Player Matchup

Raijin
Raijin
BaggieBoi
Raijin
Level 22
God Stats
0W - 2L
1,139 SR
Queue Stats
6W - 20L
1,050 Elo+
Solo
Poseidon
Poseidon
CanYouSeeMeYet
Poseidon
Level 18
God Stats
2W - 4L
1,412 SR
Queue Stats
8W - 15L
1,189 Elo+
Solo
Izanami
Izanami
jakejake_50
Izanami
Level 27
God Stats
5W - 6L
1,403 SR
Queue Stats
150W - 190L
1,255 Elo+
Solo
Team Averages
Level 22
1,318 SR
1,165 Elo+

VS

Team Averages
Level 51
1,354 SR
1,191 Elo+
Ganesha
Ganesha
Gungan47
Ganesha
Level 47
God Stats
5W - 7L
1,450 SR
Queue Stats
47W - 93L
1,139 Elo+
Solo
Agni
Agni
TBONE_brown
Agni
Level 85
God Stats
1W - 1L
1,184 SR
Queue Stats
8W - 38L
1,035 Elo+
Solo
Tyr
Tyr
V1RG1Nsleepy
Tyr
Level 22
God Stats
2W - 0L
1,428 SR
Queue Stats
6W - 5L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BaggieBoi
Raijin
13
1 / 7 / 3
10,042
591
4,091
15,803
9,961
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
13
4 / 12 / 0
10,233
602
7,794
18,363
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
jakejake_50
Izanami
15
2 / 9 / 3
10,728
631
17,619
14,167
3,430
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gungan47
Ganesha
16
2 / 1 / 21
12,164
716
12,815
18,179
18,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 5 / 9
11,141
655
7,222
11,391
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
21 / 1 / 4
14,547
856
20,713
21,602
14,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
7
Kills
28
28
Deaths
7
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Raijin
BaggieBoi
Raijin
1
7
3
0.36
L
Poseidon
4
12
0
0.33
W
Ganesha
Gungan47
Ganesha
2
1
21
12.5
W
5
5
9
1.9
W
21
1
4
23
L
Izanami
jakejake_50
Izanami
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,504
Damage
40,750
48,333
Taken
51,172
17,474
Mitigated
37,761
2,827
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BaggieBoi
Raijin
4,091
850
127
450
15,803
9,961
304
6,601
9,202
17,864
0
L
Poseidon
7,794
490
27
1,598
18,363
4,083
737
7,573
10,790
28,880
0
W
Ganesha
Gungan47
Ganesha
12,815
1,665
400
2,376
18,179
18,773
705
3,095
15,084
32,606
0
W
7,222
1,072
158
843
11,391
4,345
590
6,132
5,259
28,667
0
W
20,713
3,185
240
7,783
21,602
14,643
1,015
3,645
17,957
0
68,069
L
Izanami
jakejake_50
Izanami
17,619
15,573
0
625
14,167
3,430
159
6,614
7,553
0
44,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
37,852
153
Minions Killed
161
6
Camps Cleared
9
718,491
Distance Traveled
880,231
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,042
591
25
1
2
253,403
2
L
Poseidon
10,233
602
55
3
2
226,961
1
W
Ganesha
12,164
716
9
1
0
296,208
1
W
Agni
11,141
655
55
3
2
243,853
2
W
Tyr
14,547
856
97
6
7
340,170
1
L
Izanami
10,728
631
73
4
2
238,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role