Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shadowarrior100
Morgan Le Fay
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,397 Elo+
Party 2
Fenrir
Fenrir
SuiseiMeiyo
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,397 Elo+
Party 2
Team Averages
Level 63
1,500 SR
1,431 Elo+

VS

Team Averages
Level 8
1,490 SR
1,370 Elo+
Fenrir
Fenrir
STALQER 1USA
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,354 Elo+
Party 1
Medusa
Medusa
ShotgunHuntsMan
Medusa
Level 8
God Stats
1W - 3L
1,471 SR
Queue Stats
4W - 15L
1,107 Elo+
Solo
Sol
Sol
cow3050
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
9 / 0 / 10
9,299
930
12,562
9,170
8,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Shadowarrior100
Morgan Le Fay
11
6 / 4 / 9
8,160
816
7,181
5,463
2,578
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
12
10 / 0 / 7
8,838
884
7,396
7,648
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 11 / 1
5,917
592
5,316
13,030
4,248
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 6 / 0
6,391
639
3,402
9,145
2,990
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
9
0 / 8 / 2
5,869
587
4,942
9,494
2,603
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
25
Kills
3
4
Deaths
25
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
9
0
10
14
L
Fenrir
1
11
1
0.14
W
Morgan Le Fay
Shadowarrior100
Morgan Le Fay
6
4
9
2.63
L
2
6
0
0.33
W
Fenrir
10
0
7
13.5
L
Sol
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,139
Damage
13,660
22,281
Taken
31,669
15,004
Mitigated
9,841
5,510
Healing
2,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,562
2,848
0
3,236
9,170
8,197
0
2,039
7,131
8,379
30,086
L
Fenrir
5,316
2,035
0
828
13,030
4,248
0
3,893
8,631
0
11,756
W
Morgan Le Fay
Shadowarrior100
Morgan Le Fay
7,181
1,299
0
178
5,463
2,578
224
1,616
3,847
16,098
0
L
3,402
1,229
157
1,446
9,145
2,990
0
2,659
6,267
0
9,971
W
Fenrir
7,396
2,424
0
2,096
7,648
4,229
398
2,046
5,602
0
16,011
L
Sol
4,942
1,612
0
458
9,494
2,603
0
2,990
6,023
12,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,297
Gold Earned
18,177
88
Minions Killed
48
7
Camps Cleared
2
549,678
Distance Traveled
471,205
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,299
930
45
5
6
218,060
4
L
Fenrir
5,917
592
14
1
1
155,097
1
W
Morgan Le Fay
8,160
816
19
2
0
138,338
0
L
Medusa
6,391
639
17
2
0
169,108
3
W
Fenrir
8,838
884
24
2
1
193,280
3
L
Sol
5,869
587
17
2
1
147,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role