Player Matchup

Guan Yu
Guan Yu
Grim The Bot
Guan Yu
Level 43
God Stats
0W - 1L
1,868 SR
Queue Stats
107W - 89L
1,646 Elo+
Party 3
Apollo
Apollo
Rieas
Apollo
Level 102
God Stats
2W - 1L
1,898 SR
Queue Stats
112W - 78L
1,596 Elo+
Party 3
Khepri
Khepri
Six Tailed Wolf
Khepri
Level 153
God Stats
2W - 2L
1,597 SR
Queue Stats
154W - 100L
1,635 Elo+
Party 3
Loki
Loki
XxBD7TOPSHOTTAxX
Loki
Level 104
God Stats
1W - 2L
1,662 SR
Queue Stats
311W - 244L
1,576 Elo+
Party 2
The Morrigan
The Morrigan
kamerq
The Morrigan
Level 160
God Stats
3W - 3L
1,554 SR
Queue Stats
355W - 264L
1,655 Elo+
Party 2
Team Averages
Level 112
1,716 SR
1,622 Elo+

VS

Team Averages
Level 132
1,580 SR
1,666 Elo+
Ra
Ra
Br4zmanga
Ra
Level 147
God Stats
1W - 0L
1,516 SR
Queue Stats
40W - 18L
1,685 Elo+
Party 1
Bacchus
Bacchus
KiloJoel
Bacchus
Level 145
God Stats
1W - 1L
1,210 SR
Queue Stats
32W - 16L
1,678 Elo+
Party 1
Ravana
Ravana
Mafuuu
Ravana
Level 158
God Stats
1W - 0L
1,712 SR
Queue Stats
69W - 42L
1,675 Elo+
Party 1
Merlin
Merlin
McKinstry
Merlin
Level 107
God Stats
2W - 0L
1,810 SR
Queue Stats
23W - 15L
1,595 Elo+
Solo
Cthulhu
Cthulhu
RenegadeLawyer
Cthulhu
Level 101
God Stats
1W - 0L
1,652 SR
Queue Stats
19W - 7L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Grim The Bot
Guan Yu
18
3 / 4 / 14
11,134
795
7,694
17,912
22,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Rieas
Apollo
17
3 / 5 / 11
10,602
757
8,764
14,364
6,887
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 3 / 11
10,852
775
8,652
13,563
16,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 7 / 10
11,250
804
13,143
15,194
11,697
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
kamerq
The Morrigan
16
9 / 7 / 5
10,728
766
16,934
11,089
4,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 12
11,404
815
9,375
10,440
4,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
KiloJoel
Bacchus
17
0 / 4 / 21
10,906
779
7,279
14,534
21,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Mafuuu
Ravana
20
13 / 5 / 7
12,984
927
20,042
13,431
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
McKinstry
Merlin
17
4 / 6 / 8
10,729
766
12,545
12,728
4,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 4 / 17
12,378
884
11,612
18,104
27,496
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
91
23
Kills
26
26
Deaths
24
51
Assists
65
Player
Kills
Deaths
Assists
KDA
W
5
5
12
2.2
L
Guan Yu
Grim The Bot
Guan Yu
3
4
14
2.5
W
Bacchus
KiloJoel
Bacchus
0
4
21
2.63
W
Ravana
Mafuuu
Ravana
13
5
7
3.3
W
Merlin
McKinstry
Merlin
4
6
8
1.33
W
4
4
17
3.13
L
Apollo
Rieas
Apollo
3
5
11
1.7
L
4
3
11
3.17
L
4
7
10
1.29
L
The Morrigan
kamerq
The Morrigan
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,187
Damage
60,853
72,122
Taken
69,237
62,007
Mitigated
68,529
23,842
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,375
1,517
3,758
2,471
10,440
4,179
1,492
3,872
6,428
36,728
0
L
Guan Yu
Grim The Bot
Guan Yu
7,694
1,161
5,161
5,892
17,912
22,468
228
8,071
9,841
0
14,850
W
Bacchus
KiloJoel
Bacchus
7,279
1,189
490
1,507
14,534
21,433
938
3,522
10,744
16,971
0
W
Ravana
Mafuuu
Ravana
20,042
5,233
26
2,312
13,431
10,770
1,362
5,562
7,621
507
26,224
W
Merlin
McKinstry
Merlin
12,545
365
137
1,859
12,728
4,651
1,484
3,942
8,458
32,201
0
W
11,612
597
229
1,986
18,104
27,496
361
4,957
12,961
33,061
0
L
Apollo
Rieas
Apollo
8,764
4,721
1,181
2,708
14,364
6,887
990
10,851
3,513
0
22,718
L
8,652
859
1,825
2,142
13,563
16,886
314
7,267
6,296
17,943
0
L
13,143
2,613
1,124
1,987
15,194
11,697
0
8,870
6,324
0
33,843
L
The Morrigan
kamerq
The Morrigan
16,934
1,728
498
1,324
11,089
4,069
175
5,771
5,258
34,838
4,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,566
Gold Earned
58,401
141
Minions Killed
169
0
Camps Cleared
0
1,229,621
Distance Traveled
1,335,084
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,404
815
51
4
0
269,731
0
L
Guan Yu
11,134
795
9
1
0
279,654
4
W
Bacchus
10,906
779
9
1
0
267,285
0
W
Ravana
12,984
927
22
2
0
280,083
0
W
Merlin
10,729
766
50
4
0
234,491
1
W
Cthulhu
12,378
884
37
3
0
283,494
0
L
Apollo
10,602
757
33
2
0
223,627
0
L
Khepri
10,852
775
14
1
0
250,346
1
L
Loki
11,250
804
43
3
0
240,035
3
L
The Morrigan
10,728
766
42
3
0
235,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role