Player Matchup

Janus
Janus
Berry Bruise
Janus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dragon2035
Sun Wukong
Level 28
God Stats
15W - 12L
1,435 SR
Queue Stats
34W - 25L
1,321 Elo+
Solo
Izanami
Izanami
Nightstar2352
Izanami
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 22L
1,107 Elo+
Solo
Fenrir
Fenrir
PuppysLoveMe
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,251 Elo+
Solo
Ymir
Ymir
trinny_hoch
Ymir
Level 11
God Stats
6W - 5L
1,492 SR
Queue Stats
9W - 18L
1,251 Elo+
Solo
Team Averages
Level 11
1,485 SR
1,286 Elo+

VS

Team Averages
Level 17
1,416 SR
1,314 Elo+
Nox
Nox
ElxChinoxLoko
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 74L
1,300 Elo+
Party 1
Ymir
Ymir
GreatestToLive
Ymir
Level 31
God Stats
7W - 10L
1,423 SR
Queue Stats
41W - 61L
1,338 Elo+
Party 1
Set
Set
MTgames9638
Set
Level 17
God Stats
2W - 3L
1,373 SR
Queue Stats
9W - 20L
1,227 Elo+
Solo
Nemesis
Nemesis
Zombiewalker149
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
notoriousfauji
Cliodhna
Level 11
God Stats
1W - 2L
1,283 SR
Queue Stats
12W - 15L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 4
13,426
671
14,419
12,375
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Dragon2035
Sun Wukong
18
10 / 2 / 5
11,545
577
13,382
14,910
6,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
13
7 / 9 / 1
9,055
453
8,919
11,814
2,905
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
10
0 / 8 / 0
7,446
372
892
11,925
3,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 6
7,835
392
1,007
6,636
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
7,089
354
2,586
11,081
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 7 / 6
8,201
410
6,191
12,700
4,988
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 10 / 3
7,822
391
2,443
13,629
4,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 3 / 0
5,446
272
0
2,393
555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
17
20 / 4 / 1
11,462
573
21,652
15,854
7,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
38
31
Kills
24
26
Deaths
31
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
14
3
4
5.33
W
Sun Wukong
Dragon2035
Sun Wukong
10
2
5
6.25
L
0
7
4
0.29
L
4
7
6
1
L
0
10
3
0.15
W
Izanami
7
9
1
0.83
W
Fenrir
0
8
0
0
L
0
3
0
0
L
Cliodhna
20
4
1
5.13
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,619
Damage
32,872
57,660
Taken
55,657
20,945
Mitigated
22,564
13,018
Healing
5,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,419
643
49
3,743
12,375
3,888
473
449
11,806
96,422
0
W
Sun Wukong
Dragon2035
Sun Wukong
13,382
2,989
0
6,402
14,910
6,895
2,275
2,827
12,007
0
71,211
L
2,586
301
0
298
11,081
4,632
390
5,052
6,029
25,648
0
L
6,191
1,058
0
1,411
12,700
4,988
268
5,123
7,577
22,609
0
L
2,443
1,247
0
1,046
13,629
4,923
406
575
13,054
0
31,754
W
Izanami
8,919
6,969
0
513
11,814
2,905
3,553
2,053
9,721
0
41,840
W
Fenrir
892
80
0
1,505
11,925
3,258
91
1,253
10,618
0
23,092
L
0
0
0
39
2,393
555
0
954
1,439
0
1,259
L
Cliodhna
21,652
4,108
0
2,937
15,854
7,466
1,130
3,722
12,132
0
77,957
W
1,007
120
163
643
6,636
3,999
434
1,889
4,731
9,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,307
Gold Earned
40,020
415
Minions Killed
277
0
Camps Cleared
0
1,540,120
Distance Traveled
1,410,928
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,426
671
152
8
0
381,942
4
W
Sun Wukong
11,545
577
122
6
0
386,516
4
L
Nox
7,089
354
50
3
0
327,767
5
L
Ymir
8,201
410
40
2
0
254,729
2
L
Set
7,822
391
71
4
0
314,958
1
W
Izanami
9,055
453
65
3
0
297,298
0
W
Fenrir
7,446
372
55
3
0
309,256
0
L
Nemesis
5,446
272
3
0
0
130,778
1
L
Cliodhna
11,462
573
113
6
0
382,696
0
W
Ymir
7,835
392
21
1
0
165,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role