Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Avelasss
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,430 Elo+
Solo
Mulan
Mulan
SearchingHome
Mulan
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 14L
1,627 Elo+
Party 1
Sol
Sol
Yxno19
Sol
Level 12
God Stats
3W - 4L
1,411 SR
Queue Stats
8W - 5L
1,553 Elo+
Solo
Team Averages
Level 40
1,482 SR
1,522 Elo+

VS

Team Averages
Level 21
1,502 SR
1,472 Elo+
Set
Set
HydreEcrivain55
Set
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 55L
1,482 Elo+
Solo
Bellona
Bellona
Ice-Baaty
Bellona
Level 14
God Stats
1W - 5L
1,256 SR
Queue Stats
15W - 13L
1,399 Elo+
Party 2
Nox
Nox
SerbonneM124
Nox
Level 29
God Stats
3W - 4L
1,567 SR
Queue Stats
135W - 151L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tosc88
Ah Muzen Cab
Level 15
God Stats
1W - 2L
1,474 SR
Queue Stats
15W - 13L
1,399 Elo+
Party 2
Athena
Athena
mrliverpool93
Athena
Level 21
God Stats
0W - 1L
1,714 SR
Queue Stats
17W - 13L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 3 / 1
7,735
645
6,953
10,245
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
 
Geb
10
0 / 2 / 3
6,492
541
4,507
9,582
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 0
5,341
445
1,808
6,379
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 1 / 1
8,351
696
11,500
11,740
7,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Yxno19
Sol
13
3 / 0 / 1
7,302
609
5,785
6,027
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 2
7,419
618
8,727
8,504
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
Ice-Baaty
Bellona
9
0 / 6 / 1
5,514
460
5,257
11,935
9,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 1 / 7
7,002
584
5,312
5,804
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Tosc88
Ah Muzen Cab
10
0 / 5 / 0
5,728
477
2,684
7,109
1,829
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 1 / 5
6,628
552
3,727
8,982
5,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
15
Kills
11
11
Deaths
15
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
3
1
1.83
W
Geb
 
Geb
0
2
3
0.75
W
0
5
0
0
L
6
2
2
3.5
L
Bellona
Ice-Baaty
Bellona
0
6
1
0.08
W
7
1
1
7.5
L
3
1
7
6.5
L
Ah Muzen Cab
Tosc88
Ah Muzen Cab
0
5
0
0
W
Sol
Yxno19
Sol
3
0
1
3.5
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,553
Damage
25,707
43,973
Taken
42,334
19,908
Mitigated
22,210
18,367
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,953
3,827
0
4,194
10,245
3,582
0
2,044
8,123
0
47,909
W
Geb
 
Geb
4,507
173
0
2,833
9,582
6,045
0
2,954
6,524
20,672
0
W
1,808
253
76
770
6,379
1,729
0
2,699
3,464
24,818
0
L
8,727
3,986
0
3,302
8,504
3,222
0
1,425
7,039
0
43,289
L
Bellona
Ice-Baaty
Bellona
5,257
1,180
0
1,925
11,935
9,337
212
470
10,737
2,746
20,510
W
11,500
2,129
0
6,498
11,740
7,125
525
1,442
10,298
0
51,245
L
5,312
656
0
968
5,804
2,213
0
2,740
3,064
34,484
0
L
Ah Muzen Cab
Tosc88
Ah Muzen Cab
2,684
1,732
0
1,141
7,109
1,829
0
4,491
2,618
0
34,395
W
Sol
Yxno19
Sol
5,785
1,948
0
3,996
6,027
1,427
847
650
5,377
46,445
0
L
3,727
1,023
1,523
1,632
8,982
5,609
13
2,974
5,889
16,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,221
Gold Earned
32,291
378
Minions Killed
301
0
Camps Cleared
0
1,190,367
Distance Traveled
1,113,760
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,735
645
93
8
0
276,904
2
W
Geb
6,492
541
25
2
0
234,598
2
W
Ra
5,341
445
48
4
0
208,528
0
L
Set
7,419
618
81
7
0
261,547
3
L
Bellona
5,514
460
50
4
0
207,517
0
W
Mulan
8,351
696
109
9
0
230,104
0
L
Nox
7,002
584
69
6
0
199,969
3
L
Ah Muzen Cab
5,728
477
70
6
0
182,415
2
W
Sol
7,302
609
103
9
0
240,233
2
L
Athena
6,628
552
31
3
0
262,312
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role