Player Matchup

Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BaDTiMeBoi
Baron Samedi
Level 80
God Stats
3W - 0L
1,873 SR
Queue Stats
169W - 176L
1,538 Elo+
Party 1
Amaterasu
Amaterasu
enzoben-hur
Amaterasu
Level 65
God Stats
3W - 2L
1,545 SR
Queue Stats
154W - 164L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
guyors_
Danzaburou
Level 103
God Stats
12W - 7L
1,551 SR
Queue Stats
427W - 399L
1,538 Elo+
Party 1
Bastet
Bastet
oO_rabuletas_Oo
Bastet
Level 48
God Stats
40W - 41L
1,519 SR
Queue Stats
111W - 122L
1,468 Elo+
Solo
Team Averages
Level 81
1,598 SR
1,504 Elo+

VS

Team Averages
Level 65
1,501 SR
1,482 Elo+
Mercury
Mercury
C45844159
Mercury
Level 47
God Stats
15W - 10L
1,500 SR
Queue Stats
197W - 213L
1,487 Elo+
Solo
Scylla
Scylla
Pelo_29011
Scylla
Level 99
God Stats
2W - 1L
1,682 SR
Queue Stats
159W - 142L
1,453 Elo+
Party 2
Medusa
Medusa
VodkaHielo_
Medusa
Level 8
God Stats
1W - 2L
1,476 SR
Queue Stats
10W - 8L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
cristiaan54
Cthulhu
Level 64
God Stats
0W - 2L
1,349 SR
Queue Stats
112W - 122L
1,418 Elo+
Party 2
Jormungandr
Jormungandr
loskyalvarado
Jormungandr
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
240W - 204L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
10 / 2 / 5
10,859
679
13,443
10,381
3,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
BaDTiMeBoi
Baron Samedi
14
4 / 4 / 6
9,090
568
9,873
9,993
4,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
enzoben-hur
Amaterasu
12
0 / 1 / 3
8,073
505
2,985
13,947
7,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
guyors_
Danzaburou
17
10 / 5 / 6
11,067
692
11,647
13,839
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 0 / 9
10,510
657
11,870
7,302
2,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
C45844159
Mercury
13
3 / 5 / 2
7,870
492
5,259
13,632
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Pelo_29011
Scylla
11
1 / 9 / 4
7,096
444
5,457
12,426
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
12
3 / 9 / 1
8,024
502
3,861
10,083
1,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
cristiaan54
Cthulhu
12
5 / 8 / 1
7,992
500
7,412
18,474
15,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
loskyalvarado
Jormungandr
12
0 / 3 / 1
7,326
458
6,455
10,484
10,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
33
Kills
12
12
Deaths
34
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
10
2
5
6.25
W
Baron Samedi
BaDTiMeBoi
Baron Samedi
4
4
6
1.75
L
Mercury
C45844159
Mercury
3
5
2
0.8
L
Scylla
Pelo_29011
Scylla
1
9
4
0.33
L
Medusa
3
9
1
0.39
L
Cthulhu
cristiaan54
Cthulhu
5
8
1
0.69
W
Amaterasu
enzoben-hur
Amaterasu
0
1
3
1.5
W
Danzaburou
guyors_
Danzaburou
10
5
6
2.6
L
Jormungandr
loskyalvarado
Jormungandr
0
3
1
0.17
W
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,818
Damage
28,444
55,462
Taken
65,099
23,318
Mitigated
35,884
22,584
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,443
10,271
0
1,802
10,381
3,550
0
3,090
7,030
0
77,148
W
Baron Samedi
BaDTiMeBoi
Baron Samedi
9,873
817
358
3,835
9,993
4,318
553
4,366
5,428
46,039
0
L
Mercury
C45844159
Mercury
5,259
3,156
0
4,458
13,632
4,489
0
2,875
10,757
0
43,746
L
Scylla
Pelo_29011
Scylla
5,457
456
0
1,979
12,426
3,169
0
2,434
9,992
27,912
0
L
Medusa
3,861
2,485
0
606
10,083
1,887
0
0
10,083
0
22,157
L
Cthulhu
cristiaan54
Cthulhu
7,412
1,046
0
909
18,474
15,621
0
3,497
14,977
20,526
0
W
Amaterasu
enzoben-hur
Amaterasu
2,985
948
0
7,326
13,947
7,400
187
4,946
8,492
0
30,603
W
Danzaburou
guyors_
Danzaburou
11,647
5,963
0
5,546
13,839
5,448
5,290
3,108
10,397
0
87,181
L
Jormungandr
loskyalvarado
Jormungandr
6,455
2,628
0
497
10,484
10,718
55
1,067
9,417
41,979
0
W
11,870
2,793
150
3,567
7,302
2,602
1,890
2,340
4,721
0
55,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,599
Gold Earned
38,308
475
Minions Killed
284
0
Camps Cleared
0
1,582,689
Distance Traveled
1,447,410
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,859
679
123
8
0
399,650
2
W
Baron Samedi
9,090
568
77
5
0
277,744
9
L
Mercury
7,870
492
81
5
0
341,962
2
L
Scylla
7,096
444
50
3
0
250,685
0
L
Medusa
8,024
502
47
3
0
298,945
1
L
Cthulhu
7,992
500
35
2
0
321,412
4
W
Amaterasu
8,073
505
70
4
0
322,861
3
W
Danzaburou
11,067
692
110
7
0
263,551
0
L
Jormungandr
7,326
458
71
4
0
234,406
0
W
Bastet
10,510
657
95
6
0
318,883
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role