,784
7,424
18,012
14,440
151
2,208
15,804
297
46,099
W
Hun Batz
nestor0511
Hun Batz
8,172
2,262
0
4,233
14,245
5,994
763
2,340
11,905
0
63,015
L
4,134
1,162
0
2,603
16,011
3,584
0
2,722
13,289
0
14,888
W
11,415
2,882
0
4,386
12,907
4,572
492
1,049
11,858
0
66,010
L
Medusa
2,003
1,121
0
130
5,231
1,136
153
2,135
3,096
0
10,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,160
Gold Earned
37,728
523
Minions Killed
232
0
Camps Cleared
0
1,863,371
Distance Traveled
1,178,151
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,853
624
132
7
0
340,545
1
L
Cthulhu
9,114
480
87
5
0
355,108
2
W
Sol
10,797
568
154
8
0
328,884
4
L
Mulan
8,117
427
76
4
0
180,596
0
L
Thanatos
6,289
331
21
1
0
189,160
0
W
Guan Yu
10,197
537
49
3
0
353,786
2
W
Hun Batz
10,548
555
100
5
0
425,195
1
L
Da Ji
8,236
433
30
2
0
320,039
0
W
Bastet
11,765
619
88
5
0
414,961
1
L
Medusa
5,972
314
18
1
0
133,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role