Player Matchup

Geb
Geb
iZpixl5
Geb
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,458 Elo+
Party 1
Nemesis
Nemesis
nanibananii
Nemesis
Level 17
God Stats
1W - 1L
1,318 SR
Queue Stats
20W - 26L
1,432 Elo+
Party 1
Merlin
Merlin
Åtistboi
Merlin
Level 59
God Stats
2W - 1L
1,080 SR
Queue Stats
13W - 15L
1,433 Elo+
Party 1
Team Averages
Level 60
1,300 SR
1,441 Elo+

VS

Team Averages
Level 13
1,574 SR
1,423 Elo+
Scylla
Scylla
Dehaker
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,305 Elo+
Solo
Medusa
Medusa
SoldiersPride
Medusa
Level 10
God Stats
4W - 3L
1,554 SR
Queue Stats
5W - 7L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
Tallarious
Cthulhu
Level 4
God Stats
4W - 3L
1,668 SR
Queue Stats
4W - 3L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
2 / 1 / 17
8,797
880
6,192
10,439
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
nanibananii
Nemesis
12
5 / 6 / 10
8,170
817
8,572
9,270
3,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Åtistboi
Merlin
14
13 / 1 / 7
9,708
971
16,353
7,051
3,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dehaker
Scylla
11
3 / 7 / 2
7,050
705
3,955
8,842
2,755
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 8 / 2
7,213
721
8,021
11,422
3,551
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Tallarious
Cthulhu
9
1 / 5 / 6
7,001
700
4,811
14,379
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
20
Kills
8
8
Deaths
20
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
Dehaker
Scylla
3
7
2
0.57
L
4
8
2
0.63
L
Cthulhu
Tallarious
Cthulhu
1
5
6
0.8
W
Geb
2
1
17
10.5
W
Nemesis
nanibananii
Nemesis
5
6
10
1.67
W
Merlin
Åtistboi
Merlin
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,117
Damage
16,787
26,760
Taken
34,643
19,236
Mitigated
12,717
2,891
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Dehaker
Scylla
3,955
558
541
719
8,842
2,755
0
6,163
2,679
13,835
0
L
8,021
4,441
342
1,958
11,422
3,551
0
6,541
4,881
0
21,422
L
Cthulhu
Tallarious
Cthulhu
4,811
547
93
1,509
14,379
6,411
0
10,009
4,370
10,085
0
W
Geb
6,192
1,029
0
767
10,439
12,198
25
3,346
7,093
13,772
0
W
Nemesis
nanibananii
Nemesis
8,572
3,139
0
577
9,270
3,978
0
3,307
5,963
0
15,994
W
Merlin
Åtistboi
Merlin
16,353
1,678
0
1,547
7,051
3,060
460
2,598
4,453
41,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
21,264
92
Minions Killed
76
5
Camps Cleared
4
580,239
Distance Traveled
480,689
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,050
705
32
3
1
155,499
3
L
Medusa
7,213
721
31
3
2
149,259
2
L
Cthulhu
7,001
700
13
1
1
175,931
0
W
Geb
8,797
880
11
1
0
206,715
3
W
Nemesis
8,170
817
19
2
2
179,531
0
W
Merlin
9,708
971
62
6
3
193,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role