Player Matchup

Sobek
Sobek
ABDIQANITRASH
Sobek
Level 20
God Stats
0W - 1L
1,551 SR
Queue Stats
2W - 4L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
AusmerLestin
Sun Wukong
Level 22
God Stats
1W - 2L
1,230 SR
Queue Stats
26W - 32L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
Fifa200816
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,381 Elo+
Solo
Ullr
Ullr
Shqiptaarr
Ullr
Level 22
God Stats
4W - 8L
1,465 SR
Queue Stats
31W - 35L
1,380 Elo+
Solo
Bakasura
Bakasura
TinyTeaTree
Bakasura
Level 24
God Stats
2W - 3L
1,580 SR
Queue Stats
71W - 69L
1,511 Elo+
Solo
Team Averages
Level 20
1,465 SR
1,382 Elo+

VS

Team Averages
Level 8
1,561 SR
1,459 Elo+
Neith
Neith
Ciler2
Neith
Level 20
God Stats
16W - 9L
1,534 SR
Queue Stats
25W - 24L
1,381 Elo+
Solo
Nemesis
Nemesis
ObsidianLee
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,522 Elo+
Solo
Ares
Ares
ZombieZombie906
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
corrripere
Olorun
Level 8
God Stats
5W - 1L
1,770 SR
Queue Stats
15W - 14L
1,390 Elo+
Solo
Bellona
Bellona
tonithehuy
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 8
10,888
473
9,922
24,989
39,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
AusmerLestin
Sun Wukong
17
2 / 6 / 6
11,545
502
7,960
18,701
9,863
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Fifa200816
Baron Samedi
19
12 / 5 / 3
12,978
564
13,148
17,665
8,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 7 / 6
11,783
512
13,307
17,030
6,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
TinyTeaTree
Bakasura
18
4 / 7 / 6
11,420
497
9,935
17,450
8,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ciler2
Neith
15
1 / 13 / 2
9,512
414
9,518
17,135
5,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
ObsidianLee
Nemesis
20
19 / 4 / 4
15,126
658
29,972
21,187
12,209
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

2
0 / 1 / 0
6,151
267
0
756
277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Olorun
corrripere
Olorun
19
7 / 8 / 7
12,062
524
13,493
18,110
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
tonithehuy
Bellona
16
3 / 5 / 7
10,071
438
6,387
17,488
14,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
50
30
Kills
30
30
Deaths
31
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
L
Sun Wukong
AusmerLestin
Sun Wukong
2
6
6
0.83
W
Neith
Ciler2
Neith
1
13
2
0.15
L
Baron Samedi
Fifa200816
Baron Samedi
12
5
3
2.7
W
Nemesis
ObsidianLee
Nemesis
19
4
4
5.25
L
8
7
6
1.57
L
Bakasura
TinyTeaTree
Bakasura
4
7
6
1
W
0
1
0
0
W
Olorun
corrripere
Olorun
7
8
7
1.31
W
Bellona
tonithehuy
Bellona
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,272
Damage
59,370
95,835
Taken
74,676
72,761
Mitigated
40,200
23,132
Healing
16,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,922
1,424
0
5,011
24,989
39,725
1,108
6,070
18,919
29,950
0
L
Sun Wukong
AusmerLestin
Sun Wukong
7,960
1,199
0
2,142
18,701
9,863
1,488
1,200
17,501
378
57,336
W
Neith
Ciler2
Neith
9,518
6,647
0
3,632
17,135
5,152
988
5,112
11,841
0
48,069
L
Baron Samedi
Fifa200816
Baron Samedi
13,148
1,123
592
7,753
17,665
8,273
2,312
2,183
15,482
79,175
0
W
Nemesis
ObsidianLee
Nemesis
29,972
17,656
0
4,514
21,187
12,209
0
4,550
15,895
0
122,637
L
13,307
8,324
0
3,321
17,030
6,700
1,385
1,841
15,189
0
74,742
L
Bakasura
TinyTeaTree
Bakasura
9,935
5,381
0
4,313
17,450
8,200
406
2,630
14,820
0
70,647
W
0
0
0
0
756
277
0
0
756
1,439
0
W
Olorun
corrripere
Olorun
13,493
5,615
252
4,586
18,110
7,577
2,552
10,074
7,439
62,441
5,103
W
Bellona
tonithehuy
Bellona
6,387
1,458
0
3,639
17,488
14,985
896
3,167
13,735
15,671
40,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,614
Gold Earned
52,922
470
Minions Killed
468
0
Camps Cleared
0
1,841,350
Distance Traveled
1,663,580
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,888
473
30
1
0
369,108
5
L
Sun Wukong
11,545
502
94
4
0
401,255
0
W
Neith
9,512
414
84
4
0
338,138
0
L
Baron Samedi
12,978
564
122
5
0
285,703
1
W
Nemesis
15,126
658
169
7
0
482,288
4
L
Ullr
11,783
512
106
5
0
385,047
0
L
Bakasura
11,420
497
118
5
0
400,237
5
W
Ares
6,151
267
1
0
0
34,729
1
W
Olorun
12,062
524
128
6
0
403,360
0
W
Bellona
10,071
438
86
4
0
405,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role