Player Matchup

Izanami
Izanami
Elmothesloth
Izanami
Level 29
God Stats
60W - 80L
1,487 SR
Queue Stats
117W - 174L
1,396 Elo+
Party 2
Nemesis
Nemesis
EnvysAlt
Nemesis
Level 24
God Stats
17W - 22L
1,743 SR
Queue Stats
176W - 209L
1,486 Elo+
Party 2
Anubis
Anubis
Sandacz
Anubis
Level 20
God Stats
2W - 4L
1,398 SR
Queue Stats
3W - 4L
1,217 Elo+
Solo
Olorun
Olorun
Vin696
Olorun
Level 24
God Stats
2W - 0L
1,730 SR
Queue Stats
61W - 67L
1,419 Elo+
Solo
Chaac
Chaac
iaelmo
Chaac
Level 27
God Stats
28W - 32L
1,452 SR
Queue Stats
85W - 127L
1,325 Elo+
Party 2
Team Averages
Level 25
1,562 SR
1,368 Elo+

VS

Team Averages
Level 14
1,381 SR
1,216 Elo+
Sobek
Sobek
ANGELofDEATH494
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,123 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CrowningTide
Tsukuyomi
Level 25
God Stats
1W - 2L
1,419 SR
Queue Stats
15W - 12L
1,405 Elo+
Solo
Sol
Sol
Ramaxya
Sol
Level 29
God Stats
1W - 5L
1,266 SR
Queue Stats
58W - 96L
1,326 Elo+
Solo
Bellona
Bellona
ZANGIF23
Bellona
Level 5
God Stats
0W - 2L
1,222 SR
Queue Stats
0W - 5L
1,103 Elo+
Party 1
Neith
Neith
левый2000
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,123 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elmothesloth
Izanami
14
4 / 4 / 5
8,995
562
7,620
7,632
2,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
EnvysAlt
Nemesis
17
13 / 3 / 7
10,667
667
12,723
12,390
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Sandacz
Anubis
16
6 / 2 / 6
9,859
616
8,844
8,264
4,001
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Vin696
Olorun
15
11 / 1 / 7
10,215
638
14,793
10,492
4,528
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
iaelmo
Chaac
12
0 / 2 / 7
7,805
488
1,865
7,758
7,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 9 / 3
6,424
402
2,728
16,876
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
CrowningTide
Tsukuyomi
12
4 / 5 / 3
8,054
503
4,125
12,672
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
13
3 / 8 / 2
8,848
553
7,656
12,613
3,409
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ZANGIF23
Bellona
14
1 / 3 / 0
8,584
537
2,057
8,434
6,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 9 / 3
7,609
476
9,178
10,629
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
34
Kills
12
12
Deaths
34
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
Tsukuyomi
CrowningTide
Tsukuyomi
4
5
3
1.1
W
Izanami
Elmothesloth
Izanami
4
4
5
1.63
W
Nemesis
EnvysAlt
Nemesis
13
3
7
5.5
L
Sol
3
8
2
0.5
W
Anubis
Sandacz
Anubis
6
2
6
4.5
W
Olorun
Vin696
Olorun
11
1
7
14.5
L
Bellona
ZANGIF23
Bellona
1
3
0
0.33
W
Chaac
iaelmo
Chaac
0
2
7
1.75
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,845
Damage
25,744
46,536
Taken
61,224
24,265
Mitigated
29,425
15,298
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,728
937
0
1,040
16,876
12,757
0
8,191
8,685
6,495
0
L
Tsukuyomi
CrowningTide
Tsukuyomi
4,125
751
0
2,767
12,672
3,901
0
3,380
9,292
0
36,682
W
Izanami
Elmothesloth
Izanami
7,620
5,038
0
619
7,632
2,352
2,930
2,462
5,170
0
57,615
W
Nemesis
EnvysAlt
Nemesis
12,723
4,730
0
3,032
12,390
6,112
304
2,157
10,233
0
75,044
L
Sol
7,656
2,884
0
3,340
12,613
3,409
3,815
4,724
7,889
39,491
5,110
W
Anubis
Sandacz
Anubis
8,844
827
0
4,150
8,264
4,001
1,398
3,965
4,299
61,504
0
W
Olorun
Vin696
Olorun
14,793
8,825
63
5,544
10,492
4,528
1,452
639
9,853
43,893
4,503
L
Bellona
ZANGIF23
Bellona
2,057
173
0
1,650
8,434
6,281
819
3,323
5,111
5,811
40,461
W
Chaac
iaelmo
Chaac
1,865
369
38
1,852
7,758
7,272
327
660
7,098
0
28,711
L
9,178
3,546
0
723
10,629
3,077
84
2,650
7,979
0
21,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,541
Gold Earned
39,519
465
Minions Killed
302
0
Camps Cleared
0
1,467,359
Distance Traveled
1,408,610
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,424
402
9
1
0
268,952
4
L
Tsukuyomi
8,054
503
68
4
0
307,985
0
W
Izanami
8,995
562
104
7
0
281,365
4
W
Nemesis
10,667
667
111
7
0
384,247
6
L
Sol
8,848
553
87
5
0
257,394
6
W
Anubis
9,859
616
115
7
0
263,505
0
W
Olorun
10,215
638
83
5
0
291,590
0
L
Bellona
8,584
537
109
7
0
305,539
0
W
Chaac
7,805
488
52
3
0
246,652
1
L
Neith
7,609
476
29
2
0
268,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role