Player Matchup

Danzaburou
Danzaburou
Baron Shaxx
Danzaburou
Level 28
God Stats
23W - 9L
1,688 SR
Queue Stats
90W - 48L
1,584 Elo+
Party 1
Bellona
Bellona
Drz24tf
Bellona
Level 50
God Stats
17W - 27L
1,365 SR
Queue Stats
45W - 88L
1,318 Elo+
Solo
Geb
Geb
King Protea6775
Geb
Level 28
God Stats
6W - 3L
1,640 SR
Queue Stats
42W - 36L
1,456 Elo+
Party 1
Team Averages
Level 35
1,564 SR
1,453 Elo+

VS

Team Averages
Level 26
1,562 SR
1,379 Elo+
Tsukuyomi
Tsukuyomi
DingOo49
Tsukuyomi
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 8L
1,358 Elo+
Solo
Jing Wei
Jing Wei
TrivialChimp895
Jing Wei
Level 59
God Stats
0W - 2L
1,710 SR
Queue Stats
6W - 25L
1,119 Elo+
Party 2
Bacchus
Bacchus
TrivialmonkeyD
Bacchus
Level 11
God Stats
0W - 1L
1,696 SR
Queue Stats
4W - 8L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baron Shaxx
Danzaburou
16
6 / 3 / 15
12,421
776
18,639
11,193
4,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Drz24tf
Bellona
14
3 / 0 / 15
11,009
688
4,555
12,178
10,760
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
12 / 5 / 9
12,408
776
19,785
12,424
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DingOo49
Tsukuyomi
14
2 / 8 / 5
10,391
649
7,082
17,979
7,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
13
0 / 7 / 5
9,343
584
9,435
13,902
5,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 6 / 0
11,117
695
8,597
20,688
29,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
21
Kills
8
8
Deaths
21
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baron Shaxx
Danzaburou
6
3
15
4.5
L
Tsukuyomi
DingOo49
Tsukuyomi
2
8
5
0.56
W
Bellona
Drz24tf
Bellona
3
0
15
10.5
W
12
5
9
3.3
L
Jing Wei
0
7
5
0.36
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,979
Damage
25,114
35,795
Taken
52,569
19,581
Mitigated
43,317
8,025
Healing
3,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baron Shaxx
Danzaburou
18,639
8,714
0
3,665
11,193
4,576
644
3,747
7,446
0
54,168
L
Tsukuyomi
DingOo49
Tsukuyomi
7,082
1,975
0
1,428
17,979
7,609
0
7,847
10,132
0
24,264
W
Bellona
Drz24tf
Bellona
4,555
1,326
0
3,128
12,178
10,760
281
2,225
9,953
0
19,110
W
19,785
2,131
0
1,232
12,424
4,245
1,527
3,043
9,381
49,271
0
L
Jing Wei
9,435
5,906
0
667
13,902
5,740
0
7,015
6,887
0
39,503
L
8,597
658
403
1,322
20,688
29,968
0
5,540
15,148
25,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,838
Gold Earned
30,851
167
Minions Killed
146
9
Camps Cleared
4
904,576
Distance Traveled
797,783
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,421
776
81
5
2
286,066
1
L
Tsukuyomi
10,391
649
35
2
1
275,113
0
W
Bellona
11,009
688
18
1
1
311,462
3
W
Geb
12,408
776
68
4
6
307,048
1
L
Jing Wei
9,343
584
78
5
1
255,850
2
L
Bacchus
11,117
695
33
2
2
266,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role