Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
NeverAloha
Neith
Level 16
God Stats
19W - 22L
1,539 SR
Queue Stats
22W - 23L
1,457 Elo+
Solo
Artio
Artio
Vesund
Artio
Level 29
God Stats
1W - 3L
1,385 SR
Queue Stats
182W - 164L
1,655 Elo+
Solo
Artemis
Artemis
mactire11
Artemis
Level 6
God Stats
0W - 1L
1,530 SR
Queue Stats
3W - 4L
1,435 Elo+
Solo
Hun Batz
Hun Batz
wvvwwvvvvwvv
Hun Batz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,440 Elo+
Solo
Team Averages
Level 13
1,491 SR
1,497 Elo+

VS

Team Averages
Level 13
1,518 SR
1,461 Elo+
Odin
Odin
Big Keebes
Odin
Level 26
God Stats
5W - 5L
1,579 SR
Queue Stats
9W - 6L
1,585 Elo+
Party 1
Aphrodite
Aphrodite
HowMir
Aphrodite
Level 16
God Stats
5W - 3L
1,512 SR
Queue Stats
36W - 49L
1,550 Elo+
Solo
Fenrir
Fenrir
KEYorKID
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,619 Elo+
Solo
Neith
Neith
N0Talphaprime
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,534 Elo+
Party 1
Ra
Ra
jaumesito
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,019 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 4 / 1
5,898
421
2,864
9,433
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
11
1 / 3 / 2
6,835
488
3,196
7,427
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Vesund
Artio
12
2 / 1 / 4
6,782
484
9,924
13,254
10,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
mactire11
Artemis
10
1 / 7 / 0
6,383
456
4,623
9,932
2,712
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
wvvwwvvvvwvv
Hun Batz
12
9 / 6 / 0
7,722
552
7,988
12,451
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,815
487
3,949
8,176
4,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
HowMir
Aphrodite
16
6 / 2 / 1
9,403
672
12,415
10,353
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
KEYorKID
Fenrir
11
2 / 5 / 2
7,039
503
3,480
8,851
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
10 / 0 / 3
9,235
660
13,914
14,954
7,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 5 / 1
5,768
412
2,602
6,503
1,239
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
13
Kills
21
21
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
1
0.13
W
3
1
0
3
W
Aphrodite
HowMir
Aphrodite
6
2
1
3.25
W
Fenrir
KEYorKID
Fenrir
2
5
2
0.6
W
10
0
3
11.5
L
Neith
1
3
2
0.67
L
Artio
Vesund
Artio
2
1
4
4
W
0
5
1
0.1
L
Artemis
mactire11
Artemis
1
7
0
0.14
L
Hun Batz
wvvwwvvvvwvv
Hun Batz
9
6
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,595
Damage
36,360
52,497
Taken
48,837
25,703
Mitigated
20,347
12,881
Healing
18,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,864
679
284
465
9,433
5,358
0
1,048
8,188
14,620
0
W
3,949
1,072
0
795
8,176
4,169
984
2,960
4,799
0
26,342
W
Aphrodite
HowMir
Aphrodite
12,415
823
1,308
7,274
10,353
3,904
1,940
1,909
8,276
66,642
0
W
Fenrir
KEYorKID
Fenrir
3,480
693
0
1,583
8,851
3,679
0
1,146
7,631
0
35,459
W
13,914
6,701
0
6,920
14,954
7,356
378
3,202
11,635
0
54,500
L
Neith
3,196
1,113
0
2,035
7,427
2,926
1,338
2,414
4,819
0
43,965
L
Artio
Vesund
Artio
9,924
772
492
5,092
13,254
10,434
0
5,183
7,551
27,562
0
W
2,602
565
115
636
6,503
1,239
947
2,656
3,474
15,164
0
L
Artemis
mactire11
Artemis
4,623
3,160
0
1,999
9,932
2,712
1,215
2,640
7,214
0
25,554
L
Hun Batz
wvvwwvvvvwvv
Hun Batz
7,988
3,418
0
2,514
12,451
4,273
0
3,110
9,161
0
39,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,620
Gold Earned
38,260
264
Minions Killed
361
0
Camps Cleared
0
1,258,864
Distance Traveled
1,209,826
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,898
421
25
2
0
230,186
5
W
Odin
6,815
487
51
4
0
269,694
1
W
Aphrodite
9,403
672
134
10
0
233,927
1
W
Fenrir
7,039
503
57
4
0
215,474
0
W
Neith
9,235
660
83
6
0
251,599
3
L
Neith
6,835
488
70
5
0
252,309
4
L
Artio
6,782
484
54
4
0
289,891
1
W
Ra
5,768
412
36
3
0
239,132
2
L
Artemis
6,383
456
48
3
0
224,106
0
L
Hun Batz
7,722
552
67
5
0
262,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role