Player Matchup

Fafnir
Fafnir
Fafnir_000
Fafnir
Level 29
God Stats
87W - 76L
1,623 SR
Queue Stats
150W - 152L
1,581 Elo+
Solo
Janus
Janus
Kidrel
Janus
Level 6
God Stats
4W - 4L
1,515 SR
Queue Stats
13W - 13L
1,478 Elo+
Solo
Sol
Sol
OOPS_CANCEL_THAT
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,584 Elo+
Solo
Baron Samedi
Baron Samedi
ghostflayer
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,620 Elo+
Solo
Nemesis
Nemesis
imOnAsscrack
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,580 Elo+
Solo
Team Averages
Level 15
1,528 SR
1,568 Elo+

VS

Team Averages
Level 21
1,595 SR
1,578 Elo+
Sun Wukong
Sun Wukong
Build-Different4
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,534 Elo+
Solo
Anubis
Anubis
JustAFenrirMain
Anubis
Level 18
God Stats
20W - 25L
1,563 SR
Queue Stats
57W - 65L
1,545 Elo+
Solo
Aphrodite
Aphrodite
KadNa2
Aphrodite
Level 27
God Stats
3W - 2L
1,607 SR
Queue Stats
48W - 35L
1,545 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LeahsMomsVaccum
Ah Muzen Cab
Level 28
God Stats
7W - 2L
2,024 SR
Queue Stats
39W - 20L
1,643 Elo+
Solo
Ne Zha
Ne Zha
eatz_dabooty
Ne Zha
Level 18
God Stats
0W - 2L
1,283 SR
Queue Stats
35W - 28L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fafnir_000
Fafnir
10
1 / 3 / 4
7,081
472
3,838
10,421
7,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Kidrel
Janus
13
1 / 1 / 2
7,898
527
3,121
5,038
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 0
7,214
481
4,742
7,895
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
ghostflayer
Baron Samedi
13
2 / 1 / 6
7,826
522
6,952
7,730
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
imOnAsscrack
Nemesis
16
9 / 0 / 2
9,838
656
12,360
10,448
6,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Build-Different4
Sun Wukong
11
0 / 5 / 0
6,063
404
2,278
9,096
4,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 2
7,236
482
4,485
8,559
3,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
KadNa2
Aphrodite
11
1 / 3 / 2
6,561
437
5,331
10,880
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
LeahsMomsVaccum
Ah Muzen Cab
13
4 / 1 / 3
7,977
532
8,148
8,917
3,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
12
1 / 3 / 5
7,192
479
4,711
10,013
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
13
Kills
8
8
Deaths
13
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Build-Different4
Sun Wukong
0
5
0
0
W
Fafnir
Fafnir_000
Fafnir
1
3
4
1
L
2
1
2
3
L
Aphrodite
KadNa2
Aphrodite
1
3
2
0.67
W
Janus
Kidrel
Janus
1
1
2
2
L
Ah Muzen Cab
LeahsMomsVaccum
Ah Muzen Cab
4
1
3
5.5
W
0
3
0
0
L
Ne Zha
1
3
5
1.17
W
Baron Samedi
ghostflayer
Baron Samedi
2
1
6
5
W
Nemesis
imOnAsscrack
Nemesis
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
24,953
41,532
Taken
47,465
20,101
Mitigated
19,798
16,094
Healing
22,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Build-Different4
Sun Wukong
2,278
484
0
750
9,096
4,758
0
1,230
7,866
0
25,283
W
Fafnir
Fafnir_000
Fafnir
3,838
288
0
3,022
10,421
7,835
633
3,604
6,583
18,606
0
L
4,485
469
0
5,104
8,559
3,800
0
3,941
4,618
42,234
0
L
Aphrodite
KadNa2
Aphrodite
5,331
955
2,331
6,322
10,880
4,737
0
6,026
4,854
30,331
0
W
Janus
Kidrel
Janus
3,121
0
0
1,060
5,038
1,285
0
1,360
3,632
52,897
0
L
Ah Muzen Cab
LeahsMomsVaccum
Ah Muzen Cab
8,148
3,490
0
3,867
8,917
3,184
0
3,667
5,250
0
67,766
W
4,742
907
0
3,588
7,895
2,390
42
471
7,372
50,800
5,208
L
Ne Zha
4,711
1,029
0
4,072
10,013
3,319
0
3,834
6,179
0
43,422
W
Baron Samedi
ghostflayer
Baron Samedi
6,952
187
1,307
3,392
7,730
2,579
920
2,027
5,595
40,993
0
W
Nemesis
imOnAsscrack
Nemesis
12,360
5,769
98
3,627
10,448
6,012
155
1,814
8,534
0
67,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,857
Gold Earned
35,029
469
Minions Killed
397
0
Camps Cleared
0
1,429,469
Distance Traveled
1,396,616
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,063
404
48
3
0
268,434
6
W
Fafnir
7,081
472
29
2
0
262,876
4
L
Anubis
7,236
482
90
6
0
254,054
3
L
Aphrodite
6,561
437
91
6
0
272,419
5
W
Janus
7,898
527
106
7
0
313,981
3
L
Ah Muzen Cab
7,977
532
98
7
0
283,546
0
W
Sol
7,214
481
119
8
0
250,996
0
L
Ne Zha
7,192
479
70
5
0
318,163
0
W
Baron Samedi
7,826
522
73
5
0
298,092
3
W
Nemesis
9,838
656
142
9
0
303,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role