Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JoesPadlocks
Kumbhakarna
Level 129
God Stats
42W - 71L
1,563 SR
Queue Stats
364W - 381L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
Nimble Arab
Danzaburou
Level 118
God Stats
0W - 1L
1,214 SR
Queue Stats
116W - 88L
1,565 Elo+
Party 2
Team Averages
Level 135
1,426 SR
1,515 Elo+

VS

Team Averages
Level 129
1,561 SR
1,448 Elo+
Eset
Eset
Binvoyondont
Eset
Level 127
God Stats
1W - 0L
1,653 SR
Queue Stats
39W - 38L
1,492 Elo+
Party 1
Thor
Thor
Calmar Frit
Thor
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,371 Elo+
Party 1
Chaac
Chaac
YEAH_IM_TEEJAY
Chaac
Level 159
God Stats
106W - 91L
1,530 SR
Queue Stats
733W - 741L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 4 / 4
7,453
678
11,143
6,684
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
JoesPadlocks
Kumbhakarna
11
1 / 2 / 3
7,593
690
3,087
13,262
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Nimble Arab
Danzaburou
11
3 / 7 / 1
7,660
696
5,669
10,119
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 2
8,753
796
8,844
7,492
2,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 7
7,477
680
9,327
7,844
3,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 8
7,210
655
7,336
12,474
9,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
13
13
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
4
0.75
W
9
2
2
5
W
3
2
7
3.25
L
Kumbhakarna
JoesPadlocks
Kumbhakarna
1
2
3
1.25
L
Danzaburou
Nimble Arab
Danzaburou
3
7
1
0.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,899
Damage
25,507
30,065
Taken
27,810
13,479
Mitigated
15,403
7,837
Healing
9,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,143
713
0
630
6,684
2,208
0
1,959
4,425
33,050
0
W
8,844
635
824
2,719
7,492
2,733
204
3,280
3,948
33,984
0
W
9,327
1,394
0
1,910
7,844
3,530
384
4,499
2,989
0
18,513
L
Kumbhakarna
JoesPadlocks
Kumbhakarna
3,087
346
0
5,826
13,262
7,231
0
2,969
9,732
10,236
0
L
Danzaburou
Nimble Arab
Danzaburou
5,669
3,099
0
1,381
10,119
4,040
0
3,997
5,735
0
13,996
W
7,336
442
0
4,106
12,474
9,140
115
5,864
6,195
0
20,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,706
Gold Earned
23,440
93
Minions Killed
130
2
Camps Cleared
8
557,863
Distance Traveled
597,177
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,453
678
62
6
0
180,641
4
W
Eset
8,753
796
73
7
1
185,219
1
W
Thor
7,477
680
29
3
3
199,912
2
L
Kumbhakarna
7,593
690
14
1
0
218,273
2
L
Danzaburou
7,660
696
17
2
2
158,949
2
W
Chaac
7,210
655
28
3
4
212,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role