Player Matchup

Achilles
Achilles
Bronze III
DeckedJungle473
Achilles
Bronze III
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold V
RatsHugeNuts
Heimdallr
Gold V
Level 8
God Stats
3W - 0L
1,815 SR
Queue Stats
10W - 0L
1,651 MMR
Party 1
Merlin
Merlin
Masters
Vitreous
Merlin
Masters
Level 160
God Stats
3W - 5L
1,688 SR
Queue Stats
66W - 31L
2,664 MMR
Party 1
Awilix
Awilix
Bronze III
macchiatoV2
Awilix
Bronze III
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond III
moodygrant
Sobek
Diamond III
Level 123
God Stats
1W - 1L
1,740 SR
Queue Stats
148W - 119L
2,208 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 64
1,649 SR
1,905 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,544 SR
2,061 MMR
Ares
Ares
Platinum I
GDN_Osamabindyin
Ares
Platinum I
Level 143
God Stats
15W - 8L
1,726 SR
Queue Stats
260W - 244L
2,030 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
NO_WARDS_NO_GANK
Amaterasu
Diamond IV
Level 108
God Stats
31W - 24L
1,637 SR
Queue Stats
847W - 840L
2,064 MMR
Solo
Hun Batz
Hun Batz
Diamond V
StarFafouLaH
Hun Batz
Diamond V
Level 144
God Stats
3W - 7L
1,425 SR
Queue Stats
372W - 370L
2,068 MMR
Solo
Charybdis
Charybdis
Diamond IV
Turgeon0708
Charybdis
Diamond IV
Level 154
God Stats
2W - 3L
1,431 SR
Queue Stats
137W - 130L
2,097 MMR
Solo
Tiamat
Tiamat
Platinum IV
Zues Is H3r3
Tiamat
Platinum IV
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 60L
2,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
7 / 0 / 4
12,508
658
13,671
18,127
16,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
RatsHugeNuts
Heimdallr
20
10 / 0 / 3
13,751
724
17,281
13,924
6,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Vitreous
Merlin
18
5 / 1 / 4
12,176
641
11,106
6,901
2,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
17
6 / 0 / 4
11,323
596
7,247
7,304
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
14
1 / 0 / 14
10,494
552
5,093
14,575
17,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OdinGebAthena

VS

Bans
CliodhnaArtioKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
7,081
373
2,984
9,312
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
14
0 / 4 / 0
8,234
433
6,109
17,907
13,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
StarFafouLaH
Hun Batz
14
0 / 8 / 1
8,581
452
6,333
15,314
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Turgeon0708
Charybdis
14
1 / 8 / 0
8,750
461
5,187
16,421
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
13
0 / 7 / 0
8,135
428
3,595
13,440
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
29
Kills
1
1
Deaths
29
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
0
4
9
L
0
2
1
0.25
L
Amaterasu
0
4
0
0
W
Heimdallr
RatsHugeNuts
Heimdallr
10
0
3
11.5
L
Hun Batz
StarFafouLaH
Hun Batz
0
8
1
0.06
L
Charybdis
Turgeon0708
Charybdis
1
8
0
0.13
W
Merlin
Vitreous
Merlin
5
1
4
7
L
Tiamat
0
7
0
0
W
Awilix
6
0
4
8
W
Sobek
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,398
Damage
24,208
60,831
Taken
72,394
46,353
Mitigated
31,752
29,873
Healing
16,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,671
4,650
0
8,140
18,127
16,676
114
1,296
16,831
10,377
73,258
L
2,984
64
0
2,512
9,312
5,831
0
3,759
5,468
16,840
0
L
Amaterasu
6,109
1,580
0
5,650
17,907
13,657
0
2,400
14,719
13,238
43,800
W
Heimdallr
RatsHugeNuts
Heimdallr
17,281
9,494
0
9,381
13,924
6,247
8,929
2,515
11,239
0
132,094
L
Hun Batz
StarFafouLaH
Hun Batz
6,333
1,815
0
3,446
15,314
4,534
0
3,910
11,352
0
62,763
L
Charybdis
Turgeon0708
Charybdis
5,187
2,664
0
3,000
16,421
3,965
3,360
4,612
11,756
0
58,218
W
Merlin
Vitreous
Merlin
11,106
650
0
3,350
6,901
2,959
594
686
6,215
100,990
0
L
Tiamat
3,595
316
0
1,760
13,440
3,765
493
2,950
10,403
52,887
0
W
Awilix
7,247
2,714
0
3,280
7,304
3,108
2,238
1,071
6,209
0
67,759
W
Sobek
5,093
416
0
5,722
14,575
17,363
291
3,348
10,624
18,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,252
Gold Earned
40,781
694
Minions Killed
464
0
Camps Cleared
0
1,914,339
Distance Traveled
1,724,322
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,508
658
159
8
0
388,757
1
L
Ares
7,081
373
22
1
0
284,633
5
L
Amaterasu
8,234
433
89
5
0
396,604
5
W
Heimdallr
13,751
724
210
11
0
355,026
4
L
Hun Batz
8,581
452
127
7
0
372,602
4
L
Charybdis
8,750
461
114
6
0
319,418
5
W
Merlin
12,176
641
185
10
0
378,916
4
L
Tiamat
8,135
428
112
6
0
351,065
3
W
Awilix
11,323
596
117
6
0
405,290
1
W
Sobek
10,494
552
23
1
0
386,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role