Player Matchup

Khepri
Khepri
Balinus2021
Khepri
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 50L
1,371 Elo+
Solo
Merlin
Merlin
FallenDemon1
Merlin
Level 10
God Stats
2W - 4L
1,301 SR
Queue Stats
7W - 17L
1,361 Elo+
Solo
Cliodhna
Cliodhna
InfiniteSlayer
Cliodhna
Level 28
God Stats
5W - 4L
1,633 SR
Queue Stats
63W - 61L
1,448 Elo+
Solo
Thanatos
Thanatos
PapaZhong
Thanatos
Level 23
God Stats
7W - 5L
1,578 SR
Queue Stats
48W - 40L
1,567 Elo+
Solo
Neith
Neith
kira202019
Neith
Level 26
God Stats
5W - 6L
1,483 SR
Queue Stats
11W - 13L
1,383 Elo+
Solo
Team Averages
Level 22
1,499 SR
1,426 Elo+

VS

Team Averages
Level 11
1,454 SR
1,510 Elo+
Tsukuyomi
Tsukuyomi
BIBANU21
Tsukuyomi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,282 Elo+
Solo
Ra
Ra
FreePhili
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,672 Elo+
Party 1
Ymir
Ymir
Loui01
Ymir
Level 4
God Stats
1W - 2L
1,514 SR
Queue Stats
3W - 3L
1,672 Elo+
Party 1
Medusa
Medusa
gapptaen69
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
krystian20002
King Arthur
Level 16
God Stats
0W - 3L
1,254 SR
Queue Stats
4W - 7L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 1 / 9
7,096
507
1,875
4,995
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
16
10 / 0 / 6
10,091
721
13,293
6,804
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
15
12 / 0 / 3
9,541
682
6,975
8,211
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
PapaZhong
Thanatos
15
8 / 1 / 4
9,349
668
10,102
5,450
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
13
7 / 2 / 7
8,376
598
7,462
5,495
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BIBANU21
Tsukuyomi
9
0 / 11 / 2
5,623
402
3,601
11,516
3,639
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 7 / 0
6,657
476
3,965
7,919
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Loui01
Ymir
8
0 / 8 / 2
5,501
393
1,390
13,695
7,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
gapptaen69
Medusa
7
0 / 8 / 1
4,957
354
5,089
8,662
1,843
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

King Arthur
krystian20002
King Arthur
9
0 / 5 / 0
5,269
376
774
8,588
3,196
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
38
Kills
4
4
Deaths
39
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BIBANU21
Tsukuyomi
0
11
2
0.09
W
Khepri
1
1
9
5.5
W
Merlin
10
0
6
13
L
4
7
0
0.57
W
Cliodhna
12
0
3
13.5
L
Ymir
Loui01
Ymir
0
8
2
0.13
W
Thanatos
PapaZhong
Thanatos
8
1
4
10
L
Medusa
gapptaen69
Medusa
0
8
1
0.06
W
Neith
7
2
7
5.25
L
King Arthur
krystian20002
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,707
Damage
14,819
30,955
Taken
50,380
13,267
Mitigated
18,674
19,234
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BIBANU21
Tsukuyomi
3,601
1,103
0
448
11,516
3,639
0
4,079
7,248
0
24,467
W
Khepri
1,875
153
183
1,423
4,995
2,780
576
916
3,993
20,774
0
W
Merlin
13,293
705
177
2,257
6,804
2,670
2,096
1,235
5,449
67,508
0
L
3,965
806
275
725
7,919
2,266
0
3,452
4,213
27,816
0
W
Cliodhna
6,975
2,063
0
4,491
8,211
2,972
0
278
7,933
0
63,330
L
Ymir
Loui01
Ymir
1,390
94
0
537
13,695
7,730
0
3,363
10,245
11,185
0
W
Thanatos
PapaZhong
Thanatos
10,102
2,366
0
8,475
5,450
2,603
0
741
4,669
0
52,845
L
Medusa
gapptaen69
Medusa
5,089
2,197
330
1,284
8,662
1,843
0
1,287
7,347
0
16,121
W
Neith
7,462
3,241
177
2,051
5,495
2,242
2,144
1,829
3,556
0
39,079
L
King Arthur
krystian20002
King Arthur
774
57
0
1,750
8,588
3,196
0
2,337
6,159
0
12,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,453
Gold Earned
28,007
452
Minions Killed
180
0
Camps Cleared
0
1,304,771
Distance Traveled
1,142,615
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,623
402
51
4
0
215,737
0
W
Khepri
7,096
507
42
3
0
213,150
5
W
Merlin
10,091
721
131
9
0
266,113
1
L
Ra
6,657
476
52
4
0
251,309
0
W
Cliodhna
9,541
682
115
8
0
293,299
0
L
Ymir
5,501
393
29
2
0
230,295
0
W
Thanatos
9,349
668
95
7
0
289,353
3
L
Medusa
4,957
354
21
2
0
199,859
0
W
Neith
8,376
598
69
5
0
242,856
0
L
King Arthur
5,269
376
27
2
0
245,415
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role