Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Shelhot
Athena
Level 10
God Stats
0W - 2L
1,345 SR
Queue Stats
0W - 6L
923 Elo+
Party 2
Artemis
Artemis
floamboyweep
Artemis
Level 25
God Stats
0W - 1L
1,717 SR
Queue Stats
1W - 4L
1,286 Elo+
Party 2
Team Averages
Level 61
1,521 SR
1,236 Elo+

VS

Team Averages
Level 93
1,360 SR
1,362 Elo+
Agni
Agni
AlexLumax
Agni
Level 126
God Stats
3W - 2L
1,541 SR
Queue Stats
30W - 35L
1,498 Elo+
Solo
Cliodhna
Cliodhna
RomanoRa
Cliodhna
Level 87
God Stats
2W - 3L
1,203 SR
Queue Stats
114W - 152L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
krijesnicaa
Cthulhu
Level 66
God Stats
49W - 82L
1,336 SR
Queue Stats
75W - 150L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 6 / 6
11,235
624
10,850
13,565
5,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Shelhot
Athena
17
7 / 0 / 4
12,758
709
9,735
17,644
19,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
floamboyweep
Artemis
12
1 / 8 / 5
9,884
549
6,724
14,290
5,746
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
5 / 4 / 6
11,563
642
10,979
12,409
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
RomanoRa
Cliodhna
15
6 / 7 / 7
12,047
669
16,024
13,713
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
krijesnicaa
Cthulhu
15
3 / 1 / 6
11,089
616
7,846
14,399
12,820
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
12
Kills
14
14
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
6
6
1.17
W
Agni
5
4
6
2
W
Cliodhna
RomanoRa
Cliodhna
6
7
7
1.36
L
Athena
Shelhot
Athena
7
0
4
9
L
Artemis
floamboyweep
Artemis
1
8
5
0.44
W
Cthulhu
krijesnicaa
Cthulhu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,309
Damage
34,849
45,499
Taken
40,521
30,289
Mitigated
23,574
7,424
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,850
2,295
0
4,101
13,565
5,193
0
5,306
8,029
42,531
0
W
Agni
10,979
618
0
2,262
12,409
4,508
1,104
6,579
5,704
47,246
0
W
Cliodhna
RomanoRa
Cliodhna
16,024
2,084
0
1,768
13,713
6,246
96
6,686
6,855
0
50,984
L
Athena
Shelhot
Athena
9,735
2,225
192
2,265
17,644
19,350
0
7,139
9,762
24,479
0
L
Artemis
floamboyweep
Artemis
6,724
2,351
239
627
14,290
5,746
0
5,217
8,829
0
13,462
W
Cthulhu
krijesnicaa
Cthulhu
7,846
357
188
4,777
14,399
12,820
217
7,725
6,368
24,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,877
Gold Earned
34,699
117
Minions Killed
172
2
Camps Cleared
9
795,997
Distance Traveled
945,039
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,235
624
75
4
2
204,821
2
W
Agni
11,563
642
66
4
2
299,519
1
W
Cliodhna
12,047
669
63
4
7
300,970
4
L
Athena
12,758
709
23
1
0
326,988
0
L
Artemis
9,884
549
19
1
0
264,188
0
W
Cthulhu
11,089
616
43
2
0
344,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role