Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kush_Bunny504
Neith
Level 128
God Stats
5W - 10L
1,507 SR
Queue Stats
125W - 163L
1,384 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SCURRRY
Ah Muzen Cab
Level 64
God Stats
3W - 3L
1,586 SR
Queue Stats
211W - 256L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
VampyPandaNoms
Danzaburou
Level 157
God Stats
7W - 6L
1,423 SR
Queue Stats
315W - 352L
1,468 Elo+
Solo
Fenrir
Fenrir
Warparr
Fenrir
Level 87
God Stats
0W - 1L
1,221 SR
Queue Stats
7W - 18L
1,370 Elo+
Party 1
Team Averages
Level 119
1,447 SR
1,421 Elo+

VS

Team Averages
Level 103
1,553 SR
1,483 Elo+
Jormungandr
Jormungandr
P4NCH0_Chill-E20
Jormungandr
Level 108
God Stats
3W - 1L
1,413 SR
Queue Stats
412W - 436L
1,490 Elo+
Solo
Hachiman
Hachiman
SenseiPanda67
Hachiman
Level 69
God Stats
2W - 0L
1,576 SR
Queue Stats
35W - 30L
1,601 Elo+
Solo
Nike
Nike
Shenandoah6474
Nike
Level 104
God Stats
7W - 8L
1,725 SR
Queue Stats
482W - 513L
1,367 Elo+
Solo
Kumbhakarna
Kumbhakarna
macboo
Kumbhakarna
Level 150
God Stats
8W - 5L
1,553 SR
Queue Stats
407W - 396L
1,504 Elo+
Solo
Fenrir
Fenrir
osquito burrito
Fenrir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
3 / 8 / 10
10,948
684
14,837
19,787
11,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 6 / 7
11,351
709
15,927
18,489
8,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Muzen Cab
SCURRRY
Ah Muzen Cab
19
6 / 6 / 10
11,996
750
18,337
14,387
6,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
VampyPandaNoms
Danzaburou
19
3 / 7 / 10
11,721
733
13,170
18,809
8,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Warparr
Fenrir
14
1 / 5 / 9
9,452
591
7,572
22,388
13,116
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
P4NCH0_Chill-E20
Jormungandr
19
6 / 5 / 15
12,554
785
17,528
19,190
34,387
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
SenseiPanda67
Hachiman
20
9 / 2 / 21
12,999
812
33,066
18,763
8,052
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

20
5 / 3 / 17
12,553
785
12,941
16,361
14,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
macboo
Kumbhakarna
19
2 / 3 / 23
12,428
777
9,314
24,252
40,620
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
10 / 4 / 12
12,363
773
12,991
13,876
10,677
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
120
17
Kills
32
32
Deaths
17
46
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
8
10
1
L
4
6
7
1.25
W
Jormungandr
P4NCH0_Chill-E20
Jormungandr
6
5
15
2.7
L
Ah Muzen Cab
SCURRRY
Ah Muzen Cab
6
6
10
1.83
W
Hachiman
SenseiPanda67
Hachiman
9
2
21
9.75
W
5
3
17
4.5
L
Danzaburou
VampyPandaNoms
Danzaburou
3
7
10
1.14
L
Fenrir
Warparr
Fenrir
1
5
9
1.1
W
Kumbhakarna
macboo
Kumbhakarna
2
3
23
4.5
W
10
4
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,843
Damage
85,840
93,860
Taken
92,442
47,805
Mitigated
108,721
31,101
Healing
39,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
14,837
7,411
1,208
3,549
19,787
11,207
321
4,667
14,733
0
35,186
L
15,927
7,836
1,349
6,580
18,489
8,249
595
4,781
13,241
0
32,304
W
Jormungandr
P4NCH0_Chill-E20
Jormungandr
17,528
2,114
1,789
2,768
19,190
34,387
461
0
19,190
37,174
0
L
Ah Muzen Cab
SCURRRY
Ah Muzen Cab
18,337
4,198
1,263
3,025
14,387
6,333
0
6,478
7,737
0
37,561
W
Hachiman
SenseiPanda67
Hachiman
33,066
17,774
3,928
8,425
18,763
8,052
1,482
54
18,709
0
60,525
W
12,941
867
3,114
4,871
16,361
14,985
388
0
16,361
1,217
30,863
L
Danzaburou
VampyPandaNoms
Danzaburou
13,170
4,513
2,342
5,354
18,809
8,900
902
5,578
13,062
0
32,449
L
Fenrir
Warparr
Fenrir
7,572
950
42
6,389
22,388
13,116
0
5,558
16,602
54
8,308
W
Kumbhakarna
macboo
Kumbhakarna
9,314
589
2,022
7,611
24,252
40,620
883
0
24,252
14,656
0
W
12,991
1,165
2,676
1,842
13,876
10,677
1,688
0
13,876
0
22,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,468
Gold Earned
62,897
160
Minions Killed
195
0
Camps Cleared
0
1,324,532
Distance Traveled
1,479,773
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,948
684
27
2
0
241,681
5
L
Neith
11,351
709
29
2
0
254,402
3
W
Jormungandr
12,554
785
37
2
0
232,786
1
L
Ah Muzen Cab
11,996
750
51
3
0
269,117
1
W
Hachiman
12,999
812
75
5
0
289,287
2
W
Nike
12,553
785
46
3
0
327,428
4
L
Danzaburou
11,721
733
49
3
0
224,909
0
L
Fenrir
9,452
591
4
0
0
334,423
0
W
Kumbhakarna
12,428
777
14
1
0
318,765
3
W
Fenrir
12,363
773
23
1
0
311,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role