Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BrayanLegend
Fenrir
Level 66
God Stats
8W - 6L
1,676 SR
Queue Stats
202W - 122L
1,747 Elo+
Party 1
Cabrakan
Cabrakan
RoyalKushMaster
Cabrakan
Level 129
God Stats
30W - 26L
1,624 SR
Queue Stats
86W - 64L
1,602 Elo+
Party 1
Team Averages
Level 114
1,600 SR
1,616 Elo+

VS

Team Averages
Level 89
1,572 SR
1,425 Elo+
Athena
Athena
Cesareaeaea
Athena
Level 148
God Stats
5W - 2L
1,591 SR
Queue Stats
66W - 72L
1,557 Elo+
Solo
King Arthur
King Arthur
Vega907
King Arthur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,122 Elo+
Solo
Sol
Sol
ullrpendragon
Sol
Level 64
God Stats
18W - 9L
1,626 SR
Queue Stats
285W - 261L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 0 / 4
8,183
818
10,818
4,596
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
11
3 / 1 / 8
7,056
706
5,632
6,427
4,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
11
1 / 1 / 10
7,458
746
4,232
8,819
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 2 / 1
6,092
609
4,339
8,612
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Vega907
King Arthur
9
0 / 6 / 1
5,785
579
3,441
9,841
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 4 / 1
6,277
628
6,606
6,262
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
0
4
10
W
Fenrir
3
1
8
7
L
Athena
1
2
1
0.75
W
Cabrakan
1
1
10
6
L
King Arthur
Vega907
King Arthur
0
6
1
0.08
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,682
Damage
14,386
19,842
Taken
24,715
17,126
Mitigated
15,791
6,764
Healing
1,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,818
1,950
2,273
2,512
4,596
2,191
765
2,578
1,738
37,744
0
W
Fenrir
5,632
1,754
0
1,124
6,427
4,987
44
3,937
2,289
0
11,442
L
Athena
4,339
1,049
0
514
8,612
6,434
0
5,289
3,323
12,159
0
W
Cabrakan
4,232
752
0
855
8,819
9,948
225
4,196
4,162
9,727
0
L
King Arthur
Vega907
King Arthur
3,441
596
0
319
9,841
6,492
0
6,571
3,270
2,505
8,367
L
6,606
2,235
0
763
6,262
2,865
0
3,550
2,712
23,938
2,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,697
Gold Earned
18,154
99
Minions Killed
86
4
Camps Cleared
5
546,080
Distance Traveled
523,382
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,183
818
71
7
3
174,289
1
W
Fenrir
7,056
706
22
2
0
190,760
1
L
Athena
6,092
609
20
2
0
198,866
1
W
Cabrakan
7,458
746
6
1
1
181,031
3
L
King Arthur
5,785
579
21
2
0
157,044
0
L
Sol
6,277
628
45
5
5
167,472
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role