Player Matchup

Fenrir
Fenrir
Apzalor
Fenrir
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 9L
1,326 Elo+
Solo
Izanami
Izanami
ItsAFeature
Izanami
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
16W - 8L
1,677 Elo+
Solo
Tiamat
Tiamat
TheWizeGuy
Tiamat
Level 15
God Stats
10W - 4L
1,752 SR
Queue Stats
18W - 15L
1,609 Elo+
Solo
Nox
Nox
el1m1nator
Nox
Level 26
God Stats
6W - 4L
1,252 SR
Queue Stats
35W - 45L
1,330 Elo+
Solo
Hou Yi
Hou Yi
lwindswaai
Hou Yi
Level 29
God Stats
1W - 2L
1,167 SR
Queue Stats
112W - 138L
1,343 Elo+
Solo
Team Averages
Level 17
1,434 SR
1,457 Elo+

VS

Team Averages
Level 27
1,449 SR
1,426 Elo+
Nemesis
Nemesis
Elmothesloth
Nemesis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 174L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
EnvysAlt
Gilgamesh
Level 24
God Stats
4W - 10L
1,411 SR
Queue Stats
176W - 209L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
Léonardé
Jing Wei
Level 28
God Stats
0W - 2L
1,222 SR
Queue Stats
11W - 12L
1,317 Elo+
Solo
Nox
Nox
TarikDemiR
Nox
Level 28
God Stats
6W - 4L
1,643 SR
Queue Stats
106W - 108L
1,573 Elo+
Solo
Chaac
Chaac
iaelmo
Chaac
Level 27
God Stats
28W - 32L
1,466 SR
Queue Stats
85W - 127L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apzalor
Fenrir
10
11 / 2 / 1
6,972
697
6,190
4,991
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
ItsAFeature
Izanami
13
7 / 1 / 2
8,091
809
6,952
8,505
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
TheWizeGuy
Tiamat
9
5 / 0 / 4
6,270
627
3,787
5,616
4,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 3
5,611
561
2,379
5,255
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
lwindswaai
Hou Yi
10
4 / 1 / 4
5,993
599
4,241
5,434
1,577
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elmothesloth
Nemesis
7
2 / 6 / 0
4,883
488
2,706
6,474
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
EnvysAlt
Gilgamesh
6
1 / 7 / 0
4,461
446
4,791
8,710
2,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Léonardé
Jing Wei
7
0 / 5 / 1
4,511
451
1,783
6,004
1,265
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 4 / 1
5,745
575
3,828
5,594
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
iaelmo
Chaac
6
0 / 6 / 1
4,383
438
1,779
7,302
4,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
28
Kills
5
6
Deaths
28
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Apzalor
Fenrir
11
2
1
5.75
L
Nemesis
Elmothesloth
Nemesis
2
6
0
0.33
L
Gilgamesh
EnvysAlt
Gilgamesh
1
7
0
0.14
W
Izanami
ItsAFeature
Izanami
7
1
2
8
L
Jing Wei
Léonardé
Jing Wei
0
5
1
0.1
L
2
4
1
0.63
W
Tiamat
TheWizeGuy
Tiamat
5
0
4
7
W
1
2
3
1.25
L
Chaac
iaelmo
Chaac
0
6
1
0.08
W
Hou Yi
lwindswaai
Hou Yi
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,549
Damage
14,887
29,801
Taken
34,084
12,447
Mitigated
12,678
9,778
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Apzalor
Fenrir
6,190
2,299
0
1,781
4,991
1,667
0
514
4,447
0
25,569
L
Nemesis
Elmothesloth
Nemesis
2,706
1,125
0
587
6,474
1,989
0
627
5,847
0
14,933
L
Gilgamesh
EnvysAlt
Gilgamesh
4,791
1,314
0
1,025
8,710
2,939
0
0
8,710
183
16,198
W
Izanami
ItsAFeature
Izanami
6,952
5,218
0
4,648
8,505
2,878
2,961
150
8,355
0
50,344
L
Jing Wei
Léonardé
Jing Wei
1,783
1,427
0
330
6,004
1,265
0
1,929
4,075
0
15,636
L
3,828
594
0
960
5,594
1,525
0
1,494
4,100
27,680
0
W
Tiamat
TheWizeGuy
Tiamat
3,787
640
75
1,405
5,616
4,606
36
0
5,616
20,583
0
W
2,379
380
0
1,108
5,255
1,719
642
2,217
2,836
22,461
0
L
Chaac
iaelmo
Chaac
1,779
430
0
883
7,302
4,960
0
2,116
5,186
0
15,452
W
Hou Yi
lwindswaai
Hou Yi
4,241
1,963
0
761
5,434
1,577
189
813
4,569
0
24,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
23,983
290
Minions Killed
179
0
Camps Cleared
0
967,042
Distance Traveled
908,165
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,972
697
42
4
0
197,574
1
L
Nemesis
4,883
488
34
3
0
180,104
0
L
Gilgamesh
4,461
446
21
2
0
185,372
3
W
Izanami
8,091
809
124
12
0
178,835
2
L
Jing Wei
4,511
451
40
4
0
190,702
2
L
Nox
5,745
575
57
6
0
194,589
4
W
Tiamat
6,270
627
33
3
0
203,231
0
W
Nox
5,611
561
51
5
0
175,112
3
L
Chaac
4,383
438
27
3
0
157,398
1
W
Hou Yi
5,993
599
40
4
0
212,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role