Player Matchup

Ullr
Ullr
CorruptedRein
Ullr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,641 Elo+
Solo
Chang'e
Chang'e
FireAndRains
Chang'e
Level 24
God Stats
12W - 3L
1,690 SR
Queue Stats
20W - 8L
1,594 Elo+
Solo
Ah Puch
Ah Puch
Hck zReDWINE
Ah Puch
Level 26
God Stats
9W - 4L
1,586 SR
Queue Stats
80W - 52L
1,628 Elo+
Solo
Kali
Kali
WhyBeN0rmal
Kali
Level 29
God Stats
8W - 2L
1,751 SR
Queue Stats
64W - 67L
1,547 Elo+
Solo
Cthulhu
Cthulhu
XxRedEnderXx
Cthulhu
Level 27
God Stats
4W - 3L
1,473 SR
Queue Stats
65W - 80L
1,528 Elo+
Solo
Team Averages
Level 22
1,600 SR
1,588 Elo+

VS

Team Averages
Level 19
1,569 SR
1,488 Elo+
King Arthur
King Arthur
DarkeMooneS
King Arthur
Level 14
God Stats
2W - 1L
1,819 SR
Queue Stats
2W - 3L
1,404 Elo+
Solo
Artemis
Artemis
TOP-10-BOBOTES
Artemis
Level 27
God Stats
38W - 25L
1,597 SR
Queue Stats
73W - 58L
1,511 Elo+
Solo
Susano
Susano
The_Nagato_
Susano
Level 22
God Stats
2W - 4L
1,490 SR
Queue Stats
40W - 29L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
adct92
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,558 Elo+
Solo
Sylvanus
Sylvanus
dripping_bevy6
Sylvanus
Level 17
God Stats
5W - 8L
1,437 SR
Queue Stats
13W - 18L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
10,311
644
7,016
8,702
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
FireAndRains
Chang'e
15
4 / 3 / 6
9,657
604
8,453
10,156
5,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Hck zReDWINE
Ah Puch
16
3 / 3 / 7
10,022
626
6,259
8,012
6,229
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 0 / 2
12,304
769
10,000
11,840
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
XxRedEnderXx
Cthulhu
7
1 / 4 / 1
6,700
419
1,854
6,049
2,815

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkeMooneS
King Arthur
12
1 / 8 / 2
7,112
445
3,410
11,050
8,761
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 3 / 2
6,473
405
3,986
6,947
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
14
9 / 5 / 1
9,076
567
13,290
14,148
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
adct92
Baron Samedi
8
0 / 2 / 2
6,306
394
1,781
4,160
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
1 / 4 / 3
7,322
458
3,820
15,030
13,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
13
13
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
King Arthur
DarkeMooneS
King Arthur
1
8
2
0.25
W
Chang'e
FireAndRains
Chang'e
4
3
6
2.33
W
Ah Puch
Hck zReDWINE
Ah Puch
3
3
7
2.17
L
2
3
2
1
L
Susano
9
5
1
1.9
W
12
0
2
13
W
Cthulhu
XxRedEnderXx
Cthulhu
1
4
1
0.38
L
Baron Samedi
adct92
Baron Samedi
0
2
2
0.5
L
Sylvanus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,582
Damage
26,287
44,759
Taken
51,335
22,119
Mitigated
31,977
17,208
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,016
3,268
0
1,904
8,702
3,146
2,222
744
7,958
0
69,358
L
King Arthur
DarkeMooneS
King Arthur
3,410
1,091
0
0
11,050
8,761
223
4,188
6,688
0
25,904
W
Chang'e
FireAndRains
Chang'e
8,453
1,198
1,098
4,624
10,156
5,084
1,410
2,084
8,004
51,560
0
W
Ah Puch
Hck zReDWINE
Ah Puch
6,259
410
178
2,204
8,012
6,229
2,090
1,222
6,632
47,529
0
L
3,986
1,816
250
1,754
6,947
1,929
2,823
455
6,492
0
30,362
L
Susano
13,290
3,931
0
2,852
14,148
5,868
0
4,236
9,792
0
56,344
W
10,000
5,827
0
6,559
11,840
4,845
3,472
1,056
10,760
0
88,878
W
Cthulhu
XxRedEnderXx
Cthulhu
1,854
342
0
641
6,049
2,815
0
375
5,674
10,220
0
L
Baron Samedi
adct92
Baron Samedi
1,781
41
178
523
4,160
1,609
0
1,807
2,333
17,765
0
L
Sylvanus
3,820
1,691
2,362
4,465
15,030
13,810
334
5,584
9,208
18,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,994
Gold Earned
36,289
512
Minions Killed
251
0
Camps Cleared
0
1,354,103
Distance Traveled
1,237,709
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,311
644
148
9
0
279,395
0
L
King Arthur
7,112
445
46
3
0
269,841
1
W
Chang'e
9,657
604
101
6
0
294,080
0
W
Ah Puch
10,022
626
86
5
0
281,653
3
L
Artemis
6,473
405
61
4
0
193,326
1
L
Susano
9,076
567
82
5
0
315,017
3
W
Kali
12,304
769
161
10
0
360,266
0
W
Cthulhu
6,700
419
16
1
0
138,709
0
L
Baron Samedi
6,306
394
39
2
0
159,024
6
L
Sylvanus
7,322
458
23
1
0
300,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role