Player Matchup

Ganesha
Ganesha
Eloyn
Ganesha
Level 26
God Stats
24W - 18L
1,354 SR
Queue Stats
145W - 143L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
Grayson95
Nu Wa
Level 17
God Stats
4W - 8L
1,263 SR
Queue Stats
20W - 34L
1,290 Elo+
Solo
Skadi
Skadi
KarvelStogas
Skadi
Level 21
God Stats
7W - 6L
1,452 SR
Queue Stats
37W - 39L
1,390 Elo+
Party 1
Chang'e
Chang'e
KevUwU
Chang'e
Level 17
God Stats
1W - 3L
1,065 SR
Queue Stats
24W - 27L
1,388 Elo+
Party 1
Bellona
Bellona
TurinST
Bellona
Level 8
God Stats
12W - 8L
1,297 SR
Queue Stats
30W - 30L
1,426 Elo+
Party 1
Team Averages
Level 18
1,286 SR
1,396 Elo+

VS

Team Averages
Level 13
1,523 SR
1,349 Elo+
Zeus
Zeus
DMACWEED
Zeus
Level 7
God Stats
4W - 7L
1,455 SR
Queue Stats
10W - 18L
1,318 Elo+
Solo
Nemesis
Nemesis
TaokakaTheMagpie
Nemesis
Level 17
God Stats
4W - 9L
1,329 SR
Queue Stats
42W - 43L
1,432 Elo+
Solo
Fenrir
Fenrir
jhowjordan
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,421 Elo+
Solo
Yemoja
Yemoja
semewmew
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,282 Elo+
Solo
Chaac
Chaac
sunruss
Chaac
Level 29
God Stats
9W - 8L
1,830 SR
Queue Stats
23W - 32L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Eloyn
Ganesha
19
0 / 1 / 31
12,448
1,132
10,077
11,303
15,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Grayson95
Nu Wa
18
4 / 2 / 16
12,060
1,096
18,409
8,751
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
15 / 3 / 14
13,815
1,256
20,444
11,413
5,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
KevUwU
Chang'e
18
4 / 7 / 21
11,319
1,029
12,636
13,242
5,830
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
TurinST
Bellona
19
11 / 1 / 17
13,636
1,240
12,965
11,137
11,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

248

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
6 / 10 / 6
12,160
1,105
28,546
19,344
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 4
10,172
925
5,807
23,337
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
jhowjordan
Fenrir
17
5 / 10 / 7
11,419
1,038
8,268
19,336
15,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
semewmew
Yemoja
15
0 / 5 / 4
9,469
861
1,884
11,123
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
sunruss
Chaac
15
2 / 2 / 3
9,578
871
5,179
6,674
2,549
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
38
34
Kills
14
14
Deaths
34
99
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zeus
6
10
6
0.9
W
Ganesha
Eloyn
Ganesha
0
1
31
15.5
W
Nu Wa
Grayson95
Nu Wa
4
2
16
6
W
15
3
14
7.33
W
Chang'e
KevUwU
Chang'e
4
7
21
2.07
L
1
7
4
0.43
W
Bellona
TurinST
Bellona
11
1
17
19.5
L
Fenrir
jhowjordan
Fenrir
5
10
7
0.85
L
Yemoja
semewmew
Yemoja
0
5
4
0.4
L
Chaac
sunruss
Chaac
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,531
Damage
49,684
55,846
Taken
79,814
41,591
Mitigated
39,468
14,620
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
28,546
4,122
103
1,210
19,344
4,219
0
11,506
7,570
77,877
0
W
Ganesha
Eloyn
Ganesha
10,077
889
0
1,410
11,303
15,499
0
5,622
5,258
16,545
0
W
Nu Wa
Grayson95
Nu Wa
18,409
4,674
81
319
8,751
3,180
0
4,425
4,326
56,318
0
W
20,444
11,965
0
3,408
11,413
5,295
0
6,567
4,846
0
42,583
W
Chang'e
KevUwU
Chang'e
12,636
2,768
3,102
2,149
13,242
5,830
0
8,225
5,017
26,083
0
L
5,807
741
0
1,139
23,337
7,826
0
10,758
12,387
0
28,016
W
Bellona
TurinST
Bellona
12,965
4,888
2,327
1,824
11,137
11,787
0
5,591
5,546
0
17,026
L
Fenrir
jhowjordan
Fenrir
8,268
1,936
0
646
19,336
15,559
0
8,448
10,678
0
17,180
L
Yemoja
semewmew
Yemoja
1,884
624
256
1,179
11,123
9,315
0
5,336
5,487
6,584
0
L
Chaac
sunruss
Chaac
5,179
865
0
1,140
6,674
2,549
0
3,956
2,570
0
12,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,278
Gold Earned
52,798
202
Minions Killed
189
8
Camps Cleared
4
1,035,615
Distance Traveled
770,469
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,160
1,105
107
10
2
177,387
2
W
Ganesha
12,448
1,132
0
0
0
227,816
0
W
Nu Wa
12,060
1,096
90
8
0
184,993
0
W
Skadi
13,815
1,256
51
5
7
213,473
0
W
Chang'e
11,319
1,029
47
4
1
181,477
0
L
Nemesis
10,172
925
37
3
0
260,535
0
W
Bellona
13,636
1,240
14
1
0
227,856
0
L
Fenrir
11,419
1,038
27
2
1
177,494
2
L
Yemoja
9,469
861
7
1
0
66,041
1
L
Chaac
9,578
871
11
1
1
89,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role