Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BDSМах
Baron Samedi
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 26L
1,641 Elo+
Party 1
Vamana
Vamana
JunglePWR
Vamana
Level 29
God Stats
2W - 1L
1,447 SR
Queue Stats
76W - 47L
1,600 Elo+
Party 2
Sol
Sol
jcmjcm10
Sol
Level 158
God Stats
4W - 1L
1,357 SR
Queue Stats
333W - 292L
1,581 Elo+
Party 2
Team Averages
Level 80
1,461 SR
1,564 Elo+

VS

Team Averages
Level 54
1,545 SR
1,570 Elo+
Nemesis
Nemesis
Kiraish3r3
Nemesis
Level 37
God Stats
2W - 3L
1,507 SR
Queue Stats
176W - 156L
1,603 Elo+
Party 3
Charybdis
Charybdis
LilLevii
Charybdis
Level 67
God Stats
4W - 3L
1,696 SR
Queue Stats
41W - 31L
1,601 Elo+
Party 4
Amaterasu
Amaterasu
MrDoot
Amaterasu
Level 18
God Stats
0W - 2L
1,310 SR
Queue Stats
22W - 23L
1,528 Elo+
Party 4
Hel
Hel
Tätschgrind
Hel
Level 117
God Stats
38W - 22L
1,650 SR
Queue Stats
316W - 282L
1,511 Elo+
Solo
Ymir
Ymir
WNTRFOX
Ymir
Level 30
God Stats
3W - 7L
1,563 SR
Queue Stats
185W - 191L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 4 / 5
7,529
627
3,219
8,887
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
 
Artemis
10
2 / 3 / 4
6,463
539
6,218
7,002
1,513
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
BDSМах
Baron Samedi
12
3 / 2 / 5
7,500
625
5,502
6,752
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
JunglePWR
Vamana
14
3 / 1 / 2
8,076
673
10,042
7,815
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
12 / 0 / 3
9,298
775
12,656
12,327
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kiraish3r3
Nemesis
9
1 / 5 / 0
5,760
480
4,589
10,175
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
LilLevii
Charybdis
10
4 / 4 / 2
6,267
522
7,429
8,506
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
MrDoot
Amaterasu
11
2 / 4 / 0
6,537
545
6,219
11,681
9,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 6 / 0
6,333
528
3,718
8,568
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
WNTRFOX
Ymir
9
1 / 4 / 5
6,049
504
2,035
11,024
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
23
Kills
9
10
Deaths
23
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
4
5
1.38
W
Artemis
 
Artemis
2
3
4
1.33
W
Baron Samedi
BDSМах
Baron Samedi
3
2
5
2.75
W
Vamana
JunglePWR
Vamana
3
1
2
4
L
Nemesis
Kiraish3r3
Nemesis
1
5
0
0.2
L
Charybdis
LilLevii
Charybdis
4
4
2
1.25
L
Amaterasu
MrDoot
Amaterasu
2
4
0
0.5
L
1
6
0
0.17
L
Ymir
WNTRFOX
Ymir
1
4
5
0.88
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,637
Damage
23,990
42,783
Taken
49,954
16,250
Mitigated
26,356
23,922
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,219
1,087
0
3,456
8,887
2,983
0
527
8,360
0
34,324
W
Artemis
 
Artemis
6,218
2,159
0
2,321
7,002
1,513
0
994
6,008
0
25,519
W
Baron Samedi
BDSМах
Baron Samedi
5,502
613
304
3,191
6,752
2,027
252
549
6,203
38,118
0
W
Vamana
JunglePWR
Vamana
10,042
3,617
0
5,237
7,815
5,602
0
0
7,815
9,310
42,194
L
Nemesis
Kiraish3r3
Nemesis
4,589
954
0
3,433
10,175
3,518
0
4,046
6,012
0
30,003
L
Charybdis
LilLevii
Charybdis
7,429
4,314
0
2,432
8,506
2,745
817
4,175
4,331
0
36,562
L
Amaterasu
MrDoot
Amaterasu
6,219
2,447
0
2,211
11,681
9,096
225
1,834
9,071
0
35,912
L
3,718
197
716
2,527
8,568
3,300
0
5,322
3,246
40,078
0
L
Ymir
WNTRFOX
Ymir
2,035
211
0
2,007
11,024
7,697
0
3,476
7,548
15,128
0
W
12,656
4,924
0
9,413
12,327
4,125
3,504
3,683
8,644
58,927
7,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
30,946
373
Minions Killed
321
0
Camps Cleared
0
1,188,948
Distance Traveled
1,182,359
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,529
627
64
5
0
249,572
3
W
Artemis
6,463
539
38
3
0
230,985
3
W
Baron Samedi
7,500
625
59
5
0
214,274
5
W
Vamana
8,076
673
98
8
0
253,882
4
L
Nemesis
5,760
480
61
5
0
253,617
5
L
Charybdis
6,267
522
83
7
0
204,588
3
L
Amaterasu
6,537
545
64
5
0
226,648
4
L
Hel
6,333
528
94
8
0
256,476
7
L
Ymir
6,049
504
19
2
0
241,030
3
W
Sol
9,298
775
114
10
0
240,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role