Player Matchup

Mercury
Mercury
HECKLOSS
Mercury
Level 28
God Stats
4W - 4L
1,576 SR
Queue Stats
11W - 6L
1,601 Elo+
Solo
Fenrir
Fenrir
L1ndoge
Fenrir
Level 17
God Stats
1W - 4L
1,287 SR
Queue Stats
4W - 7L
1,382 Elo+
Solo
Ares
Ares
SgtBash1Out
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,357 Elo+
Party 2
Loki
Loki
Yt_Viperrz
Loki
Level 25
God Stats
3W - 3L
1,412 SR
Queue Stats
7W - 13L
1,314 Elo+
Party 2
Vulcan
Vulcan
tree-headkiller
Vulcan
Level 25
God Stats
1W - 5L
1,137 SR
Queue Stats
7W - 13L
1,295 Elo+
Party 2
Team Averages
Level 25
1,382 SR
1,390 Elo+

VS

Team Averages
Level 17
1,651 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Arcsilvers
Gilgamesh
Level 6
God Stats
3W - 2L
1,336 SR
Queue Stats
11W - 12L
1,173 Elo+
Solo
Kukulkan
Kukulkan
Death_Shooter_0
Kukulkan
Level 17
God Stats
32W - 22L
1,647 SR
Queue Stats
48W - 58L
1,476 Elo+
Party 1
Heimdallr
Heimdallr
Deemer93
Heimdallr
Level 28
God Stats
17W - 8L
1,688 SR
Queue Stats
143W - 149L
1,490 Elo+
Solo
Neith
Neith
MeineNameSlavko
Neith
Level 25
God Stats
52W - 20L
1,781 SR
Queue Stats
94W - 85L
1,647 Elo+
Party 1
Cthulhu
Cthulhu
RB_Black_Killer
Cthulhu
Level 8
God Stats
5W - 2L
1,804 SR
Queue Stats
17W - 12L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HECKLOSS
Mercury
15
3 / 7 / 6
9,382
938
9,235
16,733
6,065
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
L1ndoge
Fenrir
15
6 / 8 / 4
10,537
1,054
14,823
22,749
10,156
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 3
10,634
1,063
6,229
20,540
17,659
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 4 / 3
9,229
923
4,884
5,876
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 11 / 8
9,977
998
13,627
20,589
8,300
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arcsilvers
Gilgamesh
17
0 / 1 / 21
10,816
1,082
7,860
10,726
9,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
17
0 / 4 / 12
9,147
915
6,748
7,222
3,464
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Deemer93
Heimdallr
18
6 / 3 / 22
11,461
1,146
19,256
10,051
4,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
24 / 5 / 5
15,380
1,538
34,953
15,961
6,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 4 / 15
10,985
1,099
10,615
16,488
21,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
109
17
Kills
34
34
Deaths
17
24
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Arcsilvers
Gilgamesh
0
1
21
10.5
W
Kukulkan
0
4
12
1.5
W
Heimdallr
Deemer93
Heimdallr
6
3
22
5.67
L
Mercury
HECKLOSS
Mercury
3
7
6
0.86
L
Fenrir
L1ndoge
Fenrir
6
8
4
1
W
24
5
5
5.3
W
4
4
15
2.88
L
4
4
3
1.38
L
3
4
3
1.13
L
1
11
8
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,798
Damage
79,432
86,487
Taken
60,448
44,880
Mitigated
45,447
5,423
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Arcsilvers
Gilgamesh
7,860
1,055
1,743
1,545
10,726
9,264
0
4,854
5,830
6,770
17,017
W
Kukulkan
6,748
196
0
86
7,222
3,464
0
1,394
5,709
19,534
0
W
Heimdallr
Deemer93
Heimdallr
19,256
11,208
0
796
10,051
4,424
0
3,802
6,135
0
32,620
L
Mercury
HECKLOSS
Mercury
9,235
5,272
0
0
16,733
6,065
0
4,075
12,654
0
13,736
L
Fenrir
L1ndoge
Fenrir
14,823
5,309
0
2,679
22,749
10,156
0
4,872
17,877
0
24,755
W
34,953
28,002
0
7,343
15,961
6,873
0
4,447
10,372
0
62,976
W
10,615
769
464
846
16,488
21,422
0
5,359
10,264
29,718
0
L
6,229
279
299
225
20,540
17,659
0
5,444
15,096
14,217
0
L
4,884
1,089
0
502
5,876
2,700
0
1,747
4,129
0
15,319
L
13,627
3,844
90
1,628
20,589
8,300
0
3,305
17,284
25,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,759
Gold Earned
57,789
80
Minions Killed
210
3
Camps Cleared
9
902,027
Distance Traveled
917,374
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,816
1,082
41
4
0
213,236
2
W
Kukulkan
9,147
915
29
3
0
187,494
0
W
Heimdallr
11,461
1,146
32
3
2
179,244
1
L
Mercury
9,382
938
6
1
0
240,913
0
L
Fenrir
10,537
1,054
19
2
2
212,392
0
W
Neith
15,380
1,538
61
6
7
151,194
3
W
Cthulhu
10,985
1,099
47
5
0
186,206
0
L
Ares
10,634
1,063
13
1
0
203,642
0
L
Loki
9,229
923
16
2
1
87,193
1
L
Vulcan
9,977
998
26
3
0
157,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role