Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond V
CaPiT4N_K4MiK4Z3
Fafnir
Diamond V
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 228L
2,056 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Kojefly
Gilgamesh
Diamond II
Level 160
God Stats
0W - 1L
1,740 SR
Queue Stats
524W - 498L
2,036 MMR
Solo
Hel
Hel
Gold II
Rbizz_
Hel
Gold II
Level 139
God Stats
1W - 1L
1,578 SR
Queue Stats
132W - 120L
2,065 MMR
Solo
Izanami
Izanami
Diamond V
betytoborre
Izanami
Diamond V
Level 121
God Stats
9W - 8L
1,659 SR
Queue Stats
205W - 197L
2,059 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,595 SR
1,943 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,654 SR
2,053 MMR
Cliodhna
Cliodhna
Diamond IV
Anime-Panties-
Cliodhna
Diamond IV
Level 147
God Stats
7W - 3L
1,695 SR
Queue Stats
165W - 146L
2,069 MMR
Solo
Khepri
Khepri
Diamond IV
CallMeKoby
Khepri
Diamond IV
Level 113
God Stats
3W - 2L
1,846 SR
Queue Stats
652W - 637L
2,048 MMR
Party 1
Achilles
Achilles
Diamond V
DestroyerViZs
Achilles
Diamond V
Level 111
God Stats
73W - 65L
1,620 SR
Queue Stats
590W - 579L
2,032 MMR
Solo
Zeus
Zeus
Diamond IV
UwU_Senpaaii
Zeus
Diamond IV
Level 148
God Stats
14W - 14L
1,551 SR
Queue Stats
461W - 457L
2,028 MMR
Solo
Danzaburou
Danzaburou
Diamond III
eLegX
Danzaburou
Diamond III
Level 111
God Stats
4W - 9L
1,560 SR
Queue Stats
498W - 474L
2,087 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 6 / 3
10,362
471
6,424
19,388
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
4 / 6 / 2
10,549
480
7,693
25,333
33,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Kojefly
Gilgamesh
18
0 / 6 / 1
10,720
487
10,128
21,770
15,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hel
Rbizz_
Hel
15
0 / 8 / 2
9,441
429
8,642
16,475
5,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
betytoborre
Izanami
20
4 / 7 / 1
12,689
577
13,721
22,408
7,520
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
LokiGeb

VS

Bans
OdinArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
20
12 / 3 / 7
13,660
621
20,868
16,275
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
CallMeKoby
Khepri
16
0 / 2 / 19
10,742
488
6,992
14,916
18,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
DestroyerViZs
Achilles
20
9 / 0 / 5
13,534
615
18,405
18,556
18,597
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
9 / 4 / 8
13,138
597
22,036
10,895
5,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
eLegX
Danzaburou
19
3 / 3 / 6
12,412
564
13,976
19,090
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
12
Kills
33
33
Deaths
12
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
6
3
0.92
W
Cliodhna
12
3
7
5.17
L
4
6
2
0.83
W
Khepri
CallMeKoby
Khepri
0
2
19
4.75
W
Achilles
DestroyerViZs
Achilles
9
0
5
11.5
L
Gilgamesh
Kojefly
Gilgamesh
0
6
1
0.08
L
Hel
Rbizz_
Hel
0
8
2
0.13
W
9
4
8
3.25
L
Izanami
betytoborre
Izanami
4
7
1
0.64
W
Danzaburou
eLegX
Danzaburou
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,608
Damage
82,277
105,374
Taken
79,732
68,744
Mitigated
54,527
30,629
Healing
30,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,424
1,463
0
4,452
19,388
6,843
0
6,655
12,074
0
52,099
W
Cliodhna
20,868
3,457
0
6,451
16,275
7,203
3,365
4,833
11,194
0
106,060
L
7,693
2,401
456
6,092
25,333
33,627
0
9,234
15,521
24,819
0
W
Khepri
CallMeKoby
Khepri
6,992
879
598
4,383
14,916
18,303
224
3,556
11,164
22,751
0
W
Achilles
DestroyerViZs
Achilles
18,405
5,451
0
8,583
18,556
18,597
279
2,272
15,451
12,286
79,428
L
Gilgamesh
Kojefly
Gilgamesh
10,128
1,826
0
5,347
21,770
15,457
326
2,533
18,020
14,399
70,486
L
Hel
Rbizz_
Hel
8,642
841
1,764
5,355
16,475
5,297
0
7,171
8,972
63,203
0
W
22,036
2,532
0
1,996
10,895
5,943
452
4,855
5,946
97,200
0
L
Izanami
betytoborre
Izanami
13,721
9,050
0
7,163
22,408
7,520
341
4,234
17,983
0
128,586
W
Danzaburou
eLegX
Danzaburou
13,976
6,272
0
8,778
19,090
4,481
2,498
3,661
15,333
0
107,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,761
Gold Earned
63,486
626
Minions Killed
640
0
Camps Cleared
0
1,984,268
Distance Traveled
2,339,537
24
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,362
471
93
4
0
444,443
6
W
Cliodhna
13,660
621
140
6
0
537,739
0
L
Fafnir
10,549
480
40
2
0
369,067
7
W
Khepri
10,742
488
24
1
0
453,698
13
W
Achilles
13,534
615
161
7
0
502,889
6
L
Gilgamesh
10,720
487
135
6
0
386,241
1
L
Hel
9,441
429
133
6
0
410,085
5
W
Zeus
13,138
597
153
7
0
414,060
7
L
Izanami
12,689
577
225
10
0
374,432
5
W
Danzaburou
12,412
564
162
7
0
431,151
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role