Player Matchup

Nike
Nike
LeKi_49
Nike
Level 20
God Stats
4W - 2L
1,563 SR
Queue Stats
14W - 24L
1,293 Elo+
Party 1
Guan Yu
Guan Yu
Vital_Zc
Guan Yu
Level 18
God Stats
4W - 5L
1,110 SR
Queue Stats
28W - 27L
1,334 Elo+
Solo
Nemesis
Nemesis
cskaan
Nemesis
Level 27
God Stats
5W - 1L
1,715 SR
Queue Stats
50W - 68L
1,278 Elo+
Solo
Hachiman
Hachiman
puredop3nesss
Hachiman
Level 66
God Stats
4W - 5L
1,365 SR
Queue Stats
106W - 128L
1,297 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xx_Rille827_xx
Morgan Le Fay
Level 17
God Stats
2W - 2L
1,344 SR
Queue Stats
8W - 16L
1,229 Elo+
Party 1
Team Averages
Level 30
1,419 SR
1,286 Elo+

VS

Team Averages
Level 16
1,495 SR
1,246 Elo+
Zeus
Zeus
BlackBoyKillzz
Zeus
Level 27
God Stats
11W - 11L
1,582 SR
Queue Stats
19W - 19L
1,407 Elo+
Solo
Cthulhu
Cthulhu
Lindbergarn8661
Cthulhu
Level 5
God Stats
2W - 9L
1,249 SR
Queue Stats
2W - 11L
1,115 Elo+
Party 3
Danzaburou
Danzaburou
TomtensPung8102
Danzaburou
Level 8
God Stats
1W - 2L
1,550 SR
Queue Stats
8W - 19L
1,119 Elo+
Party 3
Bakasura
Bakasura
numericable4a44
Bakasura
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,308 Elo+
Party 2
Jormungandr
Jormungandr
scarnadog
Jormungandr
Level 20
God Stats
3W - 3L
1,596 SR
Queue Stats
11W - 13L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
LeKi_49
Nike
18
8 / 2 / 17
13,311
475
10,474
26,023
21,887
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
Vital_Zc
Guan Yu
20
23 / 0 / 9
16,294
582
31,097
33,132
40,819
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
cskaan
Nemesis
20
7 / 2 / 10
13,800
493
8,570
21,219
8,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
puredop3nesss
Hachiman
20
23 / 5 / 17
16,276
581
40,398
31,076
12,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
xx_Rille827_xx
Morgan Le Fay
20
10 / 6 / 16
14,227
508
19,384
21,765
9,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 13 / 1
12,805
457
34,743
25,872
5,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 10 / 2
10,393
371
10,477
22,383
16,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TomtensPung8102
Danzaburou
17
3 / 14 / 2
12,354
441
8,737
20,603
4,772
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
17
2 / 21 / 4
12,136
433
13,355
25,018
5,339
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
scarnadog
Jormungandr
17
4 / 13 / 5
12,939
462
18,410
33,277
27,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
29
71
Kills
15
15
Deaths
71
69
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
13
1
0.42
W
Nike
LeKi_49
Nike
8
2
17
8.25
L
1
10
2
0.2
L
Danzaburou
TomtensPung8102
Danzaburou
3
14
2
0.29
W
Guan Yu
Vital_Zc
Guan Yu
23
0
9
27.5
W
Nemesis
cskaan
Nemesis
7
2
10
6
L
Bakasura
2
21
4
0.19
W
Hachiman
puredop3nesss
Hachiman
23
5
17
6.3
L
Jormungandr
scarnadog
Jormungandr
4
13
5
0.5
W
Morgan Le Fay
xx_Rille827_xx
Morgan Le Fay
10
6
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,923
Damage
85,722
133,215
Taken
127,153
92,869
Mitigated
60,092
56,130
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,743
2,560
312
4,670
25,872
5,767
331
7,634
17,800
90,006
0
W
Nike
LeKi_49
Nike
10,474
3,034
0
6,860
26,023
21,887
1,501
15,029
10,484
10,542
50,179
L
10,477
1,037
0
1,031
22,383
16,342
215
2,357
19,834
30,624
0
L
Danzaburou
TomtensPung8102
Danzaburou
8,737
3,830
0
2,182
20,603
4,772
429
3,287
17,256
0
48,723
W
Guan Yu
Vital_Zc
Guan Yu
31,097
3,605
3,878
16,594
33,132
40,819
1,633
19,081
12,853
21,137
91,049
W
Nemesis
cskaan
Nemesis
8,570
1,114
0
6,094
21,219
8,630
1,277
5,677
15,144
0
101,854
L
Bakasura
13,355
8,285
0
2,577
25,018
5,339
6,232
4,182
20,768
0
42,391
W
Hachiman
puredop3nesss
Hachiman
40,398
29,610
0
17,185
31,076
12,482
2,872
13,823
16,375
0
133,295
L
Jormungandr
scarnadog
Jormungandr
18,410
6,590
0
0
33,277
27,872
409
7,415
25,362
72,114
0
W
Morgan Le Fay
xx_Rille827_xx
Morgan Le Fay
19,384
1,665
198
5,321
21,765
9,051
2,409
12,542
8,435
78,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,908
Gold Earned
60,627
635
Minions Killed
443
0
Camps Cleared
0
2,663,381
Distance Traveled
2,188,758
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,805
457
123
4
0
400,122
4
W
Nike
13,311
475
82
3
0
547,822
0
L
Cthulhu
10,393
371
41
1
0
435,105
2
L
Danzaburou
12,354
441
84
3
0
418,625
0
W
Guan Yu
16,294
582
139
5
0
630,215
2
W
Nemesis
13,800
493
131
5
0
485,378
0
L
Bakasura
12,136
433
84
3
0
471,825
0
W
Hachiman
16,276
581
143
5
0
526,072
1
L
Jormungandr
12,939
462
111
4
0
463,081
0
W
Morgan Le Fay
14,227
508
140
5
0
473,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role