Player Matchup

Danzaburou
Danzaburou
S1deEffectss
Danzaburou
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 30L
1,129 Elo+
Party 1
Hercules
Hercules
VeteranTornado0
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,158 Elo+
Party 1
Fenrir
Fenrir
buddyB1391
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,153 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,147 Elo+

VS

Team Averages
Level 15
1,417 SR
1,148 Elo+
Bacchus
Bacchus
DNAlien99
Bacchus
Level 20
God Stats
6W - 4L
1,577 SR
Queue Stats
41W - 39L
1,303 Elo+
Party 2
Chaac
Chaac
Silverprime69
Chaac
Level 12
God Stats
1W - 1L
1,160 SR
Queue Stats
1W - 5L
905 Elo+
Solo
Artemis
Artemis
zKrYpTiC17
Artemis
Level 14
God Stats
9W - 6L
1,514 SR
Queue Stats
24W - 31L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
S1deEffectss
Danzaburou
13
3 / 6 / 1
9,027
694
7,980
11,366
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
12
3 / 5 / 2
8,613
663
8,849
13,910
7,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
buddyB1391
Fenrir
9
0 / 13 / 2
6,950
535
709
12,700
4,462

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DNAlien99
Bacchus
14
9 / 1 / 13
10,738
826
12,781
13,005
21,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 8
8,928
687
7,418
5,755
7,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
zKrYpTiC17
Artemis
14
11 / 3 / 7
10,286
791
11,415
7,620
2,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
24
24
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DNAlien99
Bacchus
9
1
13
15.5
L
Danzaburou
S1deEffectss
Danzaburou
3
6
1
0.58
W
4
2
8
4
L
Hercules
3
5
2
0.8
L
Fenrir
buddyB1391
Fenrir
0
13
2
0.08
W
Artemis
zKrYpTiC17
Artemis
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,538
Damage
31,614
37,976
Taken
26,380
17,315
Mitigated
31,710
2,966
Healing
4,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DNAlien99
Bacchus
12,781
1,883
265
2,037
13,005
21,574
402
0
13,005
22,978
0
L
Danzaburou
S1deEffectss
Danzaburou
7,980
2,759
0
1,007
11,366
5,124
0
5,346
5,654
0
30,131
W
7,418
1,631
96
1,565
5,755
7,392
0
0
5,755
0
16,653
L
Hercules
8,849
3,826
0
1,884
13,910
7,729
0
4,895
8,702
0
24,037
L
Fenrir
buddyB1391
Fenrir
709
140
0
75
12,700
4,462
122
2,385
10,109
0
5,182
W
Artemis
zKrYpTiC17
Artemis
11,415
7,575
0
721
7,620
2,744
962
0
7,620
0
28,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,590
Gold Earned
29,952
95
Minions Killed
82
8
Camps Cleared
0
592,753
Distance Traveled
617,292
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,738
826
16
1
0
231,935
0
L
Danzaburou
9,027
694
50
4
6
182,513
0
W
Chaac
8,928
687
21
2
0
185,371
0
L
Hercules
8,613
663
37
3
2
222,821
0
L
Fenrir
6,950
535
8
1
0
187,419
0
W
Artemis
10,286
791
45
3
0
199,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role