Player Matchup

Apollo
Apollo
FrustraLupus
Apollo
Level 28
God Stats
5W - 4L
1,696 SR
Queue Stats
110W - 105L
1,428 Elo+
Solo
Cerberus
Cerberus
JheremyPro152007
Cerberus
Level 27
God Stats
6W - 6L
1,500 SR
Queue Stats
179W - 184L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
JuanEddBR
Sun Wukong
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,341 Elo+
Party 1
Fenrir
Fenrir
gabrielcfmunu
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,201 Elo+
Party 1
Tiamat
Tiamat
wvvwwvvvvwvv
Tiamat
Level 15
God Stats
2W - 1L
1,827 SR
Queue Stats
35W - 33L
1,436 Elo+
Solo
Team Averages
Level 16
1,605 SR
1,374 Elo+

VS

Team Averages
Level 26
1,463 SR
1,429 Elo+
Neith
Neith
AgenteZM
Neith
Level 8
God Stats
2W - 2L
1,329 SR
Queue Stats
5W - 7L
1,250 Elo+
Solo
Geb
Geb
Bojack_Unbound99
Geb
Level 100
God Stats
17W - 15L
1,512 SR
Queue Stats
158W - 179L
1,382 Elo+
Party 2
Kukulkan
Kukulkan
DoctorDocker521
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,737 Elo+
Party 2
Loki
Loki
FEUX1
Loki
Level 6
God Stats
1W - 4L
1,072 SR
Queue Stats
6W - 7L
1,188 Elo+
Solo
Chaac
Chaac
Incidental103
Chaac
Level 10
God Stats
3W - 0L
1,902 SR
Queue Stats
10W - 9L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
2 / 2 / 4
7,012
438
5,235
8,179
2,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 3
7,559
472
2,871
12,851
13,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
JuanEddBR
Sun Wukong
11
0 / 4 / 0
6,477
405
2,331
9,775
4,343
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 2
6,879
430
2,226
13,534
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
12
3 / 3 / 0
7,605
475
2,413
7,301
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AgenteZM
Neith
10
0 / 7 / 0
6,094
381
2,713
7,898
2,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 2
6,678
417
3,557
4,074
2,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
16
7 / 1 / 2
9,532
596
7,950
4,938
1,815
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
FEUX1
Loki
11
0 / 1 / 8
7,176
449
3,270
6,861
1,729
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
8 / 0 / 5
9,798
612
12,694
13,669
10,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
9
Kills
16
17
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
AgenteZM
Neith
0
7
0
0
W
1
0
2
2
W
Kukulkan
7
1
2
8
W
Loki
FEUX1
Loki
0
1
8
4
L
Apollo
2
2
4
2
W
8
0
5
10.5
L
3
2
3
2.25
L
Sun Wukong
JuanEddBR
Sun Wukong
0
4
0
0
L
1
6
2
0.33
L
Tiamat
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
30,184
51,640
Taken
37,440
29,460
Mitigated
18,746
12,265
Healing
14,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AgenteZM
Neith
2,713
965
0
960
7,898
2,294
106
1,744
6,141
0
27,578
W
3,557
370
0
558
4,074
2,093
465
1,070
2,946
19,420
0
W
Kukulkan
7,950
1,897
0
250
4,938
1,815
391
986
3,802
65,781
0
W
Loki
FEUX1
Loki
3,270
1,563
0
3,159
6,861
1,729
0
595
6,236
0
37,850
L
Apollo
5,235
2,770
0
2,455
8,179
2,893
636
1,470
6,709
0
39,380
W
12,694
5,251
0
9,698
13,669
10,815
995
590
13,031
1,441
66,705
L
2,871
192
0
2,255
12,851
13,462
320
4,136
8,217
35,632
0
L
Sun Wukong
JuanEddBR
Sun Wukong
2,331
567
0
2,254
9,775
4,343
543
450
9,325
0
27,395
L
2,226
376
0
4,163
13,534
4,825
0
1,802
11,732
0
42,273
L
Tiamat
2,413
0
0
1,138
7,301
3,937
30
3,442
3,786
33,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,532
Gold Earned
39,278
406
Minions Killed
416
0
Camps Cleared
0
1,291,628
Distance Traveled
1,554,610
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,094
381
50
3
0
284,848
1
W
Geb
6,678
417
38
2
0
341,129
1
W
Kukulkan
9,532
596
135
8
0
296,298
4
W
Loki
7,176
449
59
4
0
343,616
0
L
Apollo
7,012
438
66
4
0
261,642
3
W
Chaac
9,798
612
134
8
0
288,719
3
L
Cerberus
7,559
472
91
6
0
272,150
1
L
Sun Wukong
6,477
405
75
5
0
272,204
2
L
Fenrir
6,879
430
81
5
0
248,402
0
L
Tiamat
7,605
475
93
6
0
237,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role