Player Matchup

Hera
Hera
Big_Boss4685
Hera
Level 84
God Stats
2W - 1L
1,468 SR
Queue Stats
216W - 252L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
Feef1236848
Gilgamesh
Level 29
God Stats
6W - 8L
1,495 SR
Queue Stats
18W - 23L
1,407 Elo+
Solo
Neith
Neith
Tomy_Bent02
Neith
Level 14
God Stats
5W - 5L
1,622 SR
Queue Stats
16W - 13L
1,470 Elo+
Solo
Team Averages
Level 42
1,528 SR
1,420 Elo+

VS

Team Averages
Level 40
1,547 SR
1,416 Elo+
Zeus
Zeus
GHOSTDEBO
Zeus
Level 102
God Stats
34W - 30L
1,640 SR
Queue Stats
235W - 226L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
MonsterMason193
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
racer_lord7
Cerberus
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 17
9,370
852
7,259
8,326
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Feef1236848
Gilgamesh
14
7 / 0 / 19
9,572
870
9,926
13,393
5,094
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
16 / 1 / 9
10,746
977
13,321
8,937
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
2 / 6 / 0
8,375
761
15,187
8,556
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
MonsterMason193
Sun Wukong
9
0 / 13 / 1
6,419
584
3,837
16,656
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
racer_lord7
Cerberus
9
0 / 10 / 1
6,230
566
1,266
12,249
4,098

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
4
29
Kills
2
2
Deaths
29
45
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
17
14.5
W
Gilgamesh
Feef1236848
Gilgamesh
7
0
19
16.5
L
Zeus
2
6
0
0.33
L
Sun Wukong
MonsterMason193
Sun Wukong
0
13
1
0.04
W
16
1
9
20.5
L
Cerberus
racer_lord7
Cerberus
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
20,290
30,656
Taken
37,461
11,104
Mitigated
16,489
13,393
Healing
2,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,259
2,413
159
2,622
8,326
2,995
1,248
3,755
4,281
32,267
0
W
Gilgamesh
Feef1236848
Gilgamesh
9,926
3,049
512
6,238
13,393
5,094
484
6,663
6,156
0
21,632
L
Zeus
15,187
1,010
0
1,048
8,556
2,795
0
2,228
6,248
45,046
0
L
Sun Wukong
MonsterMason193
Sun Wukong
3,837
464
0
646
16,656
9,596
0
2,788
13,622
0
10,416
W
13,321
6,065
319
3,543
8,937
3,015
1,450
5,962
2,268
0
45,153
L
Cerberus
racer_lord7
Cerberus
1,266
57
0
575
12,249
4,098
42
2,403
9,772
8,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,688
Gold Earned
21,024
147
Minions Killed
101
8
Camps Cleared
2
590,430
Distance Traveled
465,878
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,370
852
61
6
1
175,109
1
W
Gilgamesh
9,572
870
27
2
1
226,120
0
L
Zeus
8,375
761
69
6
2
163,556
1
L
Sun Wukong
6,419
584
8
1
0
159,248
0
W
Neith
10,746
977
59
5
6
189,201
3
L
Cerberus
6,230
566
24
2
0
143,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role