Player Matchup

Gilgamesh
Gilgamesh
HokariKanae
Gilgamesh
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,368 Elo+
Solo
Izanami
Izanami
Kevosch
Izanami
Level 85
God Stats
4W - 4L
1,114 SR
Queue Stats
103W - 95L
1,376 Elo+
Party 1
Hun Batz
Hun Batz
Marioj92
Hun Batz
Level 47
God Stats
12W - 12L
1,403 SR
Queue Stats
207W - 254L
1,388 Elo+
Party 3
Terra
Terra
Ozonmilbe
Terra
Level 60
God Stats
7W - 10L
1,307 SR
Queue Stats
83W - 97L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
Seamus1234
Nu Wa
Level 48
God Stats
13W - 9L
1,482 SR
Queue Stats
181W - 193L
1,363 Elo+
Party 3
Team Averages
Level 57
1,361 SR
1,376 Elo+

VS

Team Averages
Level 55
1,430 SR
1,379 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Ccat112
Rama
Level 56
God Stats
1W - 3L
1,450 SR
Queue Stats
59W - 105L
1,299 Elo+
Party 4
Anubis
Anubis
Dangess
Anubis
Level 38
God Stats
13W - 14L
1,531 SR
Queue Stats
70W - 78L
1,384 Elo+
Party 2
Nemesis
Nemesis
PolskiDragon
Nemesis
Level 56
God Stats
0W - 4L
1,185 SR
Queue Stats
18W - 17L
1,416 Elo+
Party 2
Ra
Ra
ИССУС88
Ra
Level 57
God Stats
3W - 4L
1,484 SR
Queue Stats
61W - 110L
1,298 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HokariKanae
Gilgamesh
13
2 / 5 / 0
8,131
428
5,263
13,278
5,520
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Kevosch
Izanami
18
11 / 1 / 2
11,613
611
15,805
6,515
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Marioj92
Hun Batz
16
2 / 6 / 3
9,571
504
5,255
13,704
4,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
Ozonmilbe
Terra
13
0 / 1 / 8
9,240
486
2,597
11,266
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
16
5 / 1 / 7
10,190
536
13,326
6,695
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 2 / 4
9,746
513
9,137
16,511
8,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
Ccat112
Rama
16
1 / 4 / 1
9,331
491
4,304
12,179
3,664
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Dangess
Anubis
13
1 / 1 / 1
8,290
436
4,199
8,107
3,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
PolskiDragon
Nemesis
15
7 / 3 / 1
9,404
495
9,973
14,565
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 10 / 1
7,208
379
2,512
16,016
4,023
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
20
Kills
13
14
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
2
4
3
L
Rama
Ccat112
Rama
1
4
1
0.38
L
Anubis
Dangess
Anubis
1
1
1
1.5
W
Gilgamesh
HokariKanae
Gilgamesh
2
5
0
0.4
W
Izanami
Kevosch
Izanami
11
1
2
12
W
Hun Batz
Marioj92
Hun Batz
2
6
3
0.58
W
Terra
Ozonmilbe
Terra
0
1
8
4
L
Nemesis
PolskiDragon
Nemesis
7
3
1
2.5
W
Nu Wa
5
1
7
8.5
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,246
Damage
30,125
51,458
Taken
67,378
24,636
Mitigated
24,902
15,241
Healing
19,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,137
1,493
0
5,551
16,511
8,451
462
2,930
13,403
0
55,406
L
Rama
Ccat112
Rama
4,304
2,877
0
2,303
12,179
3,664
534
1,363
10,752
0
65,546
L
Anubis
Dangess
Anubis
4,199
180
0
3,224
8,107
3,146
569
3,675
4,126
51,205
0
W
Gilgamesh
HokariKanae
Gilgamesh
5,263
1,248
0
3,187
13,278
5,520
563
752
12,526
0
25,909
W
Izanami
Kevosch
Izanami
15,805
8,363
0
1,547
6,515
2,441
5,182
714
5,801
0
96,780
W
Hun Batz
Marioj92
Hun Batz
5,255
717
0
5,207
13,704
4,898
742
1,622
12,082
0
72,001
W
Terra
Ozonmilbe
Terra
2,597
509
149
4,165
11,266
9,899
401
2,694
8,572
20,659
0
L
Nemesis
PolskiDragon
Nemesis
9,973
3,353
0
3,134
14,565
5,618
0
3,947
10,315
0
60,614
W
Nu Wa
13,326
2,398
104
882
6,695
1,878
2,356
1,193
5,502
52,522
0
L
2,512
360
362
5,235
16,016
4,023
0
3,019
12,859
43,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,745
Gold Earned
43,979
480
Minions Killed
476
0
Camps Cleared
0
1,804,399
Distance Traveled
1,635,918
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,746
513
109
6
0
339,022
5
L
Rama
9,331
491
128
7
0
325,385
1
L
Anubis
8,290
436
99
5
0
339,701
8
W
Gilgamesh
8,131
428
56
3
0
345,660
1
W
Izanami
11,613
611
170
9
0
349,959
5
W
Hun Batz
9,571
504
129
7
0
387,879
0
W
Terra
9,240
486
44
2
0
376,653
5
L
Nemesis
9,404
495
91
5
0
352,528
2
W
Nu Wa
10,190
536
81
4
0
344,248
3
L
Ra
7,208
379
49
3
0
279,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role