Player Matchup

Tyr
Tyr
Alexis18cvry
Tyr
Level 29
God Stats
2W - 2L
1,486 SR
Queue Stats
33W - 57L
1,233 Elo+
Party 1
Rama
Rama
MergedCornet59
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,172 Elo+
Party 2
Camazotz
Camazotz
Ssanders J
Camazotz
Level 29
God Stats
4W - 7L
1,350 SR
Queue Stats
74W - 62L
1,385 Elo+
Solo
Agni
Agni
Tinkle212
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,231 Elo+
Party 2
King Arthur
King Arthur
robotic154
King Arthur
Level 28
God Stats
8W - 11L
1,398 SR
Queue Stats
60W - 79L
1,248 Elo+
Party 1
Team Averages
Level 23
1,447 SR
1,254 Elo+

VS

Team Averages
Level 18
1,414 SR
1,341 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Foras16
Fenrir
Level 5
God Stats
4W - 2L
1,355 SR
Queue Stats
5W - 5L
1,180 Elo+
Solo
Yemoja
Yemoja
NightmareZeoX
Yemoja
Level 25
God Stats
1W - 2L
1,292 SR
Queue Stats
56W - 88L
1,273 Elo+
Solo
Zhong Kui
Zhong Kui
Steviefreez1368
Zhong Kui
Level 28
God Stats
17W - 20L
1,430 SR
Queue Stats
192W - 185L
1,350 Elo+
Solo
Hou Yi
Hou Yi
iTz_Shaffy
Hou Yi
Level 29
God Stats
11W - 8L
1,495 SR
Queue Stats
113W - 115L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
8,199
410
5,868
15,388
4,253
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 12 / 2
7,607
380
6,913
15,985
3,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
Ssanders J
Camazotz
15
8 / 7 / 0
10,131
507
11,656
19,458
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Agni
10
1 / 12 / 0
6,585
329
1,243
12,528
5,079
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
robotic154
King Arthur
12
2 / 10 / 1
8,218
411
6,161
15,892
4,958
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
10 / 1 / 7
11,445
572
12,742
21,850
17,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Foras16
Fenrir
17
5 / 7 / 5
10,830
542
7,927
16,677
7,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 7
8,312
416
2,596
2,545
925
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Steviefreez1368
Zhong Kui
20
15 / 1 / 2
13,229
661
18,665
12,636
8,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
iTz_Shaffy
Hou Yi
17
17 / 3 / 7
12,081
604
14,378
12,196
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
11
Kills
47
48
Deaths
12
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
10
1
7
13.5
L
0
7
1
0.07
W
Fenrir
Foras16
Fenrir
5
7
5
1.07
L
0
12
2
0.08
W
0
0
7
3.5
L
Camazotz
Ssanders J
Camazotz
8
7
0
1.14
W
Zhong Kui
Steviefreez1368
Zhong Kui
15
1
2
16
L
Agni
1
12
0
0.08
W
Hou Yi
iTz_Shaffy
Hou Yi
17
3
7
6.83
L
King Arthur
robotic154
King Arthur
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,841
Damage
56,308
79,251
Taken
65,904
24,249
Mitigated
38,876
8,994
Healing
25,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,742
2,519
922
8,809
21,850
17,613
532
216
21,634
0
55,833
L
5,868
2,426
0
291
15,388
4,253
0
3,248
12,005
0
57,017
W
Fenrir
Foras16
Fenrir
7,927
1,182
0
5,770
16,677
7,006
1,076
104
16,573
0
71,158
L
6,913
3,879
153
313
15,985
3,735
1,036
3,609
12,262
0
43,802
W
2,596
885
318
345
2,545
925
694
232
2,313
17,734
0
L
Camazotz
Ssanders J
Camazotz
11,656
3,047
0
7,437
19,458
6,224
0
8,604
10,512
0
60,408
W
Zhong Kui
Steviefreez1368
Zhong Kui
18,665
2,705
0
6,821
12,636
8,943
6,791
262
12,374
84,796
0
L
Agni
1,243
342
0
186
12,528
5,079
162
2,722
9,766
8,552
0
W
Hou Yi
iTz_Shaffy
Hou Yi
14,378
8,941
0
2,668
12,196
4,389
4,525
429
11,767
0
69,757
L
King Arthur
robotic154
King Arthur
6,161
2,428
0
614
15,892
4,958
1,337
2,378
13,445
0
41,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,740
Gold Earned
55,897
355
Minions Killed
495
0
Camps Cleared
0
1,527,659
Distance Traveled
1,742,847
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,445
572
88
4
0
425,229
4
L
Tyr
8,199
410
92
5
0
374,695
3
W
Fenrir
10,830
542
104
5
0
394,652
0
L
Rama
7,607
380
74
4
0
276,843
0
W
Yemoja
8,312
416
31
2
0
200,965
3
L
Camazotz
10,131
507
98
5
0
333,753
4
W
Zhong Kui
13,229
661
156
8
0
361,854
3
L
Agni
6,585
329
16
1
0
234,908
1
W
Hou Yi
12,081
604
116
6
0
360,147
5
L
King Arthur
8,218
411
75
4
0
307,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role