Player Matchup

Hel
Hel
LokiMainOMEGALUL
Hel
Level 87
God Stats
7W - 4L
1,585 SR
Queue Stats
133W - 128L
1,511 Elo+
Party 1
Ullr
Ullr
UwULucas
Ullr
Level 104
God Stats
17W - 15L
1,528 SR
Queue Stats
229W - 219L
1,484 Elo+
Party 1
Achilles
Achilles
seeclantag
Achilles
Level 140
God Stats
4W - 1L
1,797 SR
Queue Stats
209W - 185L
1,515 Elo+
Party 1
Team Averages
Level 110
1,637 SR
1,503 Elo+

VS

Team Averages
Level 84
1,555 SR
1,475 Elo+
Artemis
Artemis
Codernium
Artemis
Level 22
God Stats
2W - 2L
1,634 SR
Queue Stats
32W - 50L
1,335 Elo+
Solo
Nu Wa
Nu Wa
Emixarcadius
Nu Wa
Level 113
God Stats
3W - 2L
1,559 SR
Queue Stats
93W - 79L
1,550 Elo+
Party 2
Fenrir
Fenrir
Nahvolio
Fenrir
Level 118
God Stats
3W - 10L
1,471 SR
Queue Stats
110W - 103L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 6
12,252
681
10,137
16,944
13,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
16
4 / 1 / 9
12,395
689
15,707
20,732
6,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
seeclantag
Achilles
15
3 / 9 / 7
11,184
621
11,811
23,983
16,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Codernium
Artemis
14
4 / 6 / 7
11,009
612
15,623
12,790
4,547
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 7
11,387
633
19,813
9,198
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Nahvolio
Fenrir
15
5 / 5 / 6
11,272
626
14,938
25,870
20,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
14
Kills
13
13
Deaths
14
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
Codernium
Artemis
4
6
7
1.25
L
4
3
7
2.5
W
7
3
6
3.33
L
Fenrir
Nahvolio
Fenrir
5
5
6
1.6
W
Ullr
4
1
9
8.5
W
Achilles
seeclantag
Achilles
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,655
Damage
50,374
61,659
Taken
47,858
36,980
Mitigated
28,376
22,076
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Codernium
Artemis
15,623
4,333
399
2,298
12,790
4,547
1,149
3,345
9,190
0
42,201
L
19,813
2,852
0
2,109
9,198
2,852
837
1,378
7,699
56,553
0
W
10,137
875
8,124
8,509
16,944
13,357
684
4,380
12,210
30,418
0
L
Fenrir
Nahvolio
Fenrir
14,938
3,535
0
6,296
25,870
20,977
148
7,085
18,111
0
32,370
W
Ullr
15,707
3,614
0
2,203
20,732
6,876
2,422
8,971
11,041
0
65,943
W
Achilles
seeclantag
Achilles
11,811
3,228
0
3,240
23,983
16,747
0
5,318
17,271
5,790
43,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
33,668
202
Minions Killed
195
5
Camps Cleared
9
943,423
Distance Traveled
943,998
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,009
612
69
4
1
292,778
4
L
Nu Wa
11,387
633
89
5
4
325,853
2
W
Hel
12,252
681
45
3
1
315,646
1
L
Fenrir
11,272
626
37
2
4
325,367
5
W
Ullr
12,395
689
86
5
2
336,923
4
W
Achilles
11,184
621
71
4
2
290,854
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role