Player Matchup

Ymir
Ymir
Awonia
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 3
Fenrir
Fenrir
Tyran245
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,478 Elo+
Solo
King Arthur
King Arthur
xlebpaladin
King Arthur
Level 8
God Stats
1W - 1L
1,695 SR
Queue Stats
3W - 8L
1,262 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
СерныйВор
Morgan Le Fay
Level 16
God Stats
2W - 3L
1,576 SR
Queue Stats
10W - 14L
1,314 Elo+
Party 3
Freya
Freya
сосиxуй
Freya
Level 27
God Stats
9W - 6L
1,674 SR
Queue Stats
82W - 76L
1,487 Elo+
Solo
Team Averages
Level 14
1,589 SR
1,437 Elo+

VS

Team Averages
Level 21
1,448 SR
1,456 Elo+
Gilgamesh
Gilgamesh
AXMNL
Gilgamesh
Level 28
God Stats
5W - 4L
1,596 SR
Queue Stats
33W - 37L
1,332 Elo+
Party 2
Tiamat
Tiamat
V3ndaval
Tiamat
Level 28
God Stats
20W - 25L
1,394 SR
Queue Stats
33W - 34L
1,367 Elo+
Party 2
Khepri
Khepri
notecambioelroll
Khepri
Level 24
God Stats
3W - 11L
1,307 SR
Queue Stats
50W - 48L
1,589 Elo+
Solo
Neith
Neith
Сергей110311
Neith
Level 20
God Stats
2W - 0L
1,446 SR
Queue Stats
2W - 0L
1,750 Elo+
Party 1
Fenrir
Fenrir
老气横秋的少年
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Awonia
Ymir
11
0 / 5 / 1
7,385
369
959
13,643
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Tyran245
Fenrir
16
7 / 5 / 0
9,841
492
16,375
20,940
8,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
xlebpaladin
King Arthur
13
0 / 3 / 1
7,533
377
2,938
8,379
5,992
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
СерныйВор
Morgan Le Fay
13
1 / 6 / 2
8,442
422
12,968
12,822
4,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 0 / 0
6,370
319
1,102
2,929
703
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AXMNL
Gilgamesh
16
4 / 0 / 6
10,489
524
7,548
13,902
8,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
V3ndaval
Tiamat
16
2 / 2 / 4
9,972
499
5,837
12,139
6,388
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 0 / 6
11,339
567
9,438
10,543
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 5 / 3
9,338
467
6,424
8,337
2,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 2 / 3
9,836
492
11,363
16,112
6,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
9
Kills
19
19
Deaths
9
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AXMNL
Gilgamesh
4
0
6
7
L
Ymir
Awonia
Ymir
0
5
1
0.1
L
Fenrir
Tyran245
Fenrir
7
5
0
1.4
W
Tiamat
V3ndaval
Tiamat
2
2
4
2
W
5
0
6
8
L
King Arthur
xlebpaladin
King Arthur
0
3
1
0.17
W
1
5
3
0.5
L
Morgan Le Fay
СерныйВор
Morgan Le Fay
1
6
2
0.33
L
1
0
0
1
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,342
Damage
40,610
58,713
Taken
61,033
29,402
Mitigated
36,471
11,911
Healing
15,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AXMNL
Gilgamesh
7,548
1,891
0
3,327
13,902
8,161
64
2,527
11,237
0
64,409
L
Ymir
Awonia
Ymir
959
616
0
420
13,643
9,799
203
1,656
11,987
18,028
0
L
Fenrir
Tyran245
Fenrir
16,375
4,801
0
8,233
20,940
8,079
0
6,837
14,103
0
72,003
W
Tiamat
V3ndaval
Tiamat
5,837
912
140
5,753
12,139
6,388
0
2,041
9,884
59,302
0
W
9,438
1,622
0
1,381
10,543
13,161
0
4,404
5,837
48,247
0
L
King Arthur
xlebpaladin
King Arthur
2,938
281
0
0
8,379
5,992
0
783
7,596
1,683
19,520
W
6,424
3,135
0
581
8,337
2,703
3,145
1,567
6,728
0
47,239
L
Morgan Le Fay
СерныйВор
Morgan Le Fay
12,968
1,696
0
1,328
12,822
4,829
60
5,374
7,448
48,587
0
L
1,102
599
0
1,930
2,929
703
0
625
2,304
12,914
0
W
11,363
3,750
0
4,212
16,112
6,058
1,602
3,524
12,318
0
52,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,571
Gold Earned
50,974
281
Minions Killed
418
0
Camps Cleared
0
1,551,073
Distance Traveled
1,890,156
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,489
524
91
5
0
411,956
5
L
Ymir
7,385
369
32
2
0
329,776
1
L
Fenrir
9,841
492
106
5
0
393,008
7
W
Tiamat
9,972
499
109
5
0
381,844
0
W
Khepri
11,339
567
66
3
0
398,773
2
L
King Arthur
7,533
377
38
2
0
390,934
6
W
Neith
9,338
467
84
4
0
284,786
1
L
Morgan Le Fay
8,442
422
78
4
0
347,195
1
L
Freya
6,370
319
27
1
0
90,160
0
W
Fenrir
9,836
492
68
3
0
412,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role