Player Matchup

Jormungandr
Jormungandr
AstroHorizon
Jormungandr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 200L
1,395 Elo+
Party 1
Thanatos
Thanatos
Be Drippy
Thanatos
Level 16
God Stats
0W - 4L
1,352 SR
Queue Stats
22W - 25L
1,382 Elo+
Party 1
Artemis
Artemis
Hiindr
Artemis
Level 69
God Stats
2W - 1L
1,824 SR
Queue Stats
72W - 80L
1,480 Elo+
Party 3
Zeus
Zeus
Inatimate
Zeus
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 71L
1,450 Elo+
Solo
Athena
Athena
NaughtyDonkey
Athena
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 5L
1,682 Elo+
Party 3
Team Averages
Level 41
1,535 SR
1,478 Elo+

VS

Team Averages
Level 49
1,540 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
EpicMatthew25
Tsukuyomi
Level 68
God Stats
4W - 1L
1,303 SR
Queue Stats
12W - 4L
1,587 Elo+
Party 2
Bacchus
Bacchus
ThatOneGuy76969
Bacchus
Level 16
God Stats
2W - 4L
1,862 SR
Queue Stats
13W - 17L
1,372 Elo+
Party 2
Bastet
Bastet
erican32
Bastet
Level 22
God Stats
3W - 3L
1,534 SR
Queue Stats
79W - 71L
1,520 Elo+
Party 4
Neith
Neith
firemaco
Neith
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 49L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AstroHorizon
Jormungandr
10
1 / 6 / 1
6,891
431
3,497
10,087
6,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Be Drippy
Thanatos
9
2 / 5 / 0
6,336
396
1,976
8,905
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Hiindr
Artemis
10
1 / 6 / 4
6,172
386
9,295
10,117
3,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
12
2 / 8 / 0
7,375
461
4,400
9,442
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 2 / 4
6,765
423
2,851
13,510
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
10 / 0 / 5
10,398
650
12,471
10,482
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
EpicMatthew25
Tsukuyomi
14
6 / 1 / 3
9,078
567
4,859
8,901
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 4
7,504
469
3,428
11,977
12,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
erican32
Bastet
16
5 / 2 / 2
9,301
581
8,771
11,542
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
firemaco
Neith
12
4 / 0 / 2
8,042
503
9,706
6,050
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
26
27
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
0
5
12.5
L
Jormungandr
AstroHorizon
Jormungandr
1
6
1
0.25
L
Thanatos
Be Drippy
Thanatos
2
5
0
0.4
W
Tsukuyomi
EpicMatthew25
Tsukuyomi
6
1
3
7.5
L
Artemis
Hiindr
Artemis
1
6
4
0.5
L
Zeus
2
8
0
0.25
L
1
2
4
1.5
W
1
4
4
0.75
W
Bastet
erican32
Bastet
5
2
2
3
W
Neith
firemaco
Neith
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
39,235
52,061
Taken
48,952
28,464
Mitigated
28,172
12,152
Healing
19,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,471
1,356
0
5,294
10,482
6,107
1,226
2,509
7,752
62,124
0
L
Jormungandr
AstroHorizon
Jormungandr
3,497
1,587
0
1,960
10,087
6,435
0
2,067
7,840
26,200
0
L
Thanatos
Be Drippy
Thanatos
1,976
838
0
5,301
8,905
2,600
0
1,682
7,099
0
22,859
W
Tsukuyomi
EpicMatthew25
Tsukuyomi
4,859
1,462
0
4,120
8,901
2,728
611
1,781
6,994
0
49,802
L
Artemis
Hiindr
Artemis
9,295
4,461
0
1,389
10,117
3,704
0
2,482
7,615
0
39,019
L
Zeus
4,400
817
0
986
9,442
3,044
120
4,522
4,620
31,555
0
L
2,851
1,018
0
2,516
13,510
12,681
0
4,424
8,988
10,120
0
W
3,428
331
0
2,336
11,977
12,156
359
1,738
10,201
9,411
0
W
Bastet
erican32
Bastet
8,771
1,815
0
5,737
11,542
4,660
1,563
3,467
8,035
0
50,677
W
Neith
firemaco
Neith
9,706
3,614
0
2,107
6,050
2,521
2,066
828
5,222
0
47,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,539
Gold Earned
44,323
240
Minions Killed
403
0
Camps Cleared
0
1,235,120
Distance Traveled
1,471,418
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,398
650
118
7
0
298,865
2
L
Jormungandr
6,891
431
65
4
0
197,202
0
L
Thanatos
6,336
396
49
3
0
234,069
2
W
Tsukuyomi
9,078
567
98
6
0
324,597
6
L
Artemis
6,172
386
53
3
0
246,288
2
L
Zeus
7,375
461
65
4
0
262,473
0
L
Athena
6,765
423
8
1
0
295,088
0
W
Bacchus
7,504
469
11
1
0
277,207
1
W
Bastet
9,301
581
80
5
0
302,889
2
W
Neith
8,042
503
96
6
0
267,860
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role