Player Matchup

Zeus
Zeus
Prometheuus
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,395 Elo+
Party 1
Loki
Loki
Rachetti1507
Loki
Level 35
God Stats
21W - 26L
1,484 SR
Queue Stats
112W - 120L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
djbokete24
Kukulkan
Level 22
God Stats
10W - 15L
1,471 SR
Queue Stats
53W - 56L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
wfcnexus1
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,339 Elo+
Solo
Fenrir
Fenrir
y9067s
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo
Team Averages
Level 19
1,491 SR
1,364 Elo+

VS

Team Averages
Level 34
1,435 SR
1,430 Elo+
Set
Set
Hidan_xi
Set
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
103W - 120L
1,416 Elo+
Solo
Medusa
Medusa
Le_Perculator
Medusa
Level 5
God Stats
2W - 1L
1,216 SR
Queue Stats
7W - 7L
1,509 Elo+
Party 2
Loki
Loki
TheCarlos82
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,406 Elo+
Solo
Achilles
Achilles
danielesaccardi
Achilles
Level 21
God Stats
6W - 3L
1,518 SR
Queue Stats
58W - 69L
1,452 Elo+
Solo
Tiamat
Tiamat
yologue12345
Tiamat
Level 101
God Stats
8W - 13L
1,440 SR
Queue Stats
338W - 414L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 4
6,717
420
6,897
8,553
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
13 / 4 / 0
10,027
627
13,175
14,066
5,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
djbokete24
Kukulkan
8
1 / 11 / 1
5,984
374
4,924
9,834
2,536
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
wfcnexus1
Sun Wukong
11
2 / 7 / 3
7,658
479
1,764
11,985
5,275
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
y9067s
Fenrir
7
1 / 11 / 1
6,263
391
1,354
9,077
2,939
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
7,544
472
2,911
6,914
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 6 / 2
6,136
384
1,705
4,381
781
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
11 / 3 / 8
9,379
586
9,373
9,514
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
15
11 / 4 / 8
10,221
639
12,335
16,015
11,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
14 / 3 / 8
9,433
590
9,514
9,650
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
70
18
Kills
41
43
Deaths
18
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
2
6
2
0.5
L
1
10
4
0.3
L
13
4
0
3.25
W
11
3
8
5
W
Achilles
11
4
8
3.75
L
Kukulkan
djbokete24
Kukulkan
1
11
1
0.14
L
Sun Wukong
wfcnexus1
Sun Wukong
2
7
3
0.5
L
Fenrir
y9067s
Fenrir
1
11
1
0.14
W
Tiamat
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,114
Damage
35,838
53,515
Taken
46,474
17,926
Mitigated
22,731
3,179
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,911
1,819
0
1,590
6,914
2,168
1,382
0
6,914
0
29,263
W
1,705
1,370
0
154
4,381
781
66
538
3,843
0
8,672
L
6,897
1,813
0
0
8,553
1,794
205
1,210
7,132
17,930
0
L
13,175
5,266
0
2,372
14,066
5,382
387
3,092
10,406
0
57,960
W
9,373
3,491
0
3,173
9,514
3,167
689
2,675
6,704
0
51,401
W
Achilles
12,335
3,185
0
4,046
16,015
11,345
649
4,426
11,267
5,418
47,895
L
Kukulkan
djbokete24
Kukulkan
4,924
1,079
0
14
9,834
2,536
250
1,672
7,840
20,983
0
L
Sun Wukong
wfcnexus1
Sun Wukong
1,764
283
0
506
11,985
5,275
443
1,337
10,267
0
23,206
L
Fenrir
y9067s
Fenrir
1,354
369
0
287
9,077
2,939
439
3,264
5,485
0
12,977
W
Tiamat
9,514
1,056
0
2,300
9,650
5,270
443
3,502
5,925
38,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,649
Gold Earned
42,713
215
Minions Killed
324
0
Camps Cleared
0
1,296,862
Distance Traveled
1,301,155
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,544
472
52
3
0
210,630
2
W
Medusa
6,136
384
8
1
0
179,222
0
L
Zeus
6,717
420
26
2
0
229,200
1
L
Loki
10,027
627
99
6
0
311,864
0
W
Loki
9,379
586
91
6
0
315,142
0
W
Achilles
10,221
639
95
6
0
295,565
1
L
Kukulkan
5,984
374
38
2
0
262,893
0
L
Sun Wukong
7,658
479
29
2
0
274,792
0
L
Fenrir
6,263
391
23
1
0
218,113
2
W
Tiamat
9,433
590
78
5
0
300,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role