Player Matchup

Bakasura
Bakasura
AchluoPh0bia
Bakasura
Level 17
God Stats
0W - 3L
1,207 SR
Queue Stats
0W - 8L
982 Elo+
Solo
Ymir
Ymir
Bodied WP
Ymir
Level 29
God Stats
35W - 25L
1,495 SR
Queue Stats
94W - 103L
1,376 Elo+
Party 2
Danzaburou
Danzaburou
Relax WP
Danzaburou
Level 21
God Stats
4W - 5L
1,500 SR
Queue Stats
19W - 39L
1,253 Elo+
Party 2
Horus
Horus
TheKnightFowl
Horus
Level 24
God Stats
7W - 5L
1,645 SR
Queue Stats
40W - 43L
1,389 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zalo money
Morgan Le Fay
Level 28
God Stats
3W - 4L
1,774 SR
Queue Stats
88W - 94L
1,386 Elo+
Party 2
Team Averages
Level 24
1,524 SR
1,277 Elo+

VS

Team Averages
Level 17
1,385 SR
1,300 Elo+
Anhur
Anhur
Kev1n_gamer23
Anhur
Level 18
God Stats
1W - 2L
1,245 SR
Queue Stats
30W - 47L
1,328 Elo+
Party 3
Mulan
Mulan
US187Drifter
Mulan
Level 9
God Stats
15W - 10L
1,573 SR
Queue Stats
23W - 19L
1,365 Elo+
Party 1
Xbalanque
Xbalanque
centurionvicio21
Xbalanque
Level 11
God Stats
5W - 22L
1,192 SR
Queue Stats
8W - 27L
1,183 Elo+
Party 3
Ares
Ares
jonikakaroto
Ares
Level 5
God Stats
2W - 5L
1,400 SR
Queue Stats
2W - 6L
1,206 Elo+
Party 3
Janus
Janus
kxcc
Janus
Level 44
God Stats
33W - 30L
1,515 SR
Queue Stats
242W - 246L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AchluoPh0bia
Bakasura
13
0 / 7 / 3
8,483
404
5,860
17,243
7,582
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
15
4 / 1 / 3
10,805
515
8,482
15,445
19,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Relax WP
Danzaburou
18
7 / 2 / 1
11,504
548
10,330
9,961
4,156
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 2
8,768
418
4,368
12,459
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Zalo money
Morgan Le Fay
11
0 / 12 / 0
7,421
353
5,480
15,061
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,366
398
6,085
9,085
5,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
10 / 2 / 7
10,417
496
18,030
15,601
11,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
14
2 / 1 / 2
8,761
417
7,001
9,489
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 8 / 0
7,887
376
1,082
17,002
9,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
kxcc
Janus
16
11 / 1 / 5
10,636
506
15,131
10,249
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
13
Kills
25
25
Deaths
15
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AchluoPh0bia
Bakasura
0
7
3
0.21
L
Ymir
4
1
3
5.5
W
2
3
1
0.83
L
Danzaburou
Relax WP
Danzaburou
7
2
1
3.75
L
2
3
2
1
W
10
2
7
6.75
L
Morgan Le Fay
Zalo money
Morgan Le Fay
0
12
0
0
W
Xbalanque
2
1
2
3
W
0
8
0
0
W
Janus
kxcc
Janus
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,520
Damage
47,329
70,169
Taken
61,426
45,447
Mitigated
36,161
16,301
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AchluoPh0bia
Bakasura
5,860
4,862
0
4,662
17,243
7,582
0
2,554
14,086
0
27,705
L
Ymir
8,482
2,818
0
4,263
15,445
19,654
0
4,225
9,686
43,709
0
W
6,085
803
0
1,560
9,085
5,541
828
1,269
7,816
0
30,882
L
Danzaburou
Relax WP
Danzaburou
10,330
7,924
0
1,798
9,961
4,156
2,958
3,811
6,001
0
83,042
L
4,368
2,057
283
3,275
12,459
8,311
136
113
10,191
428
31,211
W
18,030
2,033
0
6,233
15,601
11,926
421
4,187
11,105
8,096
55,993
L
Morgan Le Fay
Zalo money
Morgan Le Fay
5,480
682
0
2,020
15,061
5,744
520
6,126
8,060
32,896
0
W
Xbalanque
7,001
2,262
0
1,650
9,489
5,488
579
769
8,720
0
45,872
W
1,082
146
0
2,485
17,002
9,829
0
1,251
15,699
24,744
1,687
W
Janus
kxcc
Janus
15,131
703
104
3,999
10,249
3,377
549
6,538
3,595
64,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
46,067
379
Minions Killed
379
0
Camps Cleared
0
1,872,782
Distance Traveled
1,789,293
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,483
404
72
3
0
392,699
0
L
Ymir
10,805
515
54
3
0
392,671
2
W
Anhur
8,366
398
40
2
0
340,599
5
L
Danzaburou
11,504
548
134
6
0
366,634
1
L
Horus
8,768
418
56
3
0
416,612
2
W
Mulan
10,417
496
75
4
0
387,092
0
L
Morgan Le Fay
7,421
353
63
3
0
304,166
2
W
Xbalanque
8,761
417
93
4
0
366,652
0
W
Ares
7,887
376
45
2
0
298,333
1
W
Janus
10,636
506
126
6
0
396,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role