Player Matchup

Olorun
Olorun
MiniMirlon
Olorun
Level 8
God Stats
1W - 0L
1,683 SR
Queue Stats
3W - 1L
1,679 Elo+
Party 3
Thanatos
Thanatos
Murdical
Thanatos
Level 25
God Stats
13W - 12L
1,125 SR
Queue Stats
90W - 117L
1,404 Elo+
Solo
Yemoja
Yemoja
PepperoniSauce
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,437 Elo+
Solo
Chaac
Chaac
PulseHell
Chaac
Level 28
God Stats
29W - 23L
1,493 SR
Queue Stats
181W - 161L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
daddy36
Cthulhu
Level 18
God Stats
1W - 0L
1,429 SR
Queue Stats
64W - 83L
1,369 Elo+
Solo
Team Averages
Level 17
1,446 SR
1,488 Elo+

VS

Team Averages
Level 18
1,449 SR
1,460 Elo+
Persephone
Persephone
Lúnula
Persephone
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
R3dBvll
Cthulhu
Level 23
God Stats
33W - 30L
1,506 SR
Queue Stats
47W - 56L
1,392 Elo+
Party 2
Fenrir
Fenrir
Shuneras
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,582 Elo+
Party 1
Kukulkan
Kukulkan
Ttaifon
Kukulkan
Level 7
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 3L
1,356 Elo+
Party 1
Neith
Neith
r3dl4bel
Neith
Level 25
God Stats
49W - 54L
1,474 SR
Queue Stats
71W - 82L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MiniMirlon
Olorun
20
17 / 2 / 6
13,708
623
28,804
24,969
10,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Murdical
Thanatos
16
7 / 2 / 7
11,713
532
7,511
11,845
7,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
4 / 4 / 16
12,511
569
8,711
13,248
5,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
PulseHell
Chaac
20
19 / 3 / 9
13,975
635
19,814
20,925
19,729
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
daddy36
Cthulhu
15
0 / 6 / 1
10,326
469
2,324
18,207
9,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Lúnula
Persephone
15
2 / 13 / 3
10,215
464
5,311
15,814
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
R3dBvll
Cthulhu
12
0 / 6 / 4
8,517
387
6,973
18,321
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Shuneras
Fenrir
16
5 / 11 / 1
10,091
459
9,818
22,135
8,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Ttaifon
Kukulkan
15
6 / 14 / 3
10,553
480
11,604
19,254
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
r3dl4bel
Neith
10
1 / 3 / 3
7,475
340
3,608
9,108
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
28
47
Kills
14
17
Deaths
47
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Persephone
Lúnula
Persephone
2
13
3
0.27
W
Olorun
MiniMirlon
Olorun
17
2
6
10
W
Thanatos
Murdical
Thanatos
7
2
7
5.25
W
4
4
16
3
W
Chaac
PulseHell
Chaac
19
3
9
7.83
L
Cthulhu
R3dBvll
Cthulhu
0
6
4
0.33
L
Fenrir
Shuneras
Fenrir
5
11
1
0.5
L
Kukulkan
Ttaifon
Kukulkan
6
14
3
0.54
W
Cthulhu
daddy36
Cthulhu
0
6
1
0.08
L
Neith
r3dl4bel
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,164
Damage
37,314
89,194
Taken
84,632
53,531
Mitigated
38,980
44,480
Healing
11,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Lúnula
Persephone
5,311
988
0
1,146
15,814
4,826
1,752
5,591
10,210
40,531
0
W
Olorun
MiniMirlon
Olorun
28,804
21,753
333
17,135
24,969
10,921
6,475
9,163
15,718
112,045
0
W
Thanatos
Murdical
Thanatos
7,511
2,224
0
10,302
11,845
7,190
543
3,773
8,019
0
68,919
W
8,711
2,888
3,274
1,974
13,248
5,959
3,814
3,125
10,083
68,994
0
W
Chaac
PulseHell
Chaac
19,814
2,603
0
7,589
20,925
19,729
835
5,435
13,612
14,401
70,616
L
Cthulhu
R3dBvll
Cthulhu
6,973
539
42
1,379
18,321
15,934
0
10,661
7,660
22,907
0
L
Fenrir
Shuneras
Fenrir
9,818
3,948
0
5,065
22,135
8,198
0
9,311
12,824
0
51,357
L
Kukulkan
Ttaifon
Kukulkan
11,604
2,870
0
1,786
19,254
6,471
288
11,291
7,963
38,817
0
W
Cthulhu
daddy36
Cthulhu
2,324
120
0
3,873
18,207
9,732
282
2,104
16,063
55,238
0
L
Neith
r3dl4bel
Neith
3,608
1,370
0
1,585
9,108
3,551
0
5,450
3,658
0
20,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,233
Gold Earned
46,851
557
Minions Killed
316
0
Camps Cleared
0
1,966,639
Distance Traveled
1,503,962
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,215
464
81
4
0
311,691
0
W
Olorun
13,708
623
153
7
0
380,265
1
W
Thanatos
11,713
532
97
4
0
445,265
2
W
Yemoja
12,511
569
95
4
0
375,636
3
W
Chaac
13,975
635
133
6
0
414,801
2
L
Cthulhu
8,517
387
37
2
0
353,583
5
L
Fenrir
10,091
459
98
4
0
308,047
0
L
Kukulkan
10,553
480
60
3
0
302,773
1
W
Cthulhu
10,326
469
79
4
0
350,672
0
L
Neith
7,475
340
40
2
0
227,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role