Player Matchup

Morgan Le Fay
Morgan Le Fay
II-plxto
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 89L
1,282 Elo+
Solo
Nemesis
Nemesis
S-Libu
Nemesis
Level 23
God Stats
4W - 9L
1,402 SR
Queue Stats
29W - 37L
1,368 Elo+
Solo
Khepri
Khepri
T66XandreiGap
Khepri
Level 27
God Stats
11W - 9L
1,465 SR
Queue Stats
135W - 161L
1,364 Elo+
Solo
Chaac
Chaac
VitalSoundProd
Chaac
Level 28
God Stats
5W - 6L
1,430 SR
Queue Stats
33W - 36L
1,311 Elo+
Solo
Jing Wei
Jing Wei
lomdellop
Jing Wei
Level 29
God Stats
6W - 4L
1,251 SR
Queue Stats
81W - 111L
1,343 Elo+
Solo
Team Averages
Level 27
1,410 SR
1,334 Elo+

VS

Team Averages
Level 20
1,597 SR
1,391 Elo+
Nu Wa
Nu Wa
GirthyStork
Nu Wa
Level 28
God Stats
7W - 7L
1,450 SR
Queue Stats
142W - 156L
1,380 Elo+
Solo
Horus
Horus
Halfemptyjamjar
Horus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,363 Elo+
Solo
Guan Yu
Guan Yu
WolfmanSketch
Guan Yu
Level 15
God Stats
2W - 1L
1,709 SR
Queue Stats
23W - 16L
1,420 Elo+
Solo
Neith
Neith
Zay-Ao
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
dfeet67
Geb
Level 29
God Stats
10W - 5L
1,826 SR
Queue Stats
369W - 439L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
II-plxto
Morgan Le Fay
9
0 / 10 / 2
6,191
387
3,391
8,694
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
S-Libu
Nemesis
12
6 / 4 / 0
7,676
480
7,476
11,915
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

2
0 / 1 / 0
4,719
295
247
1,321
412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 1
6,916
432
5,490
10,674
8,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
lomdellop
Jing Wei
1
0 / 0 / 0
3,020
189
0
477
123

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
7,496
469
6,593
8,929
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 1 / 0
5,197
325
607
2,044
1,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
13
6 / 0 / 7
8,525
533
7,103
12,952
14,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zay-Ao
Neith
10
2 / 2 / 5
7,403
463
3,748
4,254
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Geb
13
5 / 1 / 3
8,330
521
4,303
11,564
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
8
Kills
17
18
Deaths
9
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
5
4
1.2
W
0
1
0
0
L
Morgan Le Fay
II-plxto
Morgan Le Fay
0
10
2
0.1
L
Nemesis
S-Libu
Nemesis
6
4
0
1.5
L
0
1
0
0
L
2
3
1
0.83
W
Guan Yu
6
0
7
9.5
W
Neith
Zay-Ao
Neith
2
2
5
2.25
W
Geb
5
1
3
6.5
L
Jing Wei
lomdellop
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
22,354
33,081
Taken
39,743
15,004
Mitigated
24,879
5,711
Healing
7,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,593
1,457
0
812
8,929
2,284
286
798
7,977
32,520
0
W
607
407
86
174
2,044
1,130
0
0
2,044
0
5,547
L
Morgan Le Fay
II-plxto
Morgan Le Fay
3,391
712
0
138
8,694
1,982
683
2,328
6,162
17,025
0
L
Nemesis
S-Libu
Nemesis
7,476
2,544
0
3,353
11,915
3,891
0
3,643
8,100
0
37,785
L
247
0
0
61
1,321
412
0
252
947
1,191
689
L
5,490
802
0
2,159
10,674
8,596
228
3,398
6,886
0
32,848
W
Guan Yu
7,103
1,590
781
3,081
12,952
14,758
20
1,427
11,323
0
51,010
W
Neith
Zay-Ao
Neith
3,748
1,307
0
609
4,254
1,778
1,000
182
4,048
0
25,486
W
Geb
4,303
616
0
1,841
11,564
4,929
0
893
10,537
51,149
0
L
Jing Wei
lomdellop
Jing Wei
0
0
0
0
477
123
0
355
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,522
Gold Earned
36,951
171
Minions Killed
245
0
Camps Cleared
0
919,069
Distance Traveled
1,243,975
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,496
469
50
3
0
241,275
0
W
Horus
5,197
325
5
0
0
94,826
0
L
Morgan Le Fay
6,191
387
38
2
0
210,337
3
L
Nemesis
7,676
480
72
5
0
342,991
0
L
Khepri
4,719
295
5
0
0
55,023
0
L
Chaac
6,916
432
56
4
0
310,718
0
W
Guan Yu
8,525
533
68
4
0
303,159
3
W
Neith
7,403
463
46
3
0
278,300
0
W
Geb
8,330
521
76
5
0
326,415
1
L
Jing Wei
3,020
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role