Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold III
Voidssh
Nike
Gold III
Level 78
God Stats
16W - 14L
1,573 SR
Queue Stats
36W - 38L
1,475 MMR
Party 1
Ares
Ares
Silver III
daniferndz
Ares
Silver III
Level 68
God Stats
11W - 17L
1,440 SR
Queue Stats
42W - 43L
1,001 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 82
1,504 SR
1,325 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 83
1,493 SR
1,220 MMR
Artemis
Artemis
Silver I
Chaacals
Artemis
Silver I
Level 73
God Stats
1W - 1L
1,364 SR
Queue Stats
61W - 75L
1,164 MMR
Party 2
Sol
Sol
Silver V
TheMrPanda
Sol
Silver V
Level 108
God Stats
5W - 7L
1,583 SR
Queue Stats
19W - 37L
1,237 MMR
Solo
Guan Yu
Guan Yu
Silver IV
Yosem1teSam
Guan Yu
Silver IV
Level 67
God Stats
2W - 6L
1,532 SR
Queue Stats
11W - 21L
1,259 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 4
7,411
741
5,556
6,270
2,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Voidssh
Nike
12
4 / 0 / 5
7,625
763
5,776
8,010
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 8
7,646
765
3,543
9,207
8,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ThothAthenaGebArtio

VS

Bans
GilgameshDanzaburouKuzenboSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chaacals
Artemis
10
0 / 3 / 0
6,078
608
3,720
5,397
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,684
568
6,172
6,237
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Yosem1teSam
Guan Yu
9
0 / 3 / 0
5,705
571
3,124
5,453
3,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
4
6
L
Artemis
Chaacals
Artemis
0
3
0
0
L
0
3
0
0
W
Nike
Voidssh
Nike
4
0
5
6.5
L
Guan Yu
Yosem1teSam
Guan Yu
0
3
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,875
Damage
13,016
23,487
Taken
17,087
16,978
Mitigated
6,951
9,496
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,556
193
0
3,807
6,270
2,889
1,553
1,967
4,266
28,416
0
L
Artemis
Chaacals
Artemis
3,720
768
0
1,532
5,397
1,580
0
2,696
2,481
0
27,017
L
6,172
1,375
0
1,563
6,237
1,681
0
3,370
2,647
18,976
1,376
W
Nike
Voidssh
Nike
5,776
414
0
2,515
8,010
6,046
995
1,704
6,175
0
23,969
L
Guan Yu
Yosem1teSam
Guan Yu
3,124
326
584
1,255
5,453
3,690
0
3,477
1,871
0
5,997
W
3,543
80
0
3,174
9,207
8,043
497
2,262
6,849
4,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,682
Gold Earned
17,467
114
Minions Killed
87
6
Camps Cleared
4
555,892
Distance Traveled
514,404
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,411
741
62
6
2
167,199
2
L
Artemis
6,078
608
51
5
2
173,472
2
L
Sol
5,684
568
32
3
2
172,259
3
W
Nike
7,625
763
44
4
3
205,176
4
L
Guan Yu
5,705
571
4
0
0
168,673
0
W
Ares
7,646
765
8
1
1
183,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role