Player Matchup

Cupid
Cupid
Ballyhoo01
Cupid
Level 108
God Stats
7W - 1L
1,729 SR
Queue Stats
313W - 125L
1,692 Elo+
Party 1
Thoth
Thoth
CraftyRipple
Thoth
Level 136
God Stats
3W - 1L
1,531 SR
Queue Stats
398W - 166L
1,713 Elo+
Party 1
Fenrir
Fenrir
JustSidBoi
Fenrir
Level 28
God Stats
4W - 0L
1,847 SR
Queue Stats
181W - 70L
1,733 Elo+
Party 1
Team Averages
Level 91
1,702 SR
1,713 Elo+

VS

Team Averages
Level 119
1,555 SR
1,520 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SpeknekJack
Hercules
Level 118
God Stats
1W - 2L
1,776 SR
Queue Stats
14W - 12L
1,605 Elo+
Solo
Tiamat
Tiamat
liadis
Tiamat
Level 123
God Stats
9W - 10L
1,387 SR
Queue Stats
133W - 157L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
6 / 1 / 11
10,477
698
12,252
8,765
3,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
7 / 0 / 9
10,898
727
21,824
5,123
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JustSidBoi
Fenrir
15
5 / 3 / 12
10,308
687
11,193
16,640
12,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 4 / 1
9,465
631
9,157
13,196
3,163
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
SpeknekJack
Hercules
12
1 / 7 / 3
8,851
590
6,159
25,327
18,050
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
liadis
Tiamat
12
0 / 7 / 2
8,193
546
5,435
13,266
5,023
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
18
Kills
4
4
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
1
0.88
W
Cupid
6
1
11
11.5
W
7
0
9
11.5
W
Fenrir
JustSidBoi
Fenrir
5
3
12
3.67
L
Hercules
SpeknekJack
Hercules
1
7
3
0.36
L
Tiamat
liadis
Tiamat
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,269
Damage
20,751
30,528
Taken
51,789
17,870
Mitigated
26,236
13,461
Healing
10,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,157
2,851
0
720
13,196
3,163
0
5,804
7,175
34,810
0
W
Cupid
12,252
8,560
2,712
3,152
8,765
3,591
1,782
4,625
4,140
0
45,350
W
21,824
1,092
1,282
1,137
5,123
1,914
1,060
2,876
2,247
58,741
0
W
Fenrir
JustSidBoi
Fenrir
11,193
4,523
779
4,399
16,640
12,365
0
7,588
9,052
0
25,020
L
Hercules
SpeknekJack
Hercules
6,159
1,367
142
8,660
25,327
18,050
0
9,881
14,962
0
15,273
L
Tiamat
liadis
Tiamat
5,435
232
0
1,232
13,266
5,023
0
6,511
6,561
31,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
26,509
198
Minions Killed
150
10
Camps Cleared
2
826,545
Distance Traveled
719,874
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,465
631
66
4
1
224,808
1
W
Cupid
10,477
698
94
6
5
251,512
3
W
Thoth
10,898
727
79
5
2
284,512
2
W
Fenrir
10,308
687
25
2
3
290,521
4
L
Hercules
8,851
590
24
2
0
260,606
2
L
Tiamat
8,193
546
60
4
1
234,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role