Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Marxi14
Medusa
Level 103
God Stats
1W - 1L
1,444 SR
Queue Stats
26W - 41L
1,316 Elo+
Party 1
Kukulkan
Kukulkan
ZloePuzo
Kukulkan
Level 29
God Stats
1W - 0L
1,478 SR
Queue Stats
2W - 1L
1,364 Elo+
Party 2
Chang'e
Chang'e
little_wall
Chang'e
Level 122
God Stats
1W - 1L
1,620 SR
Queue Stats
36W - 63L
1,318 Elo+
Party 1
Team Averages
Level 77
1,508 SR
1,400 Elo+

VS

Team Averages
Level 87
1,539 SR
1,454 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LorzIX
Chaac
Level 27
God Stats
0W - 1L
1,711 SR
Queue Stats
5W - 10L
1,470 Elo+
Solo
Serqet
Serqet
Opsylun
Serqet
Level 58
God Stats
0W - 3L
1,134 SR
Queue Stats
69W - 92L
1,396 Elo+
Solo
Ares
Ares
OrochiFR
Ares
Level 62
God Stats
6W - 6L
1,849 SR
Queue Stats
16W - 21L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 8 / 1
9,472
861
8,343
11,193
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Bellona
 
Bellona
13
2 / 5 / 4
7,835
712
8,327
14,685
12,375
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Marxi14
Medusa
13
0 / 5 / 5
7,248
659
5,429
9,278
3,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ZloePuzo
Kukulkan
13
0 / 2 / 4
7,101
646
9,752
5,099
1,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
little_wall
Chang'e
16
4 / 2 / 1
8,980
816
8,977
9,443
3,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 3 / 7
9,293
845
11,196
8,092
4,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
 
Nu Wa
16
3 / 2 / 5
8,863
806
6,241
5,237
2,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
LorzIX
Chaac
15
4 / 0 / 12
9,670
879
8,625
14,708
15,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Opsylun
Serqet
15
6 / 5 / 9
9,729
884
6,326
10,003
5,058
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
14
3 / 1 / 14
9,584
871
9,925
16,061
18,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
69
11
Kills
22
22
Deaths
11
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
8
1
0.69
W
Bellona
 
Bellona
2
5
4
0.8
L
Merlin
 
Merlin
6
3
7
3.17
L
Nu Wa
 
Nu Wa
3
2
5
2.75
L
Chaac
LorzIX
Chaac
4
0
12
10
W
Medusa
Marxi14
Medusa
0
5
5
0.5
L
Serqet
Opsylun
Serqet
6
5
9
2.1
L
Ares
3
1
14
10
W
Kukulkan
ZloePuzo
Kukulkan
0
2
4
1
W
Chang'e
little_wall
Chang'e
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,828
Damage
42,313
49,698
Taken
54,101
25,663
Mitigated
45,175
8,536
Healing
17,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,343
1,345
0
1,589
11,193
5,386
0
6,143
4,885
0
13,604
W
Bellona
 
Bellona
8,327
1,841
176
1,148
14,685
12,375
0
8,070
6,381
511
17,016
L
Merlin
 
Merlin
11,196
1,070
486
1,238
8,092
4,015
1,527
2,441
5,496
30,292
0
L
Nu Wa
 
Nu Wa
6,241
2,984
116
874
5,237
2,152
2,190
2,807
2,315
36,324
0
L
Chaac
LorzIX
Chaac
8,625
2,170
1,441
6,241
14,708
15,830
890
5,034
9,529
0
21,921
W
Medusa
Marxi14
Medusa
5,429
1,805
0
730
9,278
3,233
0
5,477
3,696
0
18,984
L
Serqet
Opsylun
Serqet
6,326
1,340
0
250
10,003
5,058
223
3,328
6,639
0
16,516
L
Ares
9,925
988
1,112
5,601
16,061
18,120
516
5,630
10,189
16,798
0
W
Kukulkan
ZloePuzo
Kukulkan
9,752
396
0
526
5,099
1,648
0
2,911
1,828
29,224
0
W
Chang'e
little_wall
Chang'e
8,977
131
985
3,382
9,443
3,021
0
5,463
3,980
37,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
47,139
204
Minions Killed
204
6
Camps Cleared
8
969,235
Distance Traveled
1,051,485
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,472
861
11
1
1
182,530
1
W
Bellona
7,835
712
17
2
2
188,780
3
L
Merlin
9,293
845
48
4
3
193,919
1
L
Nu Wa
8,863
806
74
7
1
206,337
1
L
Chaac
9,670
879
37
3
1
234,582
1
W
Medusa
7,248
659
38
3
1
182,296
3
L
Serqet
9,729
884
31
3
2
208,687
0
L
Ares
9,584
871
14
1
1
207,960
3
W
Kukulkan
7,101
646
62
6
0
202,312
0
W
Chang'e
8,980
816
76
7
2
213,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role