Player Matchup

Cthulhu
Cthulhu
Big Keebes
Cthulhu
Level 26
God Stats
1W - 0L
1,334 SR
Queue Stats
9W - 6L
1,611 Elo+
Party 1
Poseidon
Poseidon
CarlosGL0
Poseidon
Level 8
God Stats
3W - 5L
1,453 SR
Queue Stats
24W - 19L
1,701 Elo+
Solo
Achilles
Achilles
Kilngo
Achilles
Level 29
God Stats
3W - 5L
1,646 SR
Queue Stats
101W - 97L
1,454 Elo+
Solo
Fenrir
Fenrir
N0Talphaprime
Fenrir
Level 3
God Stats
2W - 0L
1,741 SR
Queue Stats
4W - 2L
1,609 Elo+
Party 1
Charybdis
Charybdis
OhNoStepDad
Charybdis
Level 17
God Stats
8W - 7L
1,560 SR
Queue Stats
40W - 23L
1,644 Elo+
Solo
Team Averages
Level 17
1,547 SR
1,604 Elo+

VS

Team Averages
Level 17
1,634 SR
1,535 Elo+
Ymir
Ymir
BigBama
Ymir
Level 25
God Stats
1W - 2L
1,498 SR
Queue Stats
3W - 4L
1,469 Elo+
Solo
King Arthur
King Arthur
KEYorKID
King Arthur
Level 6
God Stats
2W - 3L
1,556 SR
Queue Stats
11W - 11L
1,660 Elo+
Solo
Janus
Janus
Solo612
Janus
Level 13
God Stats
3W - 2L
1,866 SR
Queue Stats
17W - 22L
1,440 Elo+
Solo
Medusa
Medusa
therazzledazzle
Medusa
Level 28
God Stats
1W - 1L
1,758 SR
Queue Stats
21W - 9L
1,682 Elo+
Solo
Fenrir
Fenrir
wvvwwvvvvwvv
Fenrir
Level 13
God Stats
3W - 2L
1,490 SR
Queue Stats
35W - 33L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Big Keebes
Cthulhu
15
2 / 0 / 5
10,315
469
5,734
9,455
11,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
CarlosGL0
Poseidon
20
9 / 1 / 6
13,212
601
15,105
9,472
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Kilngo
Achilles
18
6 / 1 / 10
12,246
557
17,984
14,664
17,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 5 / 6
11,466
521
14,026
18,527
9,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
OhNoStepDad
Charybdis
20
10 / 2 / 2
13,382
608
20,218
17,312
7,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BigBama
Ymir
11
1 / 7 / 4
7,980
363
5,543
21,743
15,428
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
KEYorKID
King Arthur
13
0 / 10 / 1
8,371
381
2,392
21,259
18,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Solo612
Janus
14
2 / 9 / 1
9,277
422
6,310
14,976
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 4 / 0
10,813
492
8,616
14,331
4,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
3 / 4 / 2
9,129
415
7,491
19,300
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
34
Kills
9
9
Deaths
34
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Big Keebes
Cthulhu
2
0
5
4.5
L
Ymir
BigBama
Ymir
1
7
4
0.43
W
Poseidon
CarlosGL0
Poseidon
9
1
6
12
L
King Arthur
KEYorKID
King Arthur
0
10
1
0.05
W
Achilles
Kilngo
Achilles
6
1
10
11
W
7
5
6
2
W
Charybdis
OhNoStepDad
Charybdis
10
2
2
5.5
L
Janus
Solo612
Janus
2
9
1
0.28
L
3
4
0
0.75
L
Fenrir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,067
Damage
30,352
69,430
Taken
91,609
49,504
Mitigated
50,444
24,044
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Big Keebes
Cthulhu
5,734
492
200
1,509
9,455
11,801
229
3,222
6,233
25,049
0
L
Ymir
BigBama
Ymir
5,543
1,001
0
2,631
21,743
15,428
94
8,025
13,319
18,481
0
W
Poseidon
CarlosGL0
Poseidon
15,105
1,524
0
4,846
9,472
3,720
230
1,618
7,854
104,648
0
L
King Arthur
KEYorKID
King Arthur
2,392
604
0
1,532
21,259
18,719
0
2,697
17,302
0
33,589
W
Achilles
Kilngo
Achilles
17,984
4,615
0
2,723
14,664
17,355
1,040
1,752
12,440
9,551
61,301
W
14,026
2,601
0
5,640
18,527
9,261
702
2,959
15,526
0
70,429
W
Charybdis
OhNoStepDad
Charybdis
20,218
13,002
0
9,126
17,312
7,367
6,485
2,430
14,837
0
144,979
L
Janus
Solo612
Janus
6,310
518
84
816
14,976
4,054
152
6,013
8,602
51,410
0
L
8,616
4,492
0
3,817
14,331
4,464
148
2,004
12,263
0
94,586
L
Fenrir
7,491
2,533
0
4,509
19,300
7,779
0
4,153
14,761
0
46,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,621
Gold Earned
45,570
651
Minions Killed
442
0
Camps Cleared
0
2,241,311
Distance Traveled
1,788,172
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,315
469
36
2
0
419,660
0
L
Ymir
7,980
363
17
1
0
372,973
9
W
Poseidon
13,212
601
181
8
0
468,486
8
L
King Arthur
8,371
381
77
4
0
321,705
0
W
Achilles
12,246
557
128
6
0
460,436
2
W
Fenrir
11,466
521
92
4
0
468,320
5
W
Charybdis
13,382
608
214
10
0
424,409
1
L
Janus
9,277
422
107
5
0
303,986
0
L
Medusa
10,813
492
158
7
0
409,506
4
L
Fenrir
9,129
415
83
4
0
380,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role